Expanding Classes (C&C)

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Omote
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Expanding Classes (C&C)

Post by Omote »

Over up there on the Facebook, TLG sprouted some news about new C&C product available at GenCon

https://www.facebook.com/castlesandcrus ... =3&theater

Castles & Crusades: Expanding Classes
Here's the Ad Copy: Most everyone wants an edge, an angle that allows them to take that extra step, achieve that extra goal, to surprise the enemy. This angle, in hard fought battles with certain loss, can turn and snatch victory from the jaws of disaster. Expanding Classes is just that angle. Herein we delve into the 13 standard C&C classes, and the Rune Mark, and unleash the power of multiclassing, enhanced classes and switching classes. Create new characters that combine the powers of several classes, or breath life into old characters, long used to the campaign trail, by switching classes! Expand your game with Expanding Classes!
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Re: Expanding Classes (C&C)

Post by Rigon »

I saw it too. Kinda bummed I'm not gong to GenCon to grab one.

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Re: Expanding Classes (C&C)

Post by finarvyn »

I'm torn. I like character options, but when you get too many ... well, that road may lead to madness. :-D
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Re: Expanding Classes (C&C)

Post by Treebore »

finarvyn wrote:I'm torn. I like character options, but when you get too many ... well, that road may lead to madness. :-D
Yeah, I'll buy it, but I doubt I will use anything out of it.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Expanding Classes (C&C)

Post by Omote »

finarvyn wrote:I'm torn. I like character options, but when you get too many ... well, that road may lead to madness. :-D
That's the reason I like this as a separate book. If the options are too crazy, too plentiful, or too powerful you can simply excise the book from your campaign. I like it TLG. I like this a lot.

Now, let's get a preview!

~O
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Re: Expanding Classes (C&C)

Post by Buttmonkey »

Treebore wrote:
finarvyn wrote:I'm torn. I like character options, but when you get too many ... well, that road may lead to madness. :-D
Yeah, I'll buy it, but I doubt I will use anything out of it.
Oh, that is so my destiny as well.
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Re: Expanding Classes (C&C)

Post by serleran »

I can't see myself purchasing.

But that's not really surprising, seeing as I've offered a bunch of things like this before (assuming contents; they could be very different.)

I do think its a good idea, however, and would like to know what's in it. So maybe I'll get it anyway.

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Re: Expanding Classes (C&C)

Post by Treebore »

My house rules have allowed for years now for players to earn custom abilities, etc... IN game. Plus I allow multi classing and class and a half. So my players already have plenty of options for creating a "unique" character class on top of a unique character (person). So at best I am thinking this will add ideas to the stew pot, but I seriously doubt they are going to give me a system I am going to adopt.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Expanding Classes (C&C)

Post by lobocastle »

Is this item part of the a new Kickstarter?

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Re: Expanding Classes (C&C)

Post by finarvyn »

Treebore wrote:
finarvyn wrote:I'm torn. I like character options, but when you get too many ... well, that road may lead to madness. :-D
Yeah, I'll buy it, but I doubt I will use anything out of it.
Sorta like the CKG. My game was running smoothly before the CKG came out and so I never felt the need to use it when it did come out. Fun reading, though.

As to the Expanding Classes book ... who knows.
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Re: Expanding Classes (C&C)

Post by Omote »

lobocastle wrote:Is this item part of the a new Kickstarter?
Not that I am aware of. This looks like a new product as the ad copy from Facebook seems to allude to.

~O
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Re: Expanding Classes (C&C)

Post by Harlock »

I am about to start a second campaign and was thinking a goblin would fit the theme quite well. I wonder how a non-con-goer gets this?
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Re: Expanding Classes (C&C)

Post by Julian Grimm »

finarvyn wrote:
Treebore wrote:
finarvyn wrote:I'm torn. I like character options, but when you get too many ... well, that road may lead to madness. :-D
Yeah, I'll buy it, but I doubt I will use anything out of it.
Sorta like the CKG. My game was running smoothly before the CKG came out and so I never felt the need to use it when it did come out. Fun reading, though.

As to the Expanding Classes book ... who knows.

Like many of us who were around before the CKG I already had advancement beyond level 12 worked out and had been using things like the 1e DMG to fill in certain gaps. The CKG was a completion piece for me and still is. This new book sounds interesting though.
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Re: Expanding Classes (C&C)

Post by jdizzy001 »

Given the trolls' record of adhering to the mantra, "less is more", I believe this will not be like mongoose publishings ultimate guide to feats/weapons/classes, etc. I for one am excited about this product!
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Re: Expanding Classes (C&C)

Post by lobocastle »

When's this product going to be offered digital.

JLL

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Re: Expanding Classes (C&C)

Post by Rigon »

O, did you pick this up at GenCon? If so, spill.

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Re: Expanding Classes (C&C)

Post by Rigon »

O, did you pick this up at GenCon? If so, spill.

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Re: Expanding Classes (C&C)

Post by Treebore »

Rigon wrote:O, did you pick this up at GenCon? If so, spill.

