Relaxo wrote:Uff da! I always do that!Treebore wrote:Its Rogue, not rouge. Rouge is the color red in French.
Your far from the only to spell it that way.
Relaxo wrote:Uff da! I always do that!Treebore wrote:Its Rogue, not rouge. Rouge is the color red in French.
Treebore wrote:Relaxo wrote:Uff da! I always do that!Treebore wrote:Its Rogue, not rouge. Rouge is the color red in French.![]()
Your far from the only to spell it that way.
No, he "owns" his mistake. So I am right.Arduin wrote:Treebore wrote:Relaxo wrote:Uff da! I always do that!Treebore wrote:Its Rogue, not rouge. Rouge is the color red in French.![]()
Your far from the only to spell it that way.
That would be You're not Your.
Treebore wrote:
No, he "owns" his mistake. So I am right.
One thing I house ruled was to dump the armor listings from C&C and go back to the traditional armor options from 1E. I don't see a need for a Greek ensemble or the other fiddly armor options. Scale mail is as fiddly as I want to deal with.koralas wrote:True, and Ring Mail is the same (+3) as studded leather, and what RPG's refer to as studded leather did not exist in the real world. What is most likely the inspiration for studded leather is brigandine (or jack) armor, which had small metal plates between pieces of leather, the studs were to hold the plates in place.Arduin wrote:Lobo316 wrote:I've not altered the base attack, but I have added the ability to wear studded leather (and for the life of me, I'm not sure why that's not on thier "allowed" armor list).Rigon wrote:I didn't feel that the rogue was "hosed." however, I did increase their BtH to be the same as a cleric and I added studded leather to his armor list. The BtH increase was because I felt 4 different BtHs was not necessary and the added armor was because, in my mind, studded leather makes sense for a rogue.
R-
I don't have Studded Leather in my game. (studded didn't really exist as it would be pointless.) Ring mail is as close as one can get.
That said, I use studded leather in my games, not caring that it didn't really exist. After all Dragons, Elves, Orcs, and such didn't exist either...
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
Not bad. But you may want to give fighter types some rogue abilities at higher level...Buttmonkey wrote: One idea I'm toying with is allowing rogues to wear better armor types without any penalty to thieving skills as a class ability at high level. To just throw something out there, maybe at 8th level, a rogue can wear studded leather; at 12th level, they can wear ring mail; etc.
Not quite sure what you are asking. But what I would do, is pick your preferred "max level" (I will use 20th for the examples) then do one of the following -Dracyian wrote:I like it, would you then just calculate out the levels past where your text stops then?koralas wrote:Arduin has said this before... cap XP not level.Dracyian wrote:Just to stoke the fire, because I think that this is a great discussion here, suggesting, all hypothetical, you play super awesome long campaigns do you put the level cap on the rogue or do you extend it so that, just guessing here, that when the wizard hits level 24 the rogue is like level 35