Continual Flame versus Darkness spell...

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
Post Reply
Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Continual Flame versus Darkness spell...

Post by Treebore »

when cast by a Cleric, making it a 3rd level "light" spell.

How do you rule, considering what the Darkness spell description says about light spells of higher level?
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
Traveller
Greater Lore Drake
Posts: 2029
Joined: Tue May 02, 2006 7:00 am

Re: Continual Flame versus Darkness spell...

Post by Traveller »

I average the listed spell levels of a spell to get the "effective" spell level, rounding up. So based on that, continual flame would continue to function in the presence of a darkness spell, as it has an "effective" spell level of 3 (actually 2.6) versus darkness' level of 2 (1.3).

User avatar
Arduin
Greater Lore Drake
Posts: 4045
Joined: Tue Sep 27, 2011 6:12 pm
Location: Granite quarry

Re: Continual Flame versus Darkness spell...

Post by Arduin »

Treebore wrote:when cast by a Cleric, making it a 3rd level "light" spell.

How do you rule, considering what the Darkness spell description says about light spells of higher level?
I rule that the spell is 2nd level. Clerics and Illusionists are less capable of that kind of magic but it is not a more powerful spell when they cast it rather than a Wizards casting.
Old age and treachery will overcome youth and skill

House Rules

User avatar
Snoring Rock
Lore Drake
Posts: 1003
Joined: Mon Aug 09, 2010 7:00 am
Location: St. James, Missouri

Re: Continual Flame versus Darkness spell...

Post by Snoring Rock »

Siege Engine!

I do the same thing as a save vs. a spell. I use the level of the caster. A continual flame cast by a 12th level wizard can be doused by any level caster who rolled d20 plus level plus modifier and beats the 12 (prime) plus casting wizards' level (12) which is 24. So the darkness caster needs to roll d20 and add his level and modifier and beat a 24 in this example, in order to douse the flame.

As I see it, the more powerful caster, casts lower level spells better then a low level caster. Sleep is a dud after 5HD but most spells work this way.

User avatar
Rigon
Clang lives!
Posts: 7234
Joined: Mon May 01, 2006 7:00 am
Location: Conneaut Lake, PA

Re: Continual Flame versus Darkness spell...

Post by Rigon »

The way I ruled it last night, was the continual flame gave off light while it was inside of the darkness, but could not penetrate it from outside the darkness. I was inclined to not let it work at all, but felt my ruling was a more fair one. So some discussion is needed.

R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Re: Continual Flame versus Darkness spell...

Post by Treebore »

Darkness specifically says that it cannot effect "light" spells of 3rd level and above. The description doesn't care about the caster level, only the level it is cast at, IE 3rd for Clerics.

So, since Continual Flame is a "light" spell, since its whole purpose is to provide a "light source", then the guide lines given in the Darkness spell description should apply.

Now, in the situation last night, Continual Flame was not trying to be cast to cancel out the Darkness spell, because it was already cast, and already being used as a light source. Rigon ruled that the Continual Flame worked as "normal" once inside the Darkness itself, but while outside of it, its light could not penetrate it. Personally, I think Rigon made a good call. All of this was because the Continual Flame was cast at the Third level, by a Cleric. If it had been cast by a Wizard or Illusionist, the Darkness spell would have negated the Continual Flame, and no rules question would have resulted.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
Kayolan
Lore Drake
Posts: 1840
Joined: Sun Jan 20, 2008 8:00 am
Location: Green Dragon Inn

Re: Continual Flame versus Darkness spell...

Post by Kayolan »

In AD&D it was called Continual Light, no mention of a flame. There was a reversed version, Continual Darkness.

In C&C we have Continual Flame, but no reversed version.

User avatar
Captain_K
Greater Lore Drake
Posts: 2378
Joined: Sun Dec 29, 2013 10:37 pm
Location: North Coast

Re: Continual Flame versus Darkness spell...

Post by Captain_K »

1) Why did they switch to cont flame instead of cont light?
2) O level light has no reverse and is cancelled by darkness
3) Darkness is magical darkness with a reverse of daylight - they cancel each other and darkness cancels 0 lvl light, but they cancel always, no roll, no level affects.
4) Cont Flame is not cancelled by darkness above per spell description
5) Cont Flame is only cancelled by typical means to dispel permanent magics?

Does that sum it up as well as a few more questions on the topic?
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Re: Continual Flame versus Darkness spell...

Post by Treebore »

Captain_K wrote:1) Why did they switch to cont flame instead of cont light?
2) O level light has no reverse and is cancelled by darkness
3) Darkness is magical darkness with a reverse of daylight - they cancel each other and darkness cancels 0 lvl light, but they cancel always, no roll, no level affects.
4) Cont Flame is not cancelled by darkness above per spell description
5) Cont Flame is only cancelled by typical means to dispel permanent magics?

