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Table 4.4: ARMOR AND SHIELDS
d% Type
01–75 Shield (Roll on Table 4.4A)
76–00 Armor (Roll on Table 4.4C)
Table 4.4A: SHIELD*
d% Type
01–40 Buckler
41–70 Medium
71–90 Large
91–99 Pavis
00 Roll on Table 4.4B
* GP and EXP values are based off the bonus of the item. Roll on Table 4.4E: Armor Bonus to determine the bonus, GP, and EXP values.
Table 4.4B: RANDOM SHIELD TYPE*
d% Type GP Value EXP
01–40 Animated Shield 3,200 1,500
41–70 Bashing Shield** 4,750 1,170
71–90 Blinding Shield 3,750 900
91–00 Lion Shield 8,500 2,000
* Roll on Table 4.4A: Shield to determine the size of shield found, re-rolling on results of 00.
** The pavis cannot be used to bash due to weight. Re-roll on Table 4.4A: Shield if the result is a pavis.
Table 4.4C: ARMOR*
d% Type
01–13 Padded
14–29 Leather
30–36 Studded
37–46 Ring
47–51 Mail Shirt
52–61 Hide
62–71 Scale Mail
72–76 Chainmail
77–85 Breastplate
86–90 Splint Mail
91–95 Banded Mail
96–98 Plate Mail
99 Full Plate
00 Roll on Table 4.4D
* GP and EXP values are based off the bonus of the item. Roll on Table 4.4E: Armor Bonus to determine the bonus, GP, and EXP values.
Table 4.4D: RANDOM ARMOR TYPE
d% Type GP Value EXP
01–18 Cold/Fire Resistance* 7,750 1,700
19–36 Dwarven Plate 16,000 3,000
37–54 Elven Chain 16,000 3,000
55–64 Plate of Etherealness 9,000 3,500
65–82 Plate Armor of the Deep 4,500 1,500
83–00 Spell Resistance* ** **
* Roll on Table 4.4C: Armor to determine the type of armor found, re-rolling on results of 00.
** GP and EXP values are 10,000GP and 1,000EXP times the spell resistance bonus.
TABLE 4.4E: ARMOR BONUS
d% Type GP Value EXP
01–45 +1 1,000 250
46–75 +2 4,000 750
76–90 +3 9,000 1,200
91–98 +4 16,000 1,750
99–00 +5 25,000 2,500