Starting Languages for Player Characters
Posted: Sun Jul 20, 2014 4:29 pm
Greetings.
First, some notes
PH p15. Under Intelligence says, "the number of languages a character can learn" referring to Intelligence Modifier.
PH p48. Under Race/Languages says, "This is a list of languages that members of the race are likely to learn in typical circumstances. The languages on this list can change at the Castle Keeper’s discretion. Characters with high intelligence have the potential to learn a number of additional languages. The number of additional languages is equal to the intelligence modifier."
PH p182. Under Languages says, "Every character begins play with the ability to speak a vulgate language. That is, a language that is common to many inhabitants of the region in which the adventure begins. Each race gets a certain number of racial languages. Beyond this characters receive language bonuses equivalent to their intelligence bonus. Learning languages is not something that can normally be done over night..."
CKG p30. Under Race and Languages says, "All beginning characters speak the common tongue, called Vulgate or Common. A character also begins play knowing how to speak additional languages depending upon the character’s race. The descriptions of each race detail a character’s starting languages. The character’s intelligence determines how many more languages he can learn. Characters with an intelligence of 13 can learn one additional language; characters with an intelligence of 17 can learn two additional languages."
CKG p31. Under Literacy says, "Characters cannot necessarily read and write the languages they speak. Writing and reading are not common skills for people in pre-industrial societies. For most adventurers, the need to read or write is very small, and the opportunity to learn such skills is uncommon."
. . .
"Characters can always choose to be literate in their primary language, whether Vulgate, Elven, Dwarven, etc. They are not necessarily literate in the other languages they speak. They must make an intelligence check to determine literacy for each known language."
My queries
It doesn't seem entirely clear whether a starting player character gets all the languages on his race list. It is somewhat implied but never stated definitely. They also use the phrase "likely to learn in typical circumstances" which implies choice/selection. The CKG suggests each PC also has a "primary language" and this might be from their race or Vulgate/Common Tongue. The elf list is "LANGUAGES: Common, Elf, Dwarf, Gnome, Goblin, Halfling, and Orc." So does an elf PC with Intelligence 17 automatically have (A) nine languages or does he have (B) one primary language with the choice of two others from the race list? Also the CKG suggests they would have to choose between Vulgate/Common Tongue and Elven as a primary language. This doesn't make much sense to me. I would think an elf would be literate in both.
It seems logical that any of the primary races would get Vulgate/Common Tongue and their main race language like Elven for elves. It doesn't seem logical that a PC should have seven or nine languages to start off with. Dwarves have nine languages on their list, elves have the seven as I mentioned, gnomes have six languages on the list, half-elves have five with some choices listed, halflings get seven languages on the list, half-orcs get three on their list, and finally humans have only the Vulgate/Common Tongue. It doesn't seem proper that humans being the most represented and typically well-traveled get only one language when dwarven PCs get between nine and eleven languages to start and dwarves have "relations are poor with almost all of them."
So how do you do it in your game? Thanks.
First, some notes
PH p15. Under Intelligence says, "the number of languages a character can learn" referring to Intelligence Modifier.
PH p48. Under Race/Languages says, "This is a list of languages that members of the race are likely to learn in typical circumstances. The languages on this list can change at the Castle Keeper’s discretion. Characters with high intelligence have the potential to learn a number of additional languages. The number of additional languages is equal to the intelligence modifier."
PH p182. Under Languages says, "Every character begins play with the ability to speak a vulgate language. That is, a language that is common to many inhabitants of the region in which the adventure begins. Each race gets a certain number of racial languages. Beyond this characters receive language bonuses equivalent to their intelligence bonus. Learning languages is not something that can normally be done over night..."
CKG p30. Under Race and Languages says, "All beginning characters speak the common tongue, called Vulgate or Common. A character also begins play knowing how to speak additional languages depending upon the character’s race. The descriptions of each race detail a character’s starting languages. The character’s intelligence determines how many more languages he can learn. Characters with an intelligence of 13 can learn one additional language; characters with an intelligence of 17 can learn two additional languages."
CKG p31. Under Literacy says, "Characters cannot necessarily read and write the languages they speak. Writing and reading are not common skills for people in pre-industrial societies. For most adventurers, the need to read or write is very small, and the opportunity to learn such skills is uncommon."
. . .
"Characters can always choose to be literate in their primary language, whether Vulgate, Elven, Dwarven, etc. They are not necessarily literate in the other languages they speak. They must make an intelligence check to determine literacy for each known language."
My queries
It doesn't seem entirely clear whether a starting player character gets all the languages on his race list. It is somewhat implied but never stated definitely. They also use the phrase "likely to learn in typical circumstances" which implies choice/selection. The CKG suggests each PC also has a "primary language" and this might be from their race or Vulgate/Common Tongue. The elf list is "LANGUAGES: Common, Elf, Dwarf, Gnome, Goblin, Halfling, and Orc." So does an elf PC with Intelligence 17 automatically have (A) nine languages or does he have (B) one primary language with the choice of two others from the race list? Also the CKG suggests they would have to choose between Vulgate/Common Tongue and Elven as a primary language. This doesn't make much sense to me. I would think an elf would be literate in both.
It seems logical that any of the primary races would get Vulgate/Common Tongue and their main race language like Elven for elves. It doesn't seem logical that a PC should have seven or nine languages to start off with. Dwarves have nine languages on their list, elves have the seven as I mentioned, gnomes have six languages on the list, half-elves have five with some choices listed, halflings get seven languages on the list, half-orcs get three on their list, and finally humans have only the Vulgate/Common Tongue. It doesn't seem proper that humans being the most represented and typically well-traveled get only one language when dwarven PCs get between nine and eleven languages to start and dwarves have "relations are poor with almost all of them."
So how do you do it in your game? Thanks.