Wastage Made simple
Posted: Wed Feb 18, 2015 2:39 am
The "measly shield" string gave me an idea... why not link or tie shield damage/destruction to an occasional Natural 20 against the shield holder, especially if the attack has the real potential to shatter the shield.. DM, "Ouch, looks like the Ogre got a mighty blow against you for double damage or you can have the shield absorb one of those multipliers, but its destroyed." Or something like that, DM can add lib this easily, but you got to give same rules to PCs natural 20s...
You could build wastage right into your fumbles and critical hits - special affect tables if you have them. Fumble your sword and occasionally it breaks off in the ground, off the wall, or even "in the monster"... be creative.
Possible Wastage Fumbles:
1) Wild but mighty swing buries your weapon deep into the ground or strikes the stone below your opponent's feet. Your opponent (&/or his weapon) seize the moment to break your weapon.
2) Amazing blow, but blocked, locked/tangled, and stripped from your grip. Thrown, eaten, or taken by your opponent.
3) Strike a hard point, weapon, or stone near you and bend or grossly dull your weapon; can be repaired but -3 to hit and half damage until repaired (2d4 hours effort with tools and skill).
4) Thrown weapon is lost, bow string breaks, hand held weapon flies from grip and lands in a difficult/impossible to recover place.
5) Weapon does least possible damage, but is stuck to, in, or held by your opponent. You must win a STR check to get it back.
6) Your attack is so feeble and off balancing you fall on your back/face in front of you opponent, drop your weapon and break your shield straps, take d4 damage, and you're stunned (and prone) for 0-2 rounds.
Add your own...
You could build wastage right into your fumbles and critical hits - special affect tables if you have them. Fumble your sword and occasionally it breaks off in the ground, off the wall, or even "in the monster"... be creative.
Possible Wastage Fumbles:
1) Wild but mighty swing buries your weapon deep into the ground or strikes the stone below your opponent's feet. Your opponent (&/or his weapon) seize the moment to break your weapon.
2) Amazing blow, but blocked, locked/tangled, and stripped from your grip. Thrown, eaten, or taken by your opponent.
3) Strike a hard point, weapon, or stone near you and bend or grossly dull your weapon; can be repaired but -3 to hit and half damage until repaired (2d4 hours effort with tools and skill).
4) Thrown weapon is lost, bow string breaks, hand held weapon flies from grip and lands in a difficult/impossible to recover place.
5) Weapon does least possible damage, but is stuck to, in, or held by your opponent. You must win a STR check to get it back.
6) Your attack is so feeble and off balancing you fall on your back/face in front of you opponent, drop your weapon and break your shield straps, take d4 damage, and you're stunned (and prone) for 0-2 rounds.
Add your own...