Converting Divine Spells from AD&D

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Julian Grimm
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Converting Divine Spells from AD&D

Post by Julian Grimm »

Arcane spell conversion from AD&D is pretty easy since the spell levels are mostly the same. However, converting the divine spells has been a bit tougher. With AD&D having 7 spell levels for divine casters and C&C having 10 (Counting 0 levels) I am having a hard time bringing in spells I want in the game. Has anyone converted AD&D Divine spells over and if so, how did you do it?
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Re: Converting Divine Spells from AD&D

Post by Arduin »

Which ones are you having trouble with? There are equivalents to most.
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Re: Converting Divine Spells from AD&D

Post by Traveller »

Convert them as is. The 8th and 9th level spells all seem to be improved versions of other spells, e.g. True Resurrection at 9th level vs. Resurrection at 7th. I don't have access to the d20 SRD at the moment to verify that however.

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Julian Grimm
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Re: Converting Divine Spells from AD&D

Post by Julian Grimm »

Traveller wrote:Convert them as is. The 8th and 9th level spells all seem to be improved versions of other spells, e.g. True Resurrection at 9th level vs. Resurrection at 7th. I don't have access to the d20 SRD at the moment to verify that however.

Comparing them to the C&C versions you have it spot on. So you could still bring them straight across with little problem. As an option what would you think about folding the 0-level spells into 1st level (with some adjustment) so that you have a 1-9 paradigm?
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Re: Converting Divine Spells from AD&D

Post by Rigon »

I wouldn't think that would be a problem.

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Re: Converting Divine Spells from AD&D

Post by Treebore »

Having 0 level spells with level 1 to 9 spells is the paradigm. At least since 3rd edition was introduced.
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Re: Converting Divine Spells from AD&D

Post by serleran »

In general, most spells come across at the same level; some few get a slight level decrease (much more rare than increasing it) but the major point is just to compare to something a magic-user has. It needs to be within 3 levels, whether above or below it, of that -- below only if it is more "divine" and above if its a flat-out steal. Also, casting times... C&C does not have much variation here, so the longer the spell, the lower level it might become, but there's no real hardcore rule for it. Just try some. See if they work. If not, scrap that level and try again. New spells work better as one-shot effects first, anyway.

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