Exp for good deeds

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Lurker
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Exp for good deeds

Post by Lurker »

Is there a rule – from AD&D 1 or 2e – about getting extra exp for doing a ‘good deed’? Specifically a cleric curing/healing etc .

I believe it may have been in Oriental Adventures, but could be way off on that. I’d look for it, but must have left my external hard drive in my class …

If it does exist (regardless of which version it came from) is it something that would be allowable in most settings?

If I’m lost in the sauce, could it be house ruled, how would you handle it, would it be worth house ruling?

Also, could it be morphed into other classes, what good deeds would the other classes do for exp – Paladin is easy, cure disease, lay on hands, but what would another non-divine class do.

I’d argue a fighter going out to kill the local baddie isn’t a good deed, but the bases of an adventure, so that wouldn’t count.
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Captain_K
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Re: Exp for good deeds

Post by Captain_K »

We hand out experience points to a reduced table (see below) and give nightly bonus experience so any good deed usually goes with bonus if its beyond the norm.
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Arduin
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Re: Exp for good deeds

Post by Arduin »

Lurker wrote:Is there a rule – from AD&D 1 or 2e – about getting extra exp for doing a ‘good deed’?
No.
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serleran
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Re: Exp for good deeds

Post by serleran »

There were XP awards (in 2nd edition) for doing class actions, such as a thief who found and picked a lock or the use of a spell, but not specifically for "being good." That came in the training rules, under 1st edition, with the rating assigned -- it was used to determine costs and time and so forth, so it behooved one to "role play well" according to the archetype.

So, partially?

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Jyrdan Fairblade
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Re: Exp for good deeds

Post by Jyrdan Fairblade »

If you want to encourage a more noble style of play, I say go for it. I wouldn’t go crazy – maybe 25 – 50 XP.

Some players might see this as unfair, when so and so gets more XP than they do (that’s what I ran into when I used 2e’s optional XP awards rules). The other danger could be players trolling for that XP, rather than doing the deeds for the sake of goodness (“So, that’s ten old ladies I helped across the street this adventure, how much XP do I get?”).

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Re: Exp for good deeds

Post by alcyone »

In my game things like this elevate your standing with the organizations associated with your class, using the CKG Land and Title as Treasure section. I don't have any sort of point system for it though, just when I feel someone's reputation has spread for doing class appropriate things they are recognized for it.
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Re: Exp for good deeds

Post by Lurker »

All, thanks for the posts



I did find it in the OE book: SHUKENJA, p.23, Unlike other characters, however, shukenja also earn experience
points for using their curative and healing spells to help others. A shukenja earns 100 experience points per spell level used to heal, cure, or similarly aid an NPC or creature not associated with the character's party.

So, there is a rule/precedent for it.

Now the question is it workable, or needed? Is 100 per spell level too much, about right, too little?
Jyrdan Fairblade wrote:
If you want to encourage a more noble style of play, I say go for it. I wouldn’t go crazy – maybe 25 – 50 XP.

Some players might see this as unfair, when so and so gets more XP than they do (that’s what I ran into when I used 2e’s optional XP awards rules). The other danger could be players trolling for that XP, rather than doing the deeds for the sake of goodness (“So, that’s ten old ladies I helped across the street this adventure, how much XP do I get?”).
As I tend to be a good guy, and back in the day when I GMed I focused all my adventures on players being heroic/good. However, I'll also admit that that style isn't fore everyone all the time. Also, I agree with you on some may troll for easy exp that way and not do good for goods sake. As such, if I'd GM and use this rule I think I'd keep it quiet and give out a bonus similar to one for good role playing. Maybe the player(s) would figure it out that the extra is for being 'good/helpful' and maybe they wouldn't ....

CK, thanks for hanging that. I'd agree that to fit it would have to be above the norm for that class and even that player.

Aerg, that may be a better way of handling it. The player gets a reputation (positive that is) and his fame spreads. Therefore, more people come to him for help/advise etc. This doesn't give exp in itself, but the hooks lead to additional adventures which do result in more exp. An added bonus it will add to the role playing ...

I don't know, maybe a blend of the 2, maybe not ...

As I'm not gming, this is strictly for thought and debate ...
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Forgive all spelling errors.

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