Weapon Specialization question
Weapon Specialization question
Hi,
i need a clarification for this fighter abiity: it grants a +1 with a selected weapon at 1st level, and a +2 at 7th level. Should i extrapolate that it grants a +3 at 13th level, a +4 at 19th level, and so on? Or stops this ability at 7th level?
Thanks
i need a clarification for this fighter abiity: it grants a +1 with a selected weapon at 1st level, and a +2 at 7th level. Should i extrapolate that it grants a +3 at 13th level, a +4 at 19th level, and so on? Or stops this ability at 7th level?
Thanks
I worked it out to a +5 bonus (the maximum) at 26th level.
R-
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Re: Weapon Specialization question
mrjam wrote:
Hi,
i need a clarification for this fighter abiity: it grants a +1 with a selected weapon at 1st level, and a +2 at 7th level. Should i extrapolate that it grants a +3 at 13th level, a +4 at 19th level, and so on? Or stops this ability at 7th level?
Yes.
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Just to clarify the PHB and designer intentions.
The C&C PHB IS written to 20th level. That is why it says "+2 at 7th level and above".
The problem with extrapolating Specialization (as I see it), is it becomes really powerful at high levels (especially if dual wielding... it totally overpowers any reason to NOT dual-wield since you get the full bonuses to primary and secondary weapons).
So 2 options I suggest:
If you want to scale it past +2, only give 1/2 the bonuses to the off-hand.
Or, instead of scaling past +2, allow the Fighter to take more weapons, or even groups of weapons (polearms, axes, swords, bows etc).
If the fighter is a sword/shield type, you may want to allow specialization in a shield that gives a bonus to AC as well...
Cheers!
The C&C PHB IS written to 20th level. That is why it says "+2 at 7th level and above".
The problem with extrapolating Specialization (as I see it), is it becomes really powerful at high levels (especially if dual wielding... it totally overpowers any reason to NOT dual-wield since you get the full bonuses to primary and secondary weapons).
So 2 options I suggest:
If you want to scale it past +2, only give 1/2 the bonuses to the off-hand.
Or, instead of scaling past +2, allow the Fighter to take more weapons, or even groups of weapons (polearms, axes, swords, bows etc).
If the fighter is a sword/shield type, you may want to allow specialization in a shield that gives a bonus to AC as well...
Cheers!
bighara wrote:
I interpret it as stopping at 7th Level, but I suppose you could continue the progression if you wanted.
Especially if you don't want all fighters to dual class into something else as soon as they reach 7th level (or I guess at the level where they get a 2nd Attack). Personally, I liked the 1st Ed rules of weapon specialization because you also got extra attacks.
Change most weapons to 3/2 rounds with regular specialization and the improved specialization to 2/round for that weapon. When you get the "extra attack" it applies to ANY weapon-- including your 2/round weapon! So you could make 3 attacks per round at that point while everybody else is still making 1! 4/round if you use paired weapons! Definately makes the Fighter more attractive...
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Re: Weapon Specialization question
mrjam wrote:
Hi,
i need a clarification for this fighter abiity: it grants a +1 with a selected weapon at 1st level, and a +2 at 7th level. Should i extrapolate that it grants a +3 at 13th level, a +4 at 19th level, and so on? Or stops this ability at 7th level?
Thanks
To the original question, according to Steve and Davis, yes, you should extrapolate.
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Re: Weapon Specialization question
gideon_thorne wrote:
To the original question, according to Steve and Davis, yes, you should extrapolate.
I would have thought not (btb) but would have houseruled it this way.
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