Tattoo Blood Magic
Posted: Fri Mar 21, 2014 7:45 pm
Looking for some ideas, suggestions and inspiration. Check out the following chart....

OK, these abilities are an abstract representation of a type of "blood magic" that an intelligent, homebrew, evil races uses. They are call icemen, but that's not important for purposes of this discussion. What is important is that it is understood these abilities are not for the PCS, these are only for this particular race of evil NPCs (though, any CK can do whatever they like with 'em I suppose).
I see them looking like the frost giants from Thor, only not quiet as big. More like a D&D goliath, from 3.5. Some of them, the more powerful, honored ones, cover themselves in runic tattoos. These markings are ingraved upon them my thier dark priests in a ritualistic process that imparts power to them...at a price.
So, you pick what Tatto you want (or roll randomly). Then you roll randomly on the "Blood Price" chart. The Tattoos with asterisks I'm considering you roll twice on the Blood Price chart. I'm also likely to limit the Tattoos to one for every 2 or maybe 3 HD of the creature.
What I'd like from you kind folks and fellow gamers are thoughts, in general, on the idea. Such as...
Are the Tat's themselves OK (not over powered)?
Are the Blood Prices balanced enough?
Should I remove the "random" element of rolling a "price" and just cross reference a tattoo to a matching and balanced price?
Are they any ideas any of you would like to submit for tattoos and costs?
And, finally, should I remove the "duration", and rework the costs, so that the benefits and penalties are "permanant" (always in effect)?
Look forward to you ideas and suggestions. This could become something useable by all if we have fun with it.

OK, these abilities are an abstract representation of a type of "blood magic" that an intelligent, homebrew, evil races uses. They are call icemen, but that's not important for purposes of this discussion. What is important is that it is understood these abilities are not for the PCS, these are only for this particular race of evil NPCs (though, any CK can do whatever they like with 'em I suppose).
I see them looking like the frost giants from Thor, only not quiet as big. More like a D&D goliath, from 3.5. Some of them, the more powerful, honored ones, cover themselves in runic tattoos. These markings are ingraved upon them my thier dark priests in a ritualistic process that imparts power to them...at a price.
So, you pick what Tatto you want (or roll randomly). Then you roll randomly on the "Blood Price" chart. The Tattoos with asterisks I'm considering you roll twice on the Blood Price chart. I'm also likely to limit the Tattoos to one for every 2 or maybe 3 HD of the creature.
What I'd like from you kind folks and fellow gamers are thoughts, in general, on the idea. Such as...
Are the Tat's themselves OK (not over powered)?
Are the Blood Prices balanced enough?
Should I remove the "random" element of rolling a "price" and just cross reference a tattoo to a matching and balanced price?
Are they any ideas any of you would like to submit for tattoos and costs?
And, finally, should I remove the "duration", and rework the costs, so that the benefits and penalties are "permanant" (always in effect)?
Look forward to you ideas and suggestions. This could become something useable by all if we have fun with it.
