Weapon Specialization question

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mrjam
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Weapon Specialization question

Post by mrjam »

Hi,

i need a clarification for this fighter abiity: it grants a +1 with a selected weapon at 1st level, and a +2 at 7th level. Should i extrapolate that it grants a +3 at 13th level, a +4 at 19th level, and so on? Or stops this ability at 7th level?

Thanks

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bighara
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Post by bighara »

I interpret it as stopping at 7th Level, but I suppose you could continue the progression if you wanted.
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Post by johns »

I plan on continuing the progression, but I believe it's left up the individual CK's as to how most PC abilities progress beyond 12th level.

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Post by Rigon »

I worked it out to a +5 bonus (the maximum) at 26th level.

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Dristram
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Post by Dristram »

At 13th level I'm going to be increasing the dice damge of the weapons similar to OD&D and calling it progressing from weapons specialization to weapon mastery.

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Post by Dragonhelm »

I had my own version at one point, which had +1 at 1st, +2 at 5th, +3 at 10th, +4 at 15th, and a max of +5 at 20th.
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DangerDwarf
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Post by DangerDwarf »

By the book, I believe it stops at +2. The exact wording being "at 7th level and above".

Had it left out the "and above" I would have interpreted it different.

irda ranger
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Re: Weapon Specialization question

Post by irda ranger »

mrjam wrote:
Hi,

i need a clarification for this fighter abiity: it grants a +1 with a selected weapon at 1st level, and a +2 at 7th level. Should i extrapolate that it grants a +3 at 13th level, a +4 at 19th level, and so on? Or stops this ability at 7th level?

Yes.
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phadeout
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Post by phadeout »

Just to clarify the PHB and designer intentions.

The C&C PHB IS written to 20th level. That is why it says "+2 at 7th level and above".

The problem with extrapolating Specialization (as I see it), is it becomes really powerful at high levels (especially if dual wielding... it totally overpowers any reason to NOT dual-wield since you get the full bonuses to primary and secondary weapons).

So 2 options I suggest:

If you want to scale it past +2, only give 1/2 the bonuses to the off-hand.

Or, instead of scaling past +2, allow the Fighter to take more weapons, or even groups of weapons (polearms, axes, swords, bows etc).

If the fighter is a sword/shield type, you may want to allow specialization in a shield that gives a bonus to AC as well...

Cheers!

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Post by BASH MAN »

bighara wrote:
I interpret it as stopping at 7th Level, but I suppose you could continue the progression if you wanted.

Especially if you don't want all fighters to dual class into something else as soon as they reach 7th level (or I guess at the level where they get a 2nd Attack). Personally, I liked the 1st Ed rules of weapon specialization because you also got extra attacks.

Change most weapons to 3/2 rounds with regular specialization and the improved specialization to 2/round for that weapon. When you get the "extra attack" it applies to ANY weapon-- including your 2/round weapon! So you could make 3 attacks per round at that point while everybody else is still making 1! 4/round if you use paired weapons! Definately makes the Fighter more attractive...
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gideon_thorne
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Re: Weapon Specialization question

Post by gideon_thorne »

mrjam wrote:
Hi,

i need a clarification for this fighter abiity: it grants a +1 with a selected weapon at 1st level, and a +2 at 7th level. Should i extrapolate that it grants a +3 at 13th level, a +4 at 19th level, and so on? Or stops this ability at 7th level?

Thanks

To the original question, according to Steve and Davis, yes, you should extrapolate.
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Re: Weapon Specialization question

Post by Maliki »

gideon_thorne wrote:
To the original question, according to Steve and Davis, yes, you should extrapolate.

I would have thought not (btb) but would have houseruled it this way.
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