Why do C&C classes advance at different rates XP-wise?
Posted: Sat Apr 01, 2017 1:40 pm
Hi Crusaders,
I have thouroughly enjoyed the process of moving my homegame from 4e D&D to C&C over the past 3-4 months, and now that I've run it a while, I've got some questions about some nuances of its system. My experience in fantasy rpg'ing isn't too profound, I owned the several copies of Red Box (Basic D&D) back in the '80's, played but never DM'ed some 2nd edition in high school, and then came back to fantasy gaming in the early 2000's with 3.5, and was involved well enough to switch to 4e when it came out, and have even played some 5e. I started my homegame when some of my wife's co-workers expressed an interest in trying to play "D&D." I pulled my 4e books off the shelf, since I actually had the DMG and MM for that edition, and started throwing goblins at them.
I'm not gonna go into the nuances of 4e (I'm sure many are already familiar, and I am being mocked for having played it), but it quickly became tedious to run, so I started to look for alternatives, and of course found C&C as my solution. Running games is now a cakewalk as far as the game mechanics go (SIEGE engine for the win), which allows me to spend more time on plot and story and cool encounters, which I really appreciate.
One gripe from the players is that the classes don't advance at the same rate, which of course was the case in 4e, so I now have a Paladin that's trailing behind the other PC's in the party (Bard, Rogue, and Assassin-- yes, it's a weird group and now as I write this, I wonder what on earth a Paladin is even doing travelling with these other characters). I'm curious about why this is the case, and would like to hear some arguments for why this is a good thing. Is it just a throwback to 1e AD&D, as I know C&C strives to emulate the feel of the original game? Do you feel that there is a power imbalance between classes that warrents some 'weaker' classes to advance more quickly than 'stronger' classes? I'm no gaming history buff (yet), but have been getting more and more curious about the origins of some of our rules and standards in this genre as I get more involved in gaming. And of course if I or my players get to disgruntled, I can always homerule that everyone advances as fast as the rogue does, or something to that effect. At this point, I'm just curious as to why it is as it is, and maybe hear about how other CK's and players have handled this.
I have thouroughly enjoyed the process of moving my homegame from 4e D&D to C&C over the past 3-4 months, and now that I've run it a while, I've got some questions about some nuances of its system. My experience in fantasy rpg'ing isn't too profound, I owned the several copies of Red Box (Basic D&D) back in the '80's, played but never DM'ed some 2nd edition in high school, and then came back to fantasy gaming in the early 2000's with 3.5, and was involved well enough to switch to 4e when it came out, and have even played some 5e. I started my homegame when some of my wife's co-workers expressed an interest in trying to play "D&D." I pulled my 4e books off the shelf, since I actually had the DMG and MM for that edition, and started throwing goblins at them.
I'm not gonna go into the nuances of 4e (I'm sure many are already familiar, and I am being mocked for having played it), but it quickly became tedious to run, so I started to look for alternatives, and of course found C&C as my solution. Running games is now a cakewalk as far as the game mechanics go (SIEGE engine for the win), which allows me to spend more time on plot and story and cool encounters, which I really appreciate.
One gripe from the players is that the classes don't advance at the same rate, which of course was the case in 4e, so I now have a Paladin that's trailing behind the other PC's in the party (Bard, Rogue, and Assassin-- yes, it's a weird group and now as I write this, I wonder what on earth a Paladin is even doing travelling with these other characters). I'm curious about why this is the case, and would like to hear some arguments for why this is a good thing. Is it just a throwback to 1e AD&D, as I know C&C strives to emulate the feel of the original game? Do you feel that there is a power imbalance between classes that warrents some 'weaker' classes to advance more quickly than 'stronger' classes? I'm no gaming history buff (yet), but have been getting more and more curious about the origins of some of our rules and standards in this genre as I get more involved in gaming. And of course if I or my players get to disgruntled, I can always homerule that everyone advances as fast as the rogue does, or something to that effect. At this point, I'm just curious as to why it is as it is, and maybe hear about how other CK's and players have handled this.