Magic Stones Spell
Magic Stones Spell
What happens to a Magic stone once it is tossed at an opponent? If it hits is the stone destroyed, or does it revert to its non-magical state? How about if the stone misses? Can it be picked up and thrown again with the +1 bonus to hit? The duration on the spell is N/A, so it is left somewhat ambiguous. This came up in play today, but no one in my group had ever used this spell before.
- Go0gleplex
- Greater Lore Drake
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Re: Magic Stones Spell
The enchantment on the stone ends once thrown, be it hit or miss. The stone simply reverts back to its non-magical state. We house ruled that the enchantment will last 1 hour per level if not thrown beforehand.
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
Re: Magic Stones Spell
Got it, thanks. I like that House rule. We'll use it.Go0gleplex wrote:The enchantment on the stone ends once thrown, be it hit or miss. The stone simply reverts back to its non-magical state. We house ruled that the enchantment will last 1 hour per level if not thrown beforehand.
Re: Magic Stones Spell
I treat it like my magic arrows. Its a permanent enchantment until it's duration ends or the item is destroyed. If the enchantment ends with a strike, then hit or miss, does the stone know it hit the target, bounced off the shield or bounce on the hard ground... if the arrow is permanent with no duration, then if the arrow survives and can be retrieved, its still magical. Pull the arrow out of a dead creature or from the ground I'm fine with that. A magic arrow should be way tougher than a normal arrow. A magic sword does not stop in one hit.
Just a counter view for you...
Just a counter view for you...
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.
Re: Magic Stones Spell
I do like this version as well, but wonder if a 1st level spell is meant to have that duration. In the end I guess its my campaign, so whatever I decide, right?Captain_K wrote:I treat it like my magic arrows. Its a permanent enchantment until it's duration ends or the item is destroyed. If the enchantment ends with a strike, then hit or miss, does the stone know it hit the target, bounced off the shield or bounce on the hard ground... if the arrow is permanent with no duration, then if the arrow survives and can be retrieved, its still magical. Pull the arrow out of a dead creature or from the ground I'm fine with that. A magic arrow should be way tougher than a normal arrow. A magic sword does not stop in one hit.
Just a counter view for you...
- Go0gleplex
- Greater Lore Drake
- Posts: 3723
- Joined: Fri May 30, 2008 7:00 am
- Location: Keizer, OR
Re: Magic Stones Spell
Magic Arrows are created to be a permanent magic item though using an enchant item spell and other materials in a process far beyond a first level spell. Magic Stones is a first level spell and treating them like a magic arrow in that respect goes WAY beyond what a first level spell should be capable of. Not even shillelagh, which creates a +1 club, is a permanent weapon enchantment.
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
Re: Magic Stones Spell
Please read carefully, I'll admit it was a bit wordy and unclear, but its permanent until its duration ends.. my point was if you have a duration set for the spell "magic stone" (and I think it needs one added to it, right now it has a duration of N/A which means it lasts no time or infinite time) to hold or throw. The stone does not know if it hit or missed nor really when the magic wares off.. so if you give the stone a finite duration since it is as you note only 1st level.. why not let the magic last for multiple uses.. really in combat who's going to find that stone again after a hit or a miss in that combat? So a duration of like 1 hour seems fair or 1 turn/level or some such. But the point I was trying to make was make the magic last until the duration ends or the stone is destroyed. Thus IF you could find them, you could likely use them again. A good throwing or sling stone is not always easy to find, so if there's time I would think a slinger would pick up that "perfect" stone and use it many times. Might be a great way to make a permanent magic item. Use same stone to magic and sling say 13 times and it kills 6 goblins.. now its the stone of goblin slaying which is +1 but 2x damage vs goblins... so yep, your world, have fun with it.
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.