Does that sum it up as well as a few more questions on the topic?
Pretty much. Plus upon further re reading I realized Darkness doesn't work against Continual Flame AT ALL. Darkness ONLY affects lower level spells, not even spells of equal level. Also note that the reverse of Darkness is a 60 foot radius, rather than remaining a 20 foot radius. I think there is just Darkness hate going on in the whole thing.

As a kind of tongue in cheek thing, another board member and I were discussing this on SKYPE last night, and I wrote up a new spell to "fix" this Darkness hate going on. I'll edit it in shortly.

"Continual Darkness, Level 3, All Classes
CT: 1 R: 5 ft. D: Permanent
SV: None SR: Yes Comp: V, S, M

A Dark Flame, that usually cannot be seen, except with the help of very specific magics, equivalent in Darkness to a "torch" (IE 40 foot Radius affect), springs forth from an object that the character touches. It consumes nothing, and has no temperature. It can be covered and hidden, but not "put out" except with a Dispel Magic, or spells of similar affect and higher level than Dispel Magic, or by being countered with Continual Flame cast by a Cleric or Illusionist (3rd level versions only). The Material Component is either a 50 GP of Obsidian or Onyx, the darker black, the better.

We came up with this because as written in C&C, the 2nd level Darkness spell is pretty weak. So this version gives a more powerful version. The Material Component was added because we felt a Permanent duration spell shouldn't be "free" to cast. Especially since it is also such a sale-able spell. It would also be a good idea to add a Component to Continual Flame as well. I would suggest a 50 GP Sunstone or Yellow Topaz or Yellow Sapphire."
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
Rigon
Clang lives!
Posts: 7234
Joined: Mon May 01, 2006 7:00 am
Location: Conneaut Lake, PA

Re: Continual Flame versus Darkness spell...

Post by Rigon »

Definitely a conundrum. I need to reread several source, going back to Basic and see how I want to handle it in the future.

R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007

User avatar
Arduin
Greater Lore Drake
Posts: 4045
Joined: Tue Sep 27, 2011 6:12 pm
Location: Granite quarry

Re: Continual Flame versus Darkness spell...

Post by Arduin »

Treebore wrote: Plus upon further re reading I realized Darkness doesn't work against Continual Flame AT ALL. Darkness ONLY affects lower level spells, not even spells of equal level.
Kinda makes sense for these two spells. The Darkness spell initially appears as a 1st level spell and has a finite duration. Continual Flame at its lowest, is a 2nd level spell of infinite duration. Overall, a more powerful spell than Darkness.
Old age and treachery will overcome youth and skill

House Rules

alcyone
Greater Lore Drake
Posts: 2727
Joined: Mon Oct 15, 2007 7:00 am
Location: The Court of the Crimson King

Re: Continual Flame versus Darkness spell...

Post by alcyone »

It's interesting that d20 takes the 3rd level cleric spell and makes that Deeper Darkness.
My C&C stuff: www.rpggrognard.com

User avatar
Arduin
Greater Lore Drake
Posts: 4045
Joined: Tue Sep 27, 2011 6:12 pm
Location: Granite quarry

Re: Continual Flame versus Darkness spell...

Post by Arduin »

Aergraith wrote:It's interesting that d20 takes the 3rd level cleric spell and makes that Deeper Darkness.
That is in line with AD&D's 3rd level Cleric spell, Continual Light (reversible).
Old age and treachery will overcome youth and skill

House Rules

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Re: Continual Flame versus Darkness spell...

Post by Treebore »

Arduin wrote:
Treebore wrote: Plus upon further re reading I realized Darkness doesn't work against Continual Flame AT ALL. Darkness ONLY affects lower level spells, not even spells of equal level.
Kinda makes sense for these two spells. The Darkness spell initially appears as a 1st level spell and has a finite duration. Continual Flame at its lowest, is a 2nd level spell of infinite duration. Overall, a more powerful spell than Darkness.
Yes and no, in C&C Darkness is 2nd level, and so is Continual Flame, when cast by a Wizard.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Re: Continual Flame versus Darkness spell...

Post by Treebore »

Rigon wrote:Definitely a conundrum. I need to reread several source, going back to Basic and see how I want to handle it in the future.

R-
Yeah, we had more "light" alternatives in other editions of D&D, but Darkness has pretty much always gotten the "hate".
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
Arduin
Greater Lore Drake
Posts: 4045
Joined: Tue Sep 27, 2011 6:12 pm
Location: Granite quarry

Re: Continual Flame versus Darkness spell...

Post by Arduin »

Treebore wrote:
Yes and no, in C&C Darkness is 2nd level, and so is Continual Flame, when cast by a Wizard.
Right that. I am referring the lowest level it exists as a operational spell of the same power/effect. Which is 1st.

I measure a spells inherent & base power and complexity by what is the lowest level it manifests at. Some classes are less able to cause that type of effect and therefore, must cast it as a higher level spell. (this is just a explanation in my world of how magic works amongst various classes)
Old age and treachery will overcome youth and skill

House Rules

User avatar
Rigon
Clang lives!
Posts: 7234
Joined: Mon May 01, 2006 7:00 am
Location: Conneaut Lake, PA

Re: Continual Flame versus Darkness spell...

