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Re: Making weak monsters challenging for high level parties.

Posted: Sat Dec 20, 2014 4:02 pm
by Arduin
Captain_K wrote:Good I almost forgot about "Daisy BB guns" now that's a bad idea for kids... "You'll shoot your eye out!"
LOL. By 8 yrs all us boys had our own rifles.

Re: Making weak monsters challenging for high level parties.

Posted: Sat Dec 20, 2014 5:10 pm
by Go0gleplex
You guys were tame! We rarely used BB guns. We used live machetes, 16p nail studded clubs and blocks of wood tied to waxed twine, trash can lids, galv. steel rod fence posts, etc. to wage full contact war on each other on the farm. We even built a Rambo trap forest over 5 acres of vacant property down the hill. :D

Re: Making weak monsters challenging for high level parties.

Posted: Sat Dec 20, 2014 5:20 pm
by Arduin
Go0gleplex wrote:We even built a Rambo trap forest over 5 acres of vacant property down the hill. :D
Ah yes. The holes with sharpened sticks. We had to be careful that the cattle didn't get near those.

Re: Making weak monsters challenging for high level parties.

Posted: Sat Dec 20, 2014 8:30 pm
by Go0gleplex
The pulled back branches with the sharp stakes, logs falling out of trees 10-15' up, tree mounted crossbows made using bike inner tubes or surgical tubing, and 8-10 car batteries wired together with copper wire to drop into a creek crossing. Always a charge out of that. hehehee. Tip of the iceberg...though we kept having to go re-arm about half of them before we started playing due to the deer tripping them.

Re: Making weak monsters challenging for high level parties.

Posted: Sat Dec 20, 2014 10:18 pm
by Captain_K
Remind me not to borrow a cup of sugar from your farm.. sound lethal to walk in your woods...

Re: Making weak monsters challenging for high level parties.

Posted: Sat Dec 20, 2014 10:29 pm
by Go0gleplex
Now just plant that patch of woods between the road and wizards tower with his toad-like guards. :lol: