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CKG Advantages

Posted: Mon Aug 05, 2013 6:58 pm
by Snoring Rock
Do you use the advantages in the CKG? I have, but I have been thinking of ditching them. How do they work for you?

Re: CKG Advantages

Posted: Mon Aug 05, 2013 7:01 pm
by Treebore
No, I don't.

Re: CKG Advantages

Posted: Mon Aug 05, 2013 7:23 pm
by kreider204
Sparingly, and more as special rewards (like something in lieu of magic items - perhaps a special blessing from a shrine or something like that) than a regular part of leveling up.

Re: CKG Advantages

Posted: Mon Aug 05, 2013 8:39 pm
by Omote
I do use them. However, some of them are poorly worded and I had to rewrite them. I also do not use them at the advancement rate presented in the CKG. I only use them every 3 levels for all classes. They are going well. I think the ranged weapon advantages are particularly good. In my current campaign, I'll admit it, is a POWER GAME. High magic, advantages, the whole nine yards. I think advantages work well in C&C, but IMO you've got to know where to draw the line. Too many advantages and you are practically playing 3E. Just enough advantages, and you can have a few extra powers/abilities in your game that makes players feel better about their characters.

I have come across no problems with the CKG advantages in my game, and have been using them for the past 2 years. Again, I think some advantage types are better than others, but they work. Just be careful that players don't start demanding a ton of new ones in the game.

~O

Re: CKG Advantages

Posted: Mon Aug 05, 2013 9:42 pm
by Lobo316
I use 'em, but like Omote, I had to re-word several of them (wording definately left something to be desired on a few). Some I outright ruled out, and I even added a few I created or pulled from 3rd edition.

But, also like Omote, I'd say be careful how may you let into the game. I don't use the CKG recommended either. I allow 1 at first level, but it must be a racial advantage (humans are exempt from this). At 2nd level, select a 2nd advantage. Then, I allow one advantage every 4 levels after that.

Re: CKG Advantages

Posted: Tue Aug 06, 2013 12:58 am
by Tadhg
Thanks for posting your thoughts, Omote and Lobo. I haven't used them, but I'm now more interested and will reread that material in the CKG!

:)

Re: CKG Advantages

Posted: Tue Aug 06, 2013 2:21 am
by Sir Osis of Liver
I don't use the advantages, but I do use the secondary skills. I always loved the idea of the non-weapon proficiencies in 2/e, and this system nicely replicates that. I've avoided advantages just because I don't want the 3.x/e feel in my games.

Re: CKG Advantages

Posted: Tue Aug 06, 2013 9:39 am
by Lord Dynel
I just started a new game with the wife and kids. I've decided to not bring up advantages, for the sake of simplicity. I'm utilizing the combat maneuvers from the PHB and CKG, but I already had those printed out on a "cheat sheet" of sorts. When my large table gets back in session, and we finally decide to move to C&C, I will probably use advantages. I don't mind them, they give the players a bit more customization to their characters without getting into the glut of options and crap that 3.x brought forth with their thousands of feats.

Re: CKG Advantages

Posted: Tue Aug 06, 2013 3:23 pm
by lobocastle
I use them but at a slower progression as Omote suggests. I also use the list from Omote's website.

Re: CKG Advantages

Posted: Tue Aug 06, 2013 7:20 pm
by Treebore
I don't use them because I have allowed such things to be attempted via a SIEGE check ever since I started using Castles and Crusades, and for them to be permanently earned after enough successful SIEGE checks in game. So in a way, I have always had them, and I like my way better.

Re: CKG Advantages

Posted: Tue Aug 06, 2013 7:22 pm
by Desrimal
Treebore wrote:I don't use them because I have allowed such things to be attempted via a SIEGE check ever since I started using Castles and Crusades, and for them to be permanently earned after enough successful SIEGE checks in game. So in a way, I have always had them, and I like my way better.
+1