Bastard Sword
Posted: Tue Sep 10, 2013 3:33 pm
I do not have access to my PHB right now. Is the bastard sword always two-handed or wa it optional on damage, etc??
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Tell me about it. My players are laying waste to all they survey at first level with the damn things. Throw in a strength bonus and most 1 HD monsters are toast. Now I know why almost all of the magical swords in published material are long swords.Omote wrote:Awesome sword in C&C. No two ways about that.
~O
Interesting. Perhaps this exact reason is why it might be a neat idea to not have such weapons available in any village. If the PCs want a bastard sword, they need to go to the big city and obtain one. Maybe there is no way to own one unless you are a soldier in the local soldiery. What about having large weapons outlawed in the Duchy? Perhaps ye olde bastard sword is just not available as their is no one who knows how to make such a weapon? (I do something like this with the godentag).Buttmonkey wrote:Tell me about it. My players are laying waste to all they survey at first level with the damn things. Throw in a strength bonus and most 1 HD monsters are toast. Now I know why almost all of the magical swords in published material are long swords.Omote wrote:Awesome sword in C&C. No two ways about that.
~O
Throw them in a tight underground space and it is fairly useless. Takes a lot of room to swing...Dracyian wrote:Bastard swords were brutal in real life too, if you wanted to make it wee bit more balanced you could increase the time it takes to get an extra attack because the reason they never completely won out for dominance as swords went in the times gone past, other than the fact they were expensive swords to make is speed.
Yes, this it true. History suggests this sword came later in history, was made of better steel, and was expensive. This thing is not readily available in my campaign, at least no in some little town. It happens to be a noble's weapon as well.Omote wrote:Interesting. Perhaps this exact reason is why it might be a neat idea to not have such weapons available in any village. If the PCs want a bastard sword, they need to go to the big city and obtain one. Maybe there is no way to own one unless you are a soldier in the local soldiery. What about having large weapons outlawed in the Duchy? Perhaps ye olde bastard sword is just not available as their is no one who knows how to make such a weapon? (I do something like this with the godentag).Buttmonkey wrote:Tell me about it. My players are laying waste to all they survey at first level with the damn things. Throw in a strength bonus and most 1 HD monsters are toast. Now I know why almost all of the magical swords in published material are long swords.Omote wrote:Awesome sword in C&C. No two ways about that.
~O
~O
Ah, hindsight, my old friend.Omote wrote:Interesting. Perhaps this exact reason is why it might be a neat idea to not have such weapons available in any village. If the PCs want a bastard sword, they need to go to the big city and obtain one. Maybe there is no way to own one unless you are a soldier in the local soldiery. What about having large weapons outlawed in the Duchy? Perhaps ye olde bastard sword is just not available as their is no one who knows how to make such a weapon? (I do something like this with the godentag).Buttmonkey wrote:Tell me about it. My players are laying waste to all they survey at first level with the damn things. Throw in a strength bonus and most 1 HD monsters are toast. Now I know why almost all of the magical swords in published material are long swords.Omote wrote:Awesome sword in C&C. No two ways about that.
~O
~O
Snoring Rock wrote:Yes, this it true. History suggests this sword came later in history, was made of better steel, and was expensive. This thing is not readily available in my campaign, at least no in some little town. It happens to be a noble's weapon as well.Omote wrote:Interesting. Perhaps this exact reason is why it might be a neat idea to not have such weapons available in any village. If the PCs want a bastard sword, they need to go to the big city and obtain one. Maybe there is no way to own one unless you are a soldier in the local soldiery. What about having large weapons outlawed in the Duchy? Perhaps ye olde bastard sword is just not available as their is no one who knows how to make such a weapon? (I do something like this with the godentag).Buttmonkey wrote:Tell me about it. My players are laying waste to all they survey at first level with the damn things. Throw in a strength bonus and most 1 HD monsters are toast. Now I know why almost all of the magical swords in published material are long swords.Omote wrote:Awesome sword in C&C. No two ways about that.
~O
~O
That hadn't crossed my mindArduin wrote:Throw them in a tight underground space and it is fairly useless. Takes a lot of room to swing...Dracyian wrote:Bastard swords were brutal in real life too, if you wanted to make it wee bit more balanced you could increase the time it takes to get an extra attack because the reason they never completely won out for dominance as swords went in the times gone past, other than the fact they were expensive swords to make is speed.
However it may not be bad to have the weapon be slightly better than the other two, as long as it isn't given to the players till later. As it is recieved later it would only make sense that magical bastard swords are less common than magical two handed or long swordskreider204 wrote:Great thoughts here. It hasn't come up for me yet, so it's nice to get a chance to think about it ahead of time. I'm wondering about simply house ruling that one-handed, the bastard sword does 1d8 (long sword) damage, two-handed, it does 2d6 (2-handed sword) damage. It still provides more versatility than either separately, which I suppose is still a bit "unbalanced," but it seems closer at least.
