Prone
Prone
OK, prone gives you certain disadvantages for sure, but I have seen a creature here or there that has a trip attack, and an addition that prone victims automatically go last next round.
Do you put any penalties on prone characters initiative? Do prone characters automatically go last? Anything you do in particular (aside from the penalties in the book) with prone characters? How long does it take to "stand up" ect?
Do you put any penalties on prone characters initiative? Do prone characters automatically go last? Anything you do in particular (aside from the penalties in the book) with prone characters? How long does it take to "stand up" ect?
Re: Prone
I rule that it takes your 1/2 move action to get up. So, you could move (get up) then attack someone adjacent to you in same round. If they are in that position to shoot a x-bow, there is no init penalty.
Re: Prone
Cool, yes, I do that as well. I've just been thinking about adding a penalty or something to your init when you get tripped or knocked prone. Seems to me you'd be going a little slower in the round when you've having to pick yourself up. I actually got the inspiration from a creature (can't recall which, think it was in the Creature Collection from Swords and Sorcery) that had an effect that when tripped by the creature, you went last in the next round. Thought it was a neat effect for Prone in general, thus why I started the thread.Arduin wrote:I rule that it takes your 1/2 move action to get up. So, you could move (get up) then attack someone adjacent to you in same round. If they are in that position to shoot a x-bow, there is no init penalty.
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alcyone
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Re: Prone
I've just done the go last next round thing. Note there are two prone modifiers, so there is already a penalty:
Defender prone or blind: +5
Defender prone and defenseless: +10
If you go prone in melee, and choose to do anything besides stand up and defend yourself the next round, I think I'd give the attacker the +10. If you take the next turn to stand up, then the +5.
Defender prone or blind: +5
Defender prone and defenseless: +10
If you go prone in melee, and choose to do anything besides stand up and defend yourself the next round, I think I'd give the attacker the +10. If you take the next turn to stand up, then the +5.
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Re: Prone
Sure. Maybe add 10 to the roll in that case?Lobo316 wrote:Cool, yes, I do that as well. I've just been thinking about adding a penalty or something to your init when you get tripped or knocked prone. Seems to me you'd be going a little slower in the round when you've having to pick yourself up. I actually got the inspiration from a creature (can't recall which, think it was in the Creature Collection from Swords and Sorcery) that had an effect that when tripped by the creature, you went last in the next round. Thought it was a neat effect for Prone in general, thus why I started the thread.Arduin wrote:I rule that it takes your 1/2 move action to get up. So, you could move (get up) then attack someone adjacent to you in same round. If they are in that position to shoot a x-bow, there is no init penalty.
Re: Prone
I think that is a bit high. Making someone in the finest plate armour easier to hit that a naked person standing next to you...Aergraith wrote: I think I'd give the attacker the +10.
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alcyone
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Re: Prone
Well, the person _standing_ next to you is on his feet and thus can enjoy the benefits of his armor class, however awful it is. The person _lying on their face_ next to you should be pretty easy to hit, i should think.
Though, you are right, really, we aren't actually talking about hitting, but hurting. I dunno. They gave me these damn books and I do what I can with them.
Though, you are right, really, we aren't actually talking about hitting, but hurting. I dunno. They gave me these damn books and I do what I can with them.
My C&C stuff: www.rpggrognard.com
Re: Prone
You need to study up a bit on foot list plate armour.Aergraith wrote:Well, the person _standing_ next to you is on his feet and thus can enjoy the benefits of his armor class, however awful it is. The person _lying on their face_ next to you should be pretty easy to hit, i should think.
Re: Prone
Arduin wrote:You need to study up a bit on foot list plate armour.Aergraith wrote:Well, the person _standing_ next to you is on his feet and thus can enjoy the benefits of his armor class, however awful it is. The person _lying on their face_ next to you should be pretty easy to hit, i should think.The good stuff was hard to hurt someone in even if they were prone.
This is still a game, and its been easier to hit prone targets since at least 1E AD&D, so I stick with it. If I wanted more specifics I'd import the weapon versus armor rules of 1E AD&D, but I don't, because I don't.
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Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Prone
Treebore wrote:
This is still a game, and its been easier to hit prone targets since at least 1E AD&D,
At a +10? I don't remember that but my memory isn't what it used to be.
(I was correct. it was only a +4 for prone in AD&D NOT a +10)
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Re: Prone
In my games, going prone or being knocked prone is bad. It takes all of a character's movement in a round to stand up from prone, and because doing so is considered more than moving 1/2 move distance, the standing PC cannot attack (but can do some other actions at the CKs discretion).
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alcyone
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Re: Prone
I think the only time I ever really use the +10 is to hit sleeping creatures.
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Re: Prone
+10 is for hitting prone and helpless, not simply Prone. Even in 1E AD&D it was pretty easy to hit a prone and helpless creature. I seem to recall the use of "Coup de grace" in those situations.
+5 is for simply prone, close enough to the 1E AD&D of +4.
+5 is for simply prone, close enough to the 1E AD&D of +4.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.