Aergraith, maybe I'm misunderstanding your tone, but I think you have taken my reply as a critique of C&C and the Save system. If so, I have been gravely misunderstood, and I apologize for that. Just the opposite, I was saying that, upon reflection, I see that the Save system is close to the one in use in the current version of D&D, and so therefore there is nothing wrong with it.
A lot of the thread seems to say, "Some people don't like the way C&C does saves because it's not really like the game that it's supposed to be recloning (specifically 1e)." I read what they are saying, and I saw the differences. Because the only D&D I'm familiar with are BECMI, Cyclopedia, and 2e, I saw where this would be a radical departure from how I'm used to playing it. For this reason, I needed to discuss it with my players, and help them see the differences, to see which way we all think feels "more right" to us.
After some additional reflection, however, I realized that how C&C does it is really more akin to just "how it's being done nowadays." That makes it a living game, growing with the current editions, rather than just a photograph of a different time, or a love song to a previous age.
Aergraith wrote:
I don't think it's that similar. C&C is a SIEGE check (with all that entails: primes, level) vs. caster level. D20 is d20+attribute bonus+(fort/reflex/will) vs. spell level and caster attribute bonus.
The two systems are more similar than they are different when comparing "old" to "new" D&D, at least on paper. In the old versions, as you improve in ability to avoid being turned to stone or being poisoned or whatever, your ability improves regardless of the toughness of the monster. In the new versions, the monsters scale in toughness with the Player Characters.
Yes, they use two different systems, but they achieve the same goal: to scale difficulty so that saves get tougher against tougher monsters. This is different from the older game where you just "saved" versus an effect that improved as you got more powerful. (Yes, I know some monsters had penalties to saves to account for them being more or less tougher than usual in their abilities, but it seems that by and large that was mainly for special cases, whereas nowadays even a small difference is accounted for).
Aergraith wrote:
Which version of D&D is not in use?
I feel like you're being intentionally obtuse here, probably because my reply came across to you as an attack on C&C, so you're perhaps a bit insulted?
My statement is obvious and shouldn't require clarification or explanation, but here it is: "we're comparing C&C against a specific iteration of D&D that's not currently in use" means "we're comparing C&C against 1e, not 5e."
Yes, people play 1e, I get it. But I think it's understood that Hasbro/WotC is pushing 5e. All of the other versions still exist, and are still played, but they are not the versions currently being focused on either by Hasbro or by the D&D community at large.
If you really didn't understand what I meant by that, I apologize. I'm not sure how I could have said it better without the long explanation given here. Everyone still loves all the old D&D, yes. 5e is the only one currently being "pushed" in an active sense.
Aergraith wrote:
In 4e saves are a totally different thing. D20 vs. 10; but they aren't used in the same way. Defense against spells uses fort/ref/will in a way more similar to Armor Class.
I'm convinced: you know more about D&D than I do. Whether that's good or bad is not for me to say. I've never been a big D&D fan; I played it, yes, but spent far more time on many other games: T&T, MERP, Cyberpunk 2020 and Vampire were the main games I spent most of my life on. I played a little 2e and a little BECMI, and that's all the D&D I've ever done.
I bought C&C on a lark; it looked good, it was inexpensive compared to other games, and it read well. I was in the market for a new fantasy game, so we bought it and tried it out.
C&C won me over NOT because it was a D&D based game... just the opposite, that was the negative it had to come out from under first. It won me over by being a really good game. I honestly wanted to hate it, because I'm not really fond of the whole d20 system. But the more we played, the more enamored I became with it. We've only ever played up to 5th level, but it is truly one of my top 5 all time games now. It earned that by being awesome. I was not prepared to just give it to it.
Aergraith wrote:
I don't think anyone is astonished that C&C is a d20 derivative. My guess though is most of the people you find playing C&C came to it during an exodus from 3rd edition due to its rule-for-everything restrictive nature in hopes that the more laid back 70s/80s/90s play experience was available in a new off the shelf game (old editions weren't legally available in PDF and spotty in used book stores.) A significant portion of the remaining players never played 3rd edition and again wanted something like AD&D but available and not much work to play. Also, the Trolls were playing AD&D well into the years they developed C&C. So it's natural that comparisons will be made to AD&D.
Again, my saying that is not to be construed as an attack. The last page of each copy of C&C, you know, the one that talks about the "license," clearly indicates that it is a derivative work. That isn't in any way an insult or an attack. Just the opposite, actually, in my opinion they have mostly made a silk purse out of a sow's arse.
I see you on the boards all the time, and I respect your opinions... I don't want to be on the wrong side of you or anybody, so I'm sorry if my comment was misunderstood. Perhaps it was my unusual brevity that made it come across as a negative post.
But again, it was not intended to be a negative statement at all. I was -- and am -- saying that the old way of doing saves was a fine way to do it, and the only way that I'm used to... but the way C&C does it now is more closely akin to what is being done in the current gaming arena by the biggest names in gaming, so if it's good for the masses, it's good for me.
In addition, by choosing to stay "current" in these ways, they have made a game which bridges the gap between "the old way" and "the new way," making a game that can be enjoyed both by grognards and newbies.
In every way, my comment was intended to be positive. I'm sorry if I was misunderstood.