Invisibility
Invisibility
Is this spell abused in your games because of its permanent duration? It sounds incredibly potent to me for a 2nd level spell.
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My C&C Page
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Its only permanent until they attack. It can be abused to be a pain in the butt, but I rarely have such players. Plus I like it being available so it can be used to allow the cleric to heal PC's and similiar character saving situations.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Because it is permanent, it also has detriments... like, being in the way of an attack because your allies can't see you, or dying from a gas trap and being left behind. There are also communication problems.
A CK must play up and abuse the duration to make the spell what it is supposed to be... a good recon/surprise spell.
A CK must play up and abuse the duration to make the spell what it is supposed to be... a good recon/surprise spell.
Re: Invisibility
Metathiax wrote:
Is this spell abused in your games because of its permanent duration? It sounds incredibly potent to me for a 2nd level spell.
Hehe, if you have an illusionist, you'll be happy when he gets to choose the level 4 spell Improved invisibility!
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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
It reminds me of my first edition days, really.
Just make sure no one gets their greedy hands on a ring of invisibility or it's unbearable.
You might want to implement the high-hit die/level, high intelligence chance to detect invisible things from 1st Edition if it's really bugging you.
[edit] If you have it check out the old DMG entry on invisibility (a good read regardless for this issue) pages 59-60.
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Moorcrys
Just make sure no one gets their greedy hands on a ring of invisibility or it's unbearable.
You might want to implement the high-hit die/level, high intelligence chance to detect invisible things from 1st Edition if it's really bugging you.
[edit] If you have it check out the old DMG entry on invisibility (a good read regardless for this issue) pages 59-60.
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Moorcrys
The Improved Invisibility spell doesn't bother me one bit since it has a 1 tn + 1 rd/lvl duration and it's also a 4th level spell. Powerful spell effects are to be expected from level 7+ casters. Can Invisibility be cast on objects as well?
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"Abandon the search for Truth; settle for a good fantasy." author unknown
My C&C Page
My House Rules v8
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"Abandon the search for Truth; settle for a good fantasy." author unknown
My C&C Page
My House Rules v8
Metathiax wrote:
The Improved Invisibility spell doesn't bother me one bit since it has a 1 tn + 1 rd/lvl duration and it's also a 4th level spell. Powerful spell effects are to be expected from level 7+ casters. Can Invisibility be cast on objects as well?
Even though the range is touch the spell description so overwhelmingly talks about the target being a person I would say it can't do objects by themselves, it would have to be held or picked up by an invisible living being.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- moriarty777
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Invisibility can be an interesting and nasty spell as it is... and I don't have a problem since it also has it's own check and balances (which have already been mentioned). It is not the only spell which can be deemed powerful. Sleep and Sound Burst and FANTASTIC and DEADLY 1st level spells.
Personally I love it this way... considering that the opponents to the party may be similarly equipped!
Deadly indeed!
Moriarty the Red
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Personally I love it this way... considering that the opponents to the party may be similarly equipped!
Deadly indeed!
Moriarty the Red
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Gnostic Gnoll
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Metathiax wrote:
The Improved Invisibility spell doesn't bother me one bit since it has a 1 tn + 1 rd/lvl duration and it's also a 4th level spell. Powerful spell effects are to be expected from level 7+ casters. Can Invisibility be cast on objects as well?
Your thoughts have led me to some of my own. I just recently got C&C and haven't had a chance to play yet, but here are my thoughts on the matter, which might suit you or help you come up with a version that works better for you.
Just throw out Invisibility and Invisibility Sphere. Improved Invisibility is overall a more consistent spell. It doesn't disappear (how... ironic) based on a totally arbitrary condition such as inflicting damage. It never did sit well with me that attacking will make it fall, but not aiding your allies, or opening doors or smashing objects. I understand the... mechanical reason behind that purpose, but it makes a lot more sense if they're just gotten rid of altogether.
This also addresses another problem that a friend of mine and I often lamented while playing 3rd Edition D&D. Essentially, by the time a wizard achieved 3rd-level spells, s/he had rendered all skills effectively useless. Jump meant you might as well not take ranks, Knock eliminates the need for Open Lock, Spider Climb kills climbing, Comprehend Languages yadda yadda, and so on.
