Converting Divine Spells from AD&D
- Julian Grimm
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Converting Divine Spells from AD&D
Arcane spell conversion from AD&D is pretty easy since the spell levels are mostly the same. However, converting the divine spells has been a bit tougher. With AD&D having 7 spell levels for divine casters and C&C having 10 (Counting 0 levels) I am having a hard time bringing in spells I want in the game. Has anyone converted AD&D Divine spells over and if so, how did you do it?
Lord Skystorm
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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Re: Converting Divine Spells from AD&D
Which ones are you having trouble with? There are equivalents to most.
Re: Converting Divine Spells from AD&D
Convert them as is. The 8th and 9th level spells all seem to be improved versions of other spells, e.g. True Resurrection at 9th level vs. Resurrection at 7th. I don't have access to the d20 SRD at the moment to verify that however.
- Julian Grimm
- Greater Lore Drake
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Re: Converting Divine Spells from AD&D
Traveller wrote:Convert them as is. The 8th and 9th level spells all seem to be improved versions of other spells, e.g. True Resurrection at 9th level vs. Resurrection at 7th. I don't have access to the d20 SRD at the moment to verify that however.
Comparing them to the C&C versions you have it spot on. So you could still bring them straight across with little problem. As an option what would you think about folding the 0-level spells into 1st level (with some adjustment) so that you have a 1-9 paradigm?
Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Re: Converting Divine Spells from AD&D
I wouldn't think that would be a problem.
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Re: Converting Divine Spells from AD&D
Having 0 level spells with level 1 to 9 spells is the paradigm. At least since 3rd edition was introduced.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Converting Divine Spells from AD&D
In general, most spells come across at the same level; some few get a slight level decrease (much more rare than increasing it) but the major point is just to compare to something a magic-user has. It needs to be within 3 levels, whether above or below it, of that -- below only if it is more "divine" and above if its a flat-out steal. Also, casting times... C&C does not have much variation here, so the longer the spell, the lower level it might become, but there's no real hardcore rule for it. Just try some. See if they work. If not, scrap that level and try again. New spells work better as one-shot effects first, anyway.