
There are a couple of rules me and my group don't understand, as written:
first one is the Class and a half experience total... What's the experience total of a 6th level Fighter-half Wizard? Is it 36601 (34001 for full 6th lvl Fighter + 5201/2 for half of a 3rd lvl Wizard) or 55251 (34001 + 42501/2 for half of a 6th lvl Wizard)? Are both methods wrong?
Second one is about Multiclass armored spellcasting: is a full multiclass Fighter-Wizard meant to cast spells in armor? Is the system meant to emulate 1st Edition AD&D in this instance (the crazy race related restrictions)? Or 2nd (the "elven chain or bust" method)? Does it go in another direction altogether?
I understand my group can houserule everything to its liking, but I'm actually interested in how the thing was meant to work, from a Designer's point of view.
The third one is about the spell Shillelagh: according to the description, it "allows" the enchanted club to deal 1d6+1 damage, which should actually be the normal weapon damage, according to the equipment table... so... is there a typo somewhere?

Aaaaand that's it for today!