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High level Module/Adventure Poll

Posted: Fri Jan 13, 2017 1:29 am
by Captain_K
This poll is to try to zero in on a target level for high level adventure writers/submitters to Domesday or the Trolls.

Re: High level Module/Adventure Poll

Posted: Fri Jan 13, 2017 1:45 am
by Captain_K
A level high enough for 9th lvl spells, yet within the CKG write ups.. that was my guiding light.

Re: High level Module/Adventure Poll

Posted: Fri Jan 13, 2017 8:43 pm
by Omote
I voted for levels 15-16, but I would actually vote for any adventure from levels 15+ (15-20). I would like to see the C&C game expanded in this way, and if adventure modules are the only things that we can get, so be it.

~O

Re: High level Module/Adventure Poll

Posted: Sat Jan 14, 2017 9:28 pm
by Treebore
Omote wrote:I voted for levels 15-16, but I would actually vote for any adventure from levels 15+ (15-20). I would like to see the C&C game expanded in this way, and if adventure modules are the only things that we can get, so be it.

~O
I take it you mean in ways beyond what is in the CKG?

Re: High level Module/Adventure Poll

Posted: Sun Jan 15, 2017 1:51 pm
by Captain_K
I believe that Steve was thinking about expanding the next issue/print of the PH to be to the level of the CKG.

Re: High level Module/Adventure Poll

Posted: Mon Jan 16, 2017 6:56 pm
by Omote
Treebore wrote:
Omote wrote:I voted for levels 15-16, but I would actually vote for any adventure from levels 15+ (15-20). I would like to see the C&C game expanded in this way, and if adventure modules are the only things that we can get, so be it.

~O
I take it you mean in ways beyond what is in the CKG?
Yes, and no. While the CKG expands the game to higher PC levels nicely, I don't think that book put any real emphasis on practical high-level play. The reason why adventures could work is that I believe that C&C is in some desperate need of more power creatures/enemies as base monsters. TLG knows full well they need to get to expanding the game in the direction of demons & devils, but on top of those encounters, I think other, more powerful enemies are greatly needed for the C&C game. Adventures are one way to increase the number of very powerful enemies and encounters without having to write a whole book on the subject.

~O

Re: High level Module/Adventure Poll

Posted: Sat Jan 21, 2017 3:42 pm
by Captain_K
Let me know if you think those in the Domesday are getting close or they need to be more powerful.

Re: High level Module/Adventure Poll

Posted: Fri Feb 10, 2017 1:35 am
by Captain_K
Any new folks? I'm going to use this in the next domesday, I'd like to get this as up to date with the most input as possible. thanks!