The 2e Complete Fighter's Handbook had a kit in it called a Beast-Rider. I was wondering how best to represent this kit in C&C.
My thought was to take the Ranger, and replace the combat marauder ability with the knight's birthright mount ability.
Any thoughts on how best to approach this?
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Trampas Whiteman
---DragonHelm--->
Dragonlance Nexus
Beast-Rider
Yep. Increase the base XP needed by 150, and from there, double the new value like normal, remembering that favored enemy costs 4000. So, basically the XP needed would increase by 150, 300, 600, 1200, and so on... until, like the normal progression, the flat rate settles in.
That's the difference between the two abilities. Otherwise, I don't see any issue.
That's the difference between the two abilities. Otherwise, I don't see any issue.
serleran wrote:
Yep. Increase the base XP needed by 150, and from there, double the new value like normal, remembering that favored enemy costs 4000. So, basically the XP needed would increase by 150, 300, 600, 1200, and so on... until, like the normal progression, the flat rate settles in.
So, how do you know it's 150? Or perhaps a better question, how would Joe Average know that it's 150? The description of the CKG suggests it deals with such issues, but that's not out yet.
-Fizz
Damnit, I looked at the wrong ability. I thought you wanted them to get horsemanship... which is more expensive than birthright mount (which, by itself, is rather weak...) So, reduce the XP cost by 300, doubled as noted above, if its a horse (not a warhorse, mind you...) but the actual amount may increase or decrease based on what mount you're actually giving them. For example, a bear cub is much more powerful than a horse, and so, I'd probably go with a 50-100 XP adjustment per category of "betterness" and per each point of improvement, with a subtraction if what they get is a crappy housecat instead.
Oh, and I know because I did the class "per ability" XP cost breakdowns which have since been confirmed as "very accurate" by Davis, who actually designed and formulated the XP charts. I was inspired by people clamoring for "a way to make classes." Heck, even had a classless system out there for a while...
Joe Average had access to my method a while back, before I took it down, thinking it might make good CKG material, or a Crusader article, and, I didn not want to impose on The Adventurer's Backpack (a tentative work that may yet come to fruition.)
Quote:
So, how do you know it's 150? Or perhaps a better question, how would Joe Average know that it's 150? The description of the CKG suggests it deals with such issues, but that's not out yet.
Oh, and I know because I did the class "per ability" XP cost breakdowns which have since been confirmed as "very accurate" by Davis, who actually designed and formulated the XP charts. I was inspired by people clamoring for "a way to make classes." Heck, even had a classless system out there for a while...
Joe Average had access to my method a while back, before I took it down, thinking it might make good CKG material, or a Crusader article, and, I didn not want to impose on The Adventurer's Backpack (a tentative work that may yet come to fruition.)
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