R-
O is probably still recovering from Gen Con. :lol:
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Expanding Classes (C&C)

Post by Treebore »

Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Expanding Classes (C&C)

Post by Rigon »

Treebore wrote:The PDF is now available...


http://www.drivethrurpg.com/product/190 ... rem=121555
I saw that and may check it out in the next day or to. May have to wait until payday.

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Re: Expanding Classes (C&C)

Post by Rigon »

Treebore wrote:
Rigon wrote:O, did you pick this up at GenCon? If so, spill.

R-
O is probably still recovering from Gen Con. :lol:
Well, he isn't as young as he once was.

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Re: Expanding Classes (C&C)

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Lookout b*tches, I'm finally back from GenCon, and dang tootin' I ain't as young you as I used to be!
TLG's booth was rockin' this year, though I had very little time to hang with the boys.
I've devoured Expanding Classes, which really is a deconstruction (and then a re-construction) of the Class-and-a-Half rules. This booklet of about 20 pages of content expands upon the ideas of class-and-a-half, as well as clarifying certain aspects of dual-classing and multi-classing. There's a neat section called Class Plus which uses class-and-a-half, but the supporting class is added to an existing character at 0-level, and in itself, never advances. Pretty neat.

~O
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Re: Expanding Classes (C&C)

Post by Rigon »

Sounds like an interesting item. Can't wait to get my copy.

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Re: Expanding Classes (C&C)

Post by jdizzy001 »

Omote wrote:Lookout b*tches, I'm finally back from GenCon, and dang tootin' I ain't as young you as I used to be!
TLG's booth was rockin' this year, though I had very little time to hang with the boys.
I've devoured Expanding Classes, which really is a deconstruction (and then a re-construction) of the Class-and-a-Half rules. This booklet of about 20 pages of content expands upon the ideas of class-and-a-half, as well as clarifying certain aspects of dual-classing and multi-classing. There's a neat section called Class Plus which uses class-and-a-half, but the supporting class is added to an existing character at 0-level, and in itself, never advances. Pretty neat.

~O
So class+ allows you to run your character and a minion, or it allows you to play your character with a "watered down" variant of class and a half?
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Re: Expanding Classes (C&C)

Post by Omote »

No minions. What Class Plus allows is a normal classed character that has some of the base abilities of another (previous) class. These extra abilities come at an increased experience point cost of the primary class, but the abilities of the other class never increase (always remain at 0-level).

The thought behind this is, that perhaps a character grew up as a barbarian in his life prior to accepting the rigors of a full-classed cleric at 1st level. In this scenario, the character will get some of the abilities of the barbarian (based on an included chart in the Expanded Classes book), and all of the abilities of a normal cleric. The barbarian abilities never advance, thus when an attribute check is made, the bonus will always be +0 regardless of the level of the cleric. Class Plus is almost like a set of background skills of the main character.

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Re: Expanding Classes (C&C)

Post by Omote »

I'd also like to say, that for a C&C product Expanding Classes is quite on the crunch-heavy style of gaming. Not in the sense that there is a lot of new game mechanics to get used to or to play with, but new class concepts that are very table heavy and meant to explain in clear detail what each class combination entails. I was at first quite shocked. But essentially, it's the descriptive text in the appendix of the players handbook that is exploded out and, tabled, and with some additional details.

Perhaps this is TLG's attempt at tip-toeing into the waters of a bit more crunch heavy Adventurer's Backpack.

Just a thought.

~O
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Re: Expanding Classes (C&C)

Post by finarvyn »

Drat. I just placed a $100+ order from TLG the other day. The package hasn't even gotten here yet and already I'm second-guessing my decision not to buy this book. Well, maybe when Victorious comes out I can afford another order.... :D
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Re: Expanding Classes (C&C)

Post by bestialwarlust »

Omote wrote:No minions. What Class Plus allows is a normal classed character that has some of the base abilities of another (previous) class. These extra abilities come at an increased experience point cost of the primary class, but the abilities of the other class never increase (always remain at 0-level).

The thought behind this is, that perhaps a character grew up as a barbarian in his life prior to accepting the rigors of a full-classed cleric at 1st level. In this scenario, the character will get some of the abilities of the barbarian (based on an included chart in the Expanded Classes book), and all of the abilities of a normal cleric. The barbarian abilities never advance, thus when an attribute check is made, the bonus will always be +0 regardless of the level of the cleric. Class Plus is almost like a set of background skills of the main character.

~O

Sounds similar to what I did in my od&d game and what I'll do in C&C.

Player -- I want to be a pirate but there's no class!
Me-- Ok write down pirate on as your background you'll get a bonus on any needed rolls related to ships, navigating, etc..

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Re: Expanding Classes (C&C)

Post by tylermo »

I picked up my copy while working the booth. Haven't had a chance to read it yet.

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Re: Expanding Classes (C&C)

Post by Captain_K »

Sounds like it's worth the cost. Can we buy from trolls normal store?
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