A Good 5th level Adventure?
Posted: Wed Feb 26, 2014 9:59 pm
I am running a strong medieval type game of D&D set on the coast of a colonial type setting. Platemail is the most advanced armor you can buy and I kind of thave the Teutonic Knights floating around. Technically the Heldannic Knights from Mystara. I plan on mining Mystara heavily and one of the big bads is a death knight and the C&C DK is weaker than the AD&D one so it may make an appearance soon.
Anyway I am thinking of doing it ye olde dungeonn crawl style but maybe having some lost technology here and there like the Barrier Peaks space craft, techno mages living in hidden cites and maybe even a flying city or something similar powered by magi tech. Most of that stuff will not be available to the PCs of course. Hobgoblins are a bit more organized on my world and they are basically the imperial Roman legions are also hanging around like a bad smell.
Any easy to insert level 5 adventures one can buy?
Anyway I am thinking of doing it ye olde dungeonn crawl style but maybe having some lost technology here and there like the Barrier Peaks space craft, techno mages living in hidden cites and maybe even a flying city or something similar powered by magi tech. Most of that stuff will not be available to the PCs of course. Hobgoblins are a bit more organized on my world and they are basically the imperial Roman legions are also hanging around like a bad smell.
Any easy to insert level 5 adventures one can buy?