The most powerful class in C&C.
Posted: Sat Mar 07, 2015 5:10 pm
What is it?
Most would say the wizard right?
Right?
Most would say the wizard right?
Right?
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Yep, it does vary with level quite a bit.Ancalagon wrote:It could easily vary with level...

Without specifying level that is impossible to quantify. It also depends on how the CK chooses rules in the PHB. If you use the base rule that any damage always ruins a spell and/or that spell casting time is per the spell description you can greatly lower the power of all casters. Just as one example.slimykuotoan wrote:Totally the discussion I want. And with all that taken into consideration, which comes out on top 'overall' dost thou think?
So with time, the wizard is unsurpassed...Aramis wrote:
Sure it's possible. You can easily narrow down the choices. To not do so, would imply that at one particular level, the bard surpasses the others.Arduin wrote:Without specifying level that is impossible to quantify.
No, it isn't. Not in any meaningful way.slimykuotoan wrote:Sure it's possible.Arduin wrote:Without specifying level that is impossible to quantify.
Yes it is; one can discuss it.Arduin wrote:No, it isn't. Not in any meaningful way.
Yes. It is very situational. Give me a 10th level fighter with a item like a Ring of Silence 5" radius. I unexpectedly grapple an 18th level MU. The MU might well be completely screwed with no real way to fight back or even leave.Treebore wrote:Magic items can change it up in a big way as well. Typically, after about 5th level, the Wizard becomes the most powerful. Yet, if there is a Paladin, that gets hold of a Holy Avenger, then I would say they are the most powerful. Clerics and Druids are always in the running for most powerful as well. In a battlefield, involving armies, the Knight is the most powerful. In one on one melee, the Fighter is the most powerful, with the possible exception of the Monk. If the Monk gets the Stun and Grapple action going on you, your screwed. Then there is the Thief and the Assassin, especially the Assassin. If they get the drop on you, it could all be over before you even knew it began. Still, over all, in most situations, the Wizard rules the day starting at 5th level. By 18th level, they are darn near unstoppable. Even so, in a battle where running away is not an option, I'd put my money on a Cleric or Druid. If you can run away? The Wizard, every time, unless its against a Paladin with a Holy Avenger.
slimykuotoan wrote:Yes it is; one can discuss it.Arduin wrote:No, it isn't. Not in any meaningful way.slimykuotoan wrote:Sure it's possible.Arduin wrote:Without specifying level that is impossible to quantify.



Are you just trying to get your post count up?slimykuotoan wrote:So it shall be written. So it shall be done.
Oh, yeah, I agree Wizards are pretty weak at low levels, but 5th level is when that starts to turn around, and by about 9th level it really starts to kick in.Kayolan wrote:I chose wizard. Nothing is for certain however as to which is the best, if there can even really be a best in a game with so many variables depending on the campaign of each individual Castle Keeper.
I was always under the impression that magic-users were likely the most powerful, reading this in the AD&D™ Players Handbook, I guess I was influenced early on to this line of thinking:
"Thus, while magic-users are not strong in combat with weapons, they are possibly the most fearsome of all character classes when high levels of ability are finally attained."
Yeah you're right, wizards totally kick ass at higher levels, almost god-like in what they can do.Treebore wrote:Oh, yeah, I agree Wizards are pretty weak at low levels, but 5th level is when that starts to turn around, and by about 9th level it really starts to kick in.Kayolan wrote:I chose wizard. Nothing is for certain however as to which is the best, if there can even really be a best in a game with so many variables depending on the campaign of each individual Castle Keeper.
I was always under the impression that magic-users were likely the most powerful, reading this in the AD&D™ Players Handbook, I guess I was influenced early on to this line of thinking:
"Thus, while magic-users are not strong in combat with weapons, they are possibly the most fearsome of all character classes when high levels of ability are finally attained."
I mean, a Wizard Flying around with Improved Invisibility and Wall Of Fire up around themselves is a incredibly devastating move. Sure, it can take a few rounds, but time is on their side, and they can do that at 9th level. Imagine what they can do by 18th. I don't have to, I have actually played and ran 18th level games and characters. Going strictly by class powers, and no magic items, Clerics and Druids are the only classes that can even hope to stand up to a Wizard by 18th level. Even then, Wizards are the masters of running away to fight another day, so if you don't beat them in that first fight, they will win the next one.
I was wondering if you made the session where Aramis' had Arkouna flying around with the Wall of Fire up, frying all those Ogres and other humanoids to death. Now consider that Arkouna is a Wizard-Druid! Arkouna has been holding back, letting all you pretenders feel like you are useful, which you are, since you draw most if not all of the attacks from him. If Aramis played Arkouna to the hilt, most of you would feel useless.Kayolan wrote:Yeah you're right, wizards totally kick ass at higher levels, almost god-like in what they can do.Treebore wrote:Oh, yeah, I agree Wizards are pretty weak at low levels, but 5th level is when that starts to turn around, and by about 9th level it really starts to kick in.Kayolan wrote:I chose wizard. Nothing is for certain however as to which is the best, if there can even really be a best in a game with so many variables depending on the campaign of each individual Castle Keeper.
I was always under the impression that magic-users were likely the most powerful, reading this in the AD&D™ Players Handbook, I guess I was influenced early on to this line of thinking:
"Thus, while magic-users are not strong in combat with weapons, they are possibly the most fearsome of all character classes when high levels of ability are finally attained."
I mean, a Wizard Flying around with Improved Invisibility and Wall Of Fire up around themselves is a incredibly devastating move. Sure, it can take a few rounds, but time is on their side, and they can do that at 9th level. Imagine what they can do by 18th. I don't have to, I have actually played and ran 18th level games and characters. Going strictly by class powers, and no magic items, Clerics and Druids are the only classes that can even hope to stand up to a Wizard by 18th level. Even then, Wizards are the masters of running away to fight another day, so if you don't beat them in that first fight, they will win the next one.
LolAergraith wrote:Are you just trying to get your post count up?slimykuotoan wrote:So it shall be written. So it shall be done.
Good point.Rhuvein wrote:...But one could certainly beef up a cleric using those spells that help him rather than others and thus he could be very powerful, indeed.