Page 1 of 1
Warlock Class Homebrew Castles and Crusades
Posted: Tue Jun 27, 2017 2:33 am
by zontrix
I created a the warlock class making it 100% playable for Castles and Crusades. I used some things from the 5e Warlock and some things from the Pathfinder Magus. I converted everything to be playable in Castles and Crusades. I tried to make the class play more closely to Elric of Melnibone. A bound blade can take control of the warlock at some moments and attack party members. I have play tested it for many games and it seems to work and fit well with all the other classes.
I and always looking for suggestions and edits to this class. I very much welcome it.
Here is the link to the Warlock Class:
https://drive.google.com/file/d/0B48V0J ... sp=sharing
Have fun with it!
Re: Warlock Class Homebrew Castles and Crusades
Posted: Tue Jun 27, 2017 1:44 pm
by Treebore
You need to do a good bit of editing, but is a pretty cool class concept.
Telekinesis is the ability to move objects with your mind, you actually mean Telepathy with the mental communication between the soul and the Warlock.
It also reads a bit disjointedly, so you may want to reconfigure how you have it organized.
It seems well balanced as a class and definitely has a lot of role play potential.
Re: Warlock Class Homebrew Castles and Crusades
Posted: Tue Jun 27, 2017 10:27 pm
by zontrix
Thanks so much for your suggestions.
Re: Warlock Class Homebrew Castles and Crusades
Posted: Sat Jul 01, 2017 12:54 pm
by Captain_K
How about you submit it to the Domesday for publication?
We're always looking for input. Roll test it. Get feedback, submit, see your work more broadly circulated and used by others.
Re: Warlock Class Homebrew Castles and Crusades
Posted: Tue Jul 11, 2017 4:17 am
by Fizz
I have a question about it. One of the patrons is the Jinn, which could be either Djinn (air), Dao (earth), Efreet (fire), or Jann (all elements). What about the Marid (water)?
-Fizz