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Magic Items for Pregens 
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Hlobane Orc
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Post Magic Items for Pregens
Is there anything in he CKG, PHB or M&T to determine how much magic a party should have?

If so, where?


Mon Mar 19, 2018 9:58 pm
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Hlobane Orc
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Post Re: Magic Items for Pregens
Or any house rules would be helpful.


Mon Mar 19, 2018 10:00 pm
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Mogrl

Joined: Mon May 01, 2006 7:00 am
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Post Re: Magic Items for Pregens
T1Hound wrote:
Or any house rules would be helpful.



I still use the guidelines given in the 1E DMG.

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Mon Mar 19, 2018 11:12 pm
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Mogrl

Joined: Mon Oct 13, 2008 7:00 am
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Post Re: Magic Items for Pregens
I do something like...


10% per level any class with armor can have magical armor.

Same for weapon

50% to have 1d4+level miscellaneous items (most of which are potions and scrolls), but only after level 5; it is otherwise 5% per level.

I use my own charts for level appropriate magic, suiting my style of play, which also includes properties not found in C&C.

It's similar to AD&D but modified.

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Mon Mar 19, 2018 11:20 pm
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Hlobane Orc
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Post Re: Magic Items for Pregens
Thanks - I'll see how it goes. Interesting ideas.


Wed Mar 21, 2018 3:47 am
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Lore Drake
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Post Re: Magic Items for Pregens
I'm like scrooge with his money.. not many. I like flavor and unique items over simple buffing items. But they really should have some.. its in the fantasy setting.

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Thu Mar 22, 2018 1:17 am
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Greater Lore Drake
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Post Re: Magic Items for Pregens
I often look at pre-gens for other modules as a guideline.

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Thu Mar 22, 2018 6:49 am
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Lore Drake
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Post Re: Magic Items for Pregens
There's also a nice article in Footprints #4, "Magic Items in their Proper Place" (by Mike Stewart) that I find pretty useful as a guide. It's written with Advanced D&D in mind but it's good for C&C too:

https://www.dragonsfoot.org/php4/archiv ... fileid=155


Thu Mar 22, 2018 11:55 pm
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Greater Lore Drake
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Post Re: Magic Items for Pregens
Captain_K wrote:
I'm like scrooge with his money.. not many. I like flavor and unique items over simple buffing items. But they really should have some.. its in the fantasy setting.



Rgr that, I have never liked magic items that are just basic bonuses with no fluff or flavor behind them. However, like said it is a fantasy game and needs 'magic items'.

For me I look at the item(s) that NPCs have as to what fits them and if they are bad guy then what will be useful to the party after they beat the bad guy up and take his things. Something that either enhances their strengths or fills in a weakness that the party has.

Now, if it is a pregen for a con or a module then I do what Aerg said, compare to other mods and see what they have for similar level classes.

That said, Serl, like usual great rule idea. THANKS

Kayol ... NICE, some how I have never see Footprints ... good stuff !

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Fri Mar 23, 2018 10:37 pm
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Red Cap
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Post Re: Magic Items for Pregens
I give pre-gens whatever I feel like based on the adventure I'm writing.

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Sat Mar 24, 2018 5:31 am
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Hlobane Orc
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Post Re: Magic Items for Pregens
Captain_K wrote:
I'm like scrooge with his money.. not many. I like flavor and unique items over simple buffing items. But they really should have some.. its in the fantasy setting.


Agreed. I learned this from one of my players giving him a "knights crown" which increased his mental abilities. He said, "eh" and tossed it away (not his thing/style). I said, "It bounces against the floor, the wall, the ceiling, and returns back to your hand." Suddenly it became something cool.


Sat Mar 24, 2018 10:54 am
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Hlobane Orc
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Post Re: Magic Items for Pregens
Kayolan wrote:
There's also a nice article in Footprints #4, "Magic Items in their Proper Place" (by Mike Stewart) that I find pretty useful as a guide. It's written with Advanced D&D in mind but it's good for C&C too:

https://www.dragonsfoot.org/php4/archiv ... fileid=155


Thanks - I may toy with this.


Sat Mar 24, 2018 10:55 am
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