I suppose that might be compensated by a -1 AC penalty, to reflect that it's not really perfectly balanced for either, compared to a long sword or bastard sword. IIRC, Savage Worlds does something like that.
That's a good point - non-magical bastard swords will be come moot as soon as the PCs find their first magical weapons, and I could simply not have any magic bastard swords appear.Dracyian wrote:However it may not be bad to have the weapon be slightly better than the other two, as long as it isn't given to the players till later. As it is recieved later it would only make sense that magical bastard swords are less common than magical two handed or long swordskreider204 wrote:Great thoughts here. It hasn't come up for me yet, so it's nice to get a chance to think about it ahead of time. I'm wondering about simply house ruling that one-handed, the bastard sword does 1d8 (long sword) damage, two-handed, it does 2d6 (2-handed sword) damage. It still provides more versatility than either separately, which I suppose is still a bit "unbalanced," but it seems closer at least.
I suppose that might be compensated by a -1 AC penalty, to reflect that it's not really perfectly balanced for either, compared to a long sword or bastard sword. IIRC, Savage Worlds does something like that.
kreider204 wrote:That's a good point - non-magical bastard swords will be come moot as soon as the PCs find their first magical weapons, and I could simply not have any magic bastard swords appear.Dracyian wrote:
However it may not be bad to have the weapon be slightly better than the other two, as long as it isn't given to the players till later. As it is recieved later it would only make sense that magical bastard swords are less common than magical two handed or long swords
Any underground area that wasn't designed/built with human or larger creatures in mind plays havoc with larger weapons. Long Bows are not really usable if the ceiling is only 6' tall...Dracyian wrote:That hadn't crossed my mindArduin wrote:Throw them in a tight underground space and it is fairly useless. Takes a lot of room to swing...Dracyian wrote:Bastard swords were brutal in real life too, if you wanted to make it wee bit more balanced you could increase the time it takes to get an extra attack because the reason they never completely won out for dominance as swords went in the times gone past, other than the fact they were expensive swords to make is speed.
You seem to have a sick and twisted fascination with dragging players underground into tight spacesArduin wrote:Any underground area that wasn't designed/built with human or larger creatures in mind plays havoc with larger weapons. Long Bows are not really usable if the ceiling is only 6' tall...Dracyian wrote:That hadn't crossed my mindArduin wrote:Throw them in a tight underground space and it is fairly useless. Takes a lot of room to swing...Dracyian wrote:Bastard swords were brutal in real life too, if you wanted to make it wee bit more balanced you could increase the time it takes to get an extra attack because the reason they never completely won out for dominance as swords went in the times gone past, other than the fact they were expensive swords to make is speed.
Naw, the players keep wanting to go find treasure. I just let them.Dracyian wrote: You seem to have a sick and twisted fascination with dragging players underground into tight spaces
I like to pick the quests above ground whenever possible lolArduin wrote:Naw, the players keep wanting to go find treasure. I just let them.Dracyian wrote: You seem to have a sick and twisted fascination with dragging players underground into tight spaces
Dracyian wrote:I like to pick the quests above ground whenever possible lolArduin wrote:Naw, the players keep wanting to go find treasure. I just let them.Dracyian wrote: You seem to have a sick and twisted fascination with dragging players underground into tight spaces
At the end of the Middle Ages when armour became good enough to make shields unnecessary, two handers did dominate. They are actually faster than one handed swords, because you can control them better with both hands. In game terms, the obvious disadvantage with a two handed weapon is that you can't use a shield, which means you can't have a magic shield.Dracyian wrote:Bastard swords were brutal in real life too, if you wanted to make it wee bit more balanced you could increase the time it takes to get an extra attack because the reason they never completely won out for dominance as swords went in the times gone past, other than the fact they were expensive swords to make is speed.
For me i was clashing eastern civ history with western civ. Most of medieval fuedel middle age history knowledge is in the realm of Asia. Where the two handed swords were fast but the katana's and typical long swords that were weilded one handed were wielded two handed on occasion and normally faster and sheilds weren't very popular. So that thought never actually entered my head to be honest.TensersFloatingDisk wrote:At the end of the Middle Ages when armour became good enough to make shields unnecessary, two handers did dominate. They are actually faster than one handed swords, because you can control them better with both hands. In game terms, the obvious disadvantage with a two handed weapon is that you can't use a shield, which means you can't have a magic shield.Dracyian wrote:Bastard swords were brutal in real life too, if you wanted to make it wee bit more balanced you could increase the time it takes to get an extra attack because the reason they never completely won out for dominance as swords went in the times gone past, other than the fact they were expensive swords to make is speed.
Thus our love of the Dancing Shield, or Animated Shield or whatever it's called. (ok so i love it, but can't recall it's name... I was young and had a lot of growing up to do)TensersFloatingDisk wrote:In game terms, the obvious disadvantage with a two handed weapon is that you can't use a shield, which means you can't have a magic shield.