Huh That Is Borked?
Posted: Tue Mar 01, 2016 4:31 am
I have not played C&C to the higher levels but 2 things give me cause for concern. Dragon hit dice and the add level to spell DC combined with uncapped damage dealing spells.
In AD&D 1E and 2E your saves got better relative to the difficulty of making a save. 2E nerfed the uncapped damage dealing spells limiting fireball for example to 10d6 and magic missile to 5 missiles.
In C&C you get to add your level to the spell DC so 12 or 18 for a level 10 caster becomes 22 or 28. Yes I know a level 10 PC gets to add +10 to their saves but that is a reasonably crappy chance to make a weak save against an equal level spell caster. If you roll some great stats you might have an additional +1-3 on your saves here and there.
This is roughly as bad as 3.5 let alone 3.0 where save or suck spells you could twink them out at 95% chance of failing a save. 85% is not really that much better but in 3.0 that required some effort to get the save chance that high. Is this an intentional design aspect of C&C as it is one of the main things I like about AD&D over 3E and 5E at higher level.
In AD&D 1E and 2E your saves got better relative to the difficulty of making a save. 2E nerfed the uncapped damage dealing spells limiting fireball for example to 10d6 and magic missile to 5 missiles.
In C&C you get to add your level to the spell DC so 12 or 18 for a level 10 caster becomes 22 or 28. Yes I know a level 10 PC gets to add +10 to their saves but that is a reasonably crappy chance to make a weak save against an equal level spell caster. If you roll some great stats you might have an additional +1-3 on your saves here and there.
This is roughly as bad as 3.5 let alone 3.0 where save or suck spells you could twink them out at 95% chance of failing a save. 85% is not really that much better but in 3.0 that required some effort to get the save chance that high. Is this an intentional design aspect of C&C as it is one of the main things I like about AD&D over 3E and 5E at higher level.