EDGE Skill System
Posted: Thu Feb 22, 2007 3:05 am
I put together YACCSS (Yet Another Castles & Crusades Skill System). I've read others' house rules for skill and some of what I saw really inspired me to take a stab at it with my own twist on things. Hmm, notice that I play a fighter when I get to PC?
My approach is keep things dead simple and not deviate from what I think Castles & Crusades is and keep its feel intact. Here goes:
Edge Skill System
Rule of Thumb
The Edge modifier is never added when a character is able to add their level/HD to a die roll.
Acquiring and Advancing Skills
* At 2nd level characters receive 3 skill points + Int modifier. This represents the character getting their "adventuring legs" under them after making it past 1st level.
* Every other level thereafter, characters receive 1 skill point.
Skill Ranks
* Each skill rank confers +1 to appropriate die rolls.
* Each skill is capped at a maximum of +3.
Skill Costs
Class: 1 point
Non-class: 2 points
Class Skills
Fighter
* Craft
* Handle Animal
* Intimidate
* Knowledge (small unit tactics)
* Ride
Ranger
* Concentration
* Craft
* Handle Animal
* Heal
* Hide
* Knowledge (geography)
* Knowledge (nature)
* Listen
* Search
* Spot
* Use Rope
Rogue
* Appraise
* Bluff
* Craft
* Diplomacy
* Disguise
* Forgery
* Gather Information
* Jump
* Knowledge (local)
* Search
* Sense Motive
* Spot
* Use Rope
Assassin
* Bluff
* Craft
* Diplomacy
* Escape Artist
* Gather Information
* Intimidate
* Jump
* Knowledge (local)
* Search
* Sense Motive
* Spot
Barbarian
* Climb
* Craft
* Handle Animal
* Intimidate
* Jump
* Listen
* Ride
* Survival
* Swim
Monk
* Balance
* Climb
* Craft
* Diplomacy
* Hide
* Jump
* Knowledge (arcana)
* Knowledge (religion)
* Listen
* Perform
* Sense Motive
* Spot
Wizard
* Concentration
* Knowledge (specific)
Illusionist
* Concentration
* Craft
* Diplomacy
* Disguise
* Knowledge (bureaucracy)
* Ride
Cleric
* Concentration
* Craft
* Diplomacy
* Heal
* Spellcraft
Druid
* Concentration
* Craft
* Diplomacy
* Handle Animal
* Ride
* Spellcraft
* Swim
Knight
* Climb
* Craft
* Jump
* Knowledge (nobility)
* Sense Motive
* Swim
Paladin
* Concentration
* Craft
* Knowledge (nobility and royalty)
* Knowledge (religion)
* Ride
* Sense Motive
Bard
* Balance
* Concentration
* Disguise
* Gather Information
* Jump
* Knowledge (wine, women & song)
* Listen
* Perform
* Sense Motive
* Sleight of Hand
* Speak Language (specific)
* Tumble
General Skill List
Straight out of the D20 3.5 SRD minus the following skills:
* Autohypnosis
* Disable Device
* Profession
* Psicraft
* Remote View
* Stabilize Self
* Use Magic Device
* Use Psionic Device
My approach is keep things dead simple and not deviate from what I think Castles & Crusades is and keep its feel intact. Here goes:
Edge Skill System
Rule of Thumb
The Edge modifier is never added when a character is able to add their level/HD to a die roll.
Acquiring and Advancing Skills
* At 2nd level characters receive 3 skill points + Int modifier. This represents the character getting their "adventuring legs" under them after making it past 1st level.
* Every other level thereafter, characters receive 1 skill point.
Skill Ranks
* Each skill rank confers +1 to appropriate die rolls.
* Each skill is capped at a maximum of +3.
Skill Costs
Class: 1 point
Non-class: 2 points
Class Skills
Fighter
* Craft
* Handle Animal
* Intimidate
* Knowledge (small unit tactics)
* Ride
Ranger
* Concentration
* Craft
* Handle Animal
* Heal
* Hide
* Knowledge (geography)
* Knowledge (nature)
* Listen
* Search
* Spot
* Use Rope
Rogue
* Appraise
* Bluff
* Craft
* Diplomacy
* Disguise
* Forgery
* Gather Information
* Jump
* Knowledge (local)
* Search
* Sense Motive
* Spot
* Use Rope
Assassin
* Bluff
* Craft
* Diplomacy
* Escape Artist
* Gather Information
* Intimidate
* Jump
* Knowledge (local)
* Search
* Sense Motive
* Spot
Barbarian
* Climb
* Craft
* Handle Animal
* Intimidate
* Jump
* Listen
* Ride
* Survival
* Swim
Monk
* Balance
* Climb
* Craft
* Diplomacy
* Hide
* Jump
* Knowledge (arcana)
* Knowledge (religion)
* Listen
* Perform
* Sense Motive
* Spot
Wizard
* Concentration
* Knowledge (specific)
Illusionist
* Concentration
* Craft
* Diplomacy
* Disguise
* Knowledge (bureaucracy)
* Ride
Cleric
* Concentration
* Craft
* Diplomacy
* Heal
* Spellcraft
Druid
* Concentration
* Craft
* Diplomacy
* Handle Animal
* Ride
* Spellcraft
* Swim
Knight
* Climb
* Craft
* Jump
* Knowledge (nobility)
* Sense Motive
* Swim
Paladin
* Concentration
* Craft
* Knowledge (nobility and royalty)
* Knowledge (religion)
* Ride
* Sense Motive
Bard
* Balance
* Concentration
* Disguise
* Gather Information
* Jump
* Knowledge (wine, women & song)
* Listen
* Perform
* Sense Motive
* Sleight of Hand
* Speak Language (specific)
* Tumble
General Skill List
Straight out of the D20 3.5 SRD minus the following skills:
* Autohypnosis
* Disable Device
* Profession
* Psicraft
* Remote View
* Stabilize Self
* Use Magic Device
* Use Psionic Device