I was in a hurry last week and quickly converted my pantheon over to C&C rules and using ideas from Gods and Monsters clerics get a granted power kind of like a domain form 3rd ed I suppose.
I have 2 war gods Gorum from Golarion and Vanya from Mystara- CN and LN. Clerics of Vanya gain +2 AC, +2 strength and can use longswords. Clerics of Gorum gain +2 strength,+2 damage and can use greatswords/twohanded swords.
These were based on some of the Roman and Greek gods in G&M and I toned down the abilities. The Cleric player is enjoying his character and deals 2d6+4 base damage which is average in Pathfinder but is actually a lot in C&C. We had a talk about it last night and since the PCs are only level 2 I am not to worried about it as the Cleric knows that this is about the best he will ever be as his base to hit falls behind the Knight. I also usually struggle to get people to play Clerics in any edition regardless of how powerful the class is and that was another reason I may have made an oops with the Cleric granted powers.
On the plus side I like how C&C two handed soprds are 2d6 damage vs 1d10 in AD&D as they kind of sucked as a weapon compared to the longsword. So granted powers similar to Gods and MAic are a bit much?
Bad Houserule?
Re: Bad Houserule?
Zardnaar wrote: So granted powers similar to Gods and MAic are a bit much?
Those granted powers in the C&C Gods book are over the top compared to the core rules of the game. Would only use in conjunction with some great quest on behalf of said God. NOT as a default hand out to PC's.
Re: Bad Houserule?
It depends. On the grand scheme of things the powers are relatively whimpy, but at the low levels they are pretty powerful. Which is a good thing if you want the odds stacked in their favor for surviving, but also make sure you give these powers to the bad guys. That is the best way to make the players pay for their power ups, giving those same power ups to the hundreds of opponents they will then face over the course of their hopefully long careers. Players don't get it, while you may make your character more powerful by adding these powers to your game, they also make every single classed opponent that much more powerful as well. Since they outnumber the PC's by many factors, ultimately the players are stacking things against themselves.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.