I suspect there is a rather similar problem in C&C, even if it isn't quite as damning to the rules set (since you aren't buying skill ranks). Leaving Improved Invisibility but nixing the other two, however, essentially relegates the state of magical invisibility to a combat application and lets the rogue shine in the fields s/he is supposed to. And you could therefore probably knock Imp. Invisibility down to a 3rd-level illusionist spell.
So I speculate, anyway. Haven't tested it in play at this point.
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Vicar In A Tutu
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In my campaign, invisibility has a duration of 1 minute per level. When cast by an illusionist however, the spell has a duration of permanent (as described in the C&C PHB). I wanted to give the illusionist a bit more firepower and give it something that radically makes it different from the wizard class (in addition to a different spell list). Being invisible for most of the time fits the bill.
I find sleep a lot more of a headache to deal with than Invisibility.
Plus I allow invisibility to be permanent as long as concentration is maintained. So anytime they want to perform some action they must make a TN check of base 12 (this is a class ability) plus a CL of either the HD of the creature being attacked or a CL I assign for non-combat actions.
I do like a couple of the ideas presented here, so I may be altering things even further.
I also like how my wife/kids are refusing to use haste because of automatically aging one year and losing a HP permanently on a failed save.
I told them we could go back to how it was in 2E (using the Optional rulebook on spells version) and they could die instead.
Plus I allow invisibility to be permanent as long as concentration is maintained. So anytime they want to perform some action they must make a TN check of base 12 (this is a class ability) plus a CL of either the HD of the creature being attacked or a CL I assign for non-combat actions.
I do like a couple of the ideas presented here, so I may be altering things even further.
I also like how my wife/kids are refusing to use haste because of automatically aging one year and losing a HP permanently on a failed save.
I told them we could go back to how it was in 2E (using the Optional rulebook on spells version) and they could die instead.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
I did alter Sleep (CHA save negates) and Sound Burst (CON save for half damage) though. I did not like the prospect of having to metagame as a DM so that I didn't annihilate my party. These spells are still pretty powerful in their nerfed form...
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"Abandon the search for Truth; settle for a good fantasy." author unknown
My C&C Page
My House Rules v8
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"Abandon the search for Truth; settle for a good fantasy." author unknown
My C&C Page
My House Rules v8
It lasts until he attacks, or ends the spell. So it could last weeks.
Yes, SR only comes into play if trying to turn an unwilling target invisible.
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Yes, SR only comes into play if trying to turn an unwilling target invisible.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- Omote
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Invis is powerful. Imagine running around the rest of your life invis'd!
-O
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VAE VICTUS!
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Name Level
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ITs powerful, but not in a game breaking way. As soon as they "attack" they become visible. So define "attack" as any "dangerous action" and it becomes a lot less powerful, but maintains coolness.
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Treebore wrote:
ITs powerful, but not in a game breaking way. As soon as they "attack" they become visible. So define "attack" as any "dangerous action" and it becomes a lot less powerful, but maintains coolness.
Wow. I didn't realize there was no expiration time for Invisibility. While it's not a game breaker in the combat sense, it certainly makes a 3rd level wizard much better at scouting and spying than the party rogue/thief. On the oher hand, it won't save him from a pit trap or animals with any sort of exceptional sense.
I just checked and that spell has been 'permanent' since the Moldvay days. For over 25 years, the people I've played with just sort of assumed it ended after an ecounter! Bizarre that I never noticed this for all that time.
If it's a problem for your game, I'd give it a duration of 'however long is dramatically appropriate' just to keep the players honest. Let them keep it up as long as they want, but let them know that if they don't drop it at some point, you can drop it at any point that seems best...
Just think about that poor invisible wizard after he falls into the pit trap. No one could find him, he didn't attack, so he's still invisible. If he is unconscious, he is toast.
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Lord Aladar
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
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"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
Lord Aladar
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
Aladar wrote:
Just think about that poor invisible wizard after he falls into the pit trap. No one could find him, he didn't attack, so he's still invisible. If he is unconscious, he is toast.
Ssssh! We don't want the wizard players to think about such things until its too late!
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
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Lord Dynel
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In the (relatively) few times I've played a Magic User/Wizard/Mage I made ceratin, if possible, to get invisibility as soon as possible. I'll go out on a limb to say it's the best utility spell from levels 1-3.
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