Beast-Rider

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
Post Reply
Dragonhelm
Red Cap
Posts: 257
Joined: Thu May 11, 2006 7:00 am

Beast-Rider

Post by Dragonhelm »

The 2e Complete Fighter's Handbook had a kit in it called a Beast-Rider. I was wondering how best to represent this kit in C&C.

My thought was to take the Ranger, and replace the combat marauder ability with the knight's birthright mount ability.

Any thoughts on how best to approach this?
_________________
Trampas Whiteman
---DragonHelm--->
Dragonlance Nexus

serleran
Mogrl
Posts: 13905
Joined: Mon Oct 13, 2008 7:00 am

Post by serleran »

Yep. Increase the base XP needed by 150, and from there, double the new value like normal, remembering that favored enemy costs 4000. So, basically the XP needed would increase by 150, 300, 600, 1200, and so on... until, like the normal progression, the flat rate settles in.

That's the difference between the two abilities. Otherwise, I don't see any issue.

Fizz
Lore Drake
Posts: 1111
Joined: Mon Feb 19, 2007 8:00 am

Post by Fizz »

serleran wrote:
Yep. Increase the base XP needed by 150, and from there, double the new value like normal, remembering that favored enemy costs 4000. So, basically the XP needed would increase by 150, 300, 600, 1200, and so on... until, like the normal progression, the flat rate settles in.

So, how do you know it's 150? Or perhaps a better question, how would Joe Average know that it's 150? The description of the CKG suggests it deals with such issues, but that's not out yet.

-Fizz

serleran
Mogrl
Posts: 13905
Joined: Mon Oct 13, 2008 7:00 am

Post by serleran »

Damnit, I looked at the wrong ability. I thought you wanted them to get horsemanship... which is more expensive than birthright mount (which, by itself, is rather weak...) So, reduce the XP cost by 300, doubled as noted above, if its a horse (not a warhorse, mind you...) but the actual amount may increase or decrease based on what mount you're actually giving them. For example, a bear cub is much more powerful than a horse, and so, I'd probably go with a 50-100 XP adjustment per category of "betterness" and per each point of improvement, with a subtraction if what they get is a crappy housecat instead.
Quote:
So, how do you know it's 150? Or perhaps a better question, how would Joe Average know that it's 150? The description of the CKG suggests it deals with such issues, but that's not out yet.

Oh, and I know because I did the class "per ability" XP cost breakdowns which have since been confirmed as "very accurate" by Davis, who actually designed and formulated the XP charts. I was inspired by people clamoring for "a way to make classes." Heck, even had a classless system out there for a while...

Joe Average had access to my method a while back, before I took it down, thinking it might make good CKG material, or a Crusader article, and, I didn not want to impose on The Adventurer's Backpack (a tentative work that may yet come to fruition.)

User avatar
DangerDwarf
Maukling
Posts: 5284
Joined: Sat May 27, 2006 7:00 am
Location: East Texas

Post by DangerDwarf »

serleran wrote:
Joe Average had access to my method a while back, before I took it down...

I've been selling pirated copies of it on Ebay ever since.

serleran
Mogrl
Posts: 13905
Joined: Mon Oct 13, 2008 7:00 am

Post by serleran »

Making any profit? If so, I'd really like to know... might make me want to offer it once more.

Post Reply