Post by Rigon »

Arduin wrote:
Treebore wrote:
Yes and no, in C&C Darkness is 2nd level, and so is Continual Flame, when cast by a Wizard.
Right that. I am referring the lowest level it exists as a operational spell of the same power/effect. Which is 1st.

I measure a spells inherent & base power and complexity by what is the lowest level it manifests at. Some classes are less able to cause that type of effect and therefore, must cast it as a higher level spell. (this is just a explanation in my world of how magic works amongst various classes)
That's actually a good way to explain it. I may just do way with the darkness spell as it's written and just say that light and continual flame have opposite spells, darkness for light and continual dark for cl. That seems like the easiest way to "fix" it.

R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007

User avatar
Captain_K
Greater Lore Drake
Posts: 2378
Joined: Sun Dec 29, 2013 10:37 pm
Location: North Coast

Re: Continual Flame versus Darkness spell...

Post by Captain_K »

Could the darkness area just be type-o? It's only noted once, a simple type-o rather than some "fear of the dark"? To make it uniform, simply make it 60'.
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.

User avatar
Arduin
Greater Lore Drake
Posts: 4045
Joined: Tue Sep 27, 2011 6:12 pm
Location: Granite quarry

Re: Continual Flame versus Darkness spell...

Post by Arduin »

Rigon wrote:
Arduin wrote:
Treebore wrote:
Yes and no, in C&C Darkness is 2nd level, and so is Continual Flame, when cast by a Wizard.
Right that. I am referring the lowest level it exists as a operational spell of the same power/effect. Which is 1st.

I measure a spells inherent & base power and complexity by what is the lowest level it manifests at. Some classes are less able to cause that type of effect and therefore, must cast it as a higher level spell. (this is just a explanation in my world of how magic works amongst various classes)
That's actually a good way to explain it. I may just do way with the darkness spell as it's written and just say that light and continual flame have opposite spells, darkness for light and continual dark for cl. That seems like the easiest way to "fix" it.

R-
That sounds like it would work just fine.
Old age and treachery will overcome youth and skill

House Rules

User avatar
Rigon
Clang lives!
Posts: 7234
Joined: Mon May 01, 2006 7:00 am
Location: Conneaut Lake, PA

Re: Continual Flame versus Darkness spell...

Post by Rigon »

Arduin wrote:
Rigon wrote:
Arduin wrote:
Treebore wrote:
Yes and no, in C&C Darkness is 2nd level, and so is Continual Flame, when cast by a Wizard.
Right that. I am referring the lowest level it exists as a operational spell of the same power/effect. Which is 1st.

I measure a spells inherent & base power and complexity by what is the lowest level it manifests at. Some classes are less able to cause that type of effect and therefore, must cast it as a higher level spell. (this is just a explanation in my world of how magic works amongst various classes)
That's actually a good way to explain it. I may just do way with the darkness spell as it's written and just say that light and continual flame have opposite spells, darkness for light and continual dark for cl. That seems like the easiest way to "fix" it.

R-
That sounds like it would work just fine.
Having just read the spell description in the RC for both light and continual light (and their reverses), I'm going to go with that. That takes care of the problem quite nicely as far as I'm concerned.

R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Re: Continual Flame versus Darkness spell...

Post by Treebore »

Rigon wrote:
Arduin wrote:
Rigon wrote:
Arduin wrote:
Treebore wrote:
Yes and no, in C&C Darkness is 2nd level, and so is Continual Flame, when cast by a Wizard.
Right that. I am referring the lowest level it exists as a operational spell of the same power/effect. Which is 1st.

I measure a spells inherent & base power and complexity by what is the lowest level it manifests at. Some classes are less able to cause that type of effect and therefore, must cast it as a higher level spell. (this is just a explanation in my world of how magic works amongst various classes)
That's actually a good way to explain it. I may just do way with the darkness spell as it's written and just say that light and continual flame have opposite spells, darkness for light and continual dark for cl. That seems like the easiest way to "fix" it.

R-
That sounds like it would work just fine.
Having just read the spell description in the RC for both light and continual light (and their reverses), I'm going to go with that. That takes care of the problem quite nicely as far as I'm concerned.

R-
I do NOT see a reason to disagree. I think it is a good "fix".
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
Mark Hall
Hlobane Orc
Posts: 176
Joined: Thu Feb 18, 2010 8:00 am
Location: Houston, Texas

Re: Continual Flame versus Darkness spell...

Post by Mark Hall »

Absent other text, I'd use the level of the caster as the determinant.
I don't have to have everything perfect... just good enough that the seams don't show on the monkey suit. -Me
I like that. Not going to use it because I like mine better, but I do like that idea. -Treebore, summing up most home designers' philosophy

Post Reply