High level Module/Adventure Poll
Posted: Fri Jan 13, 2017 1:29 am
This poll is to try to zero in on a target level for high level adventure writers/submitters to Domesday or the Trolls.
Castles & Crusades, The Crusader Magazine, Aihrde, and all other things SIEGE.
https://www.trolllord.com/forums/
I take it you mean in ways beyond what is in the CKG?Omote wrote:I voted for levels 15-16, but I would actually vote for any adventure from levels 15+ (15-20). I would like to see the C&C game expanded in this way, and if adventure modules are the only things that we can get, so be it.
~O
Yes, and no. While the CKG expands the game to higher PC levels nicely, I don't think that book put any real emphasis on practical high-level play. The reason why adventures could work is that I believe that C&C is in some desperate need of more power creatures/enemies as base monsters. TLG knows full well they need to get to expanding the game in the direction of demons & devils, but on top of those encounters, I think other, more powerful enemies are greatly needed for the C&C game. Adventures are one way to increase the number of very powerful enemies and encounters without having to write a whole book on the subject.Treebore wrote:I take it you mean in ways beyond what is in the CKG?Omote wrote:I voted for levels 15-16, but I would actually vote for any adventure from levels 15+ (15-20). I would like to see the C&C game expanded in this way, and if adventure modules are the only things that we can get, so be it.
~O