Question for monsters and treasures book
Question for monsters and treasures book
Where does it mention how to gauge monster HD vs player level?
I don't uderstand the question. Why would a monster's HD need to be gauged against a party's level, unless you're asking: "how do I tell if a certain monster is a good challenge for my party, based on HD?" To that, the answer is: its not always HD, but that is a good indicator, generally on a direct 1:1, but the number appearing also makes a very important distinction... if 6 PCs go against 1 monster with equal HD, the monster is probably dead, unless it has multiple attacks, a high AC, or whatever else... so, I say, and have always said, the XP value for the encounter should determine if the monster is too tough, or too weak, based on non-circumstantial modifiers (that is, all things being equal, in a toe-to-toe fight.) There is no hard-and-fast rule for this... but if a monster has an advantage over the party in every aspect (number of attacks, number appearing, damage, AC, and whatnot) then it is not a good challenge, even if it has 1 (d4) HD!
Otherwise, and in general, a range of +/- 6 HD is a "good challenge" with -6 typically being very easy, and +6 being damn hard-and-better-run.
Otherwise, and in general, a range of +/- 6 HD is a "good challenge" with -6 typically being very easy, and +6 being damn hard-and-better-run.
- gideon_thorne
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dualj wrote:
Yeah, i was wondering how to tell whether a monster is a good challenge for my party.
Experimentation. Honestly, Ive never seen a system that can accurately gauge party strength vs monster. One can't measure creativity or intuition empirically. A challenge for one group oftimes is a walk in the park for another.
If characters are dying too quickly, then the encounter is too hard.
_________________
"We'll go out through the kitchen!" Tanis Half-Elven
Peter Bradley
"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach
I just play things out in my mind. I take a look at the BtH's versus AC's, caster level versus Prime/nonPrime saves.
I find that the PC's should be able to hit the monter's AC's about 50% of the time, and the monsters hit the PC's about 25% of the time.
Spell saves are essentially the same, but harder to do because of the Prime/non-Prime differences. DEX saves are easy for me because all 4 of the PC's took DEX as a Prime, no one took STR as a Prime, so that is easy too.
Even so its still easy, I just figure out who has the worse saves versus the spells I want to use and then make sure they have at least 50% chance to make the save. Then everyone else is just as bad or 30% better, or more with items of spell protection.
I actually give my bad guys at least a 25% chance of saving against the parties favorite spells, and often 50%.
So how do i get these percentages? each number on a d20 equals 5%, right? So just have the spellcaster's TN be 5 lower than the best save roll in the party for 25%, or 10 lower for a 50% chance to save.
Thats what I consider when I try to figure out encounter balance.
I find that the PC's should be able to hit the monter's AC's about 50% of the time, and the monsters hit the PC's about 25% of the time.
Spell saves are essentially the same, but harder to do because of the Prime/non-Prime differences. DEX saves are easy for me because all 4 of the PC's took DEX as a Prime, no one took STR as a Prime, so that is easy too.
Even so its still easy, I just figure out who has the worse saves versus the spells I want to use and then make sure they have at least 50% chance to make the save. Then everyone else is just as bad or 30% better, or more with items of spell protection.
I actually give my bad guys at least a 25% chance of saving against the parties favorite spells, and often 50%.
So how do i get these percentages? each number on a d20 equals 5%, right? So just have the spellcaster's TN be 5 lower than the best save roll in the party for 25%, or 10 lower for a 50% chance to save.
Thats what I consider when I try to figure out encounter balance.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.