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Captain_K
Greater Lore Drake
Joined: Sun Dec 29, 2013 10:37 pm Posts: 2165 Location: North Coast
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 Experience in general
As I have written in the past Domesdays... we use a simple night by night award basis. InFurno is running an Ardhe based series and using the modules. We tend to turn over every rock and every side quest.. with rough experience we were gaining levels to fast for the modules... so he's switching to milestone advancement. All PCs are super close in requirements so no thief is getting screwed...
Thoughts? Advantages? Issues? Pitfalls? Worries?
Thanks, Captain_K
See you all at Origins one hopes... Stephan's 7 pm Friday big game... be there....
_________________ Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.
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Sun May 19, 2019 6:19 pm |
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bulletmeat
Ungern
Joined: Wed May 10, 2006 7:00 am Posts: 64
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 Re: Experience in general
I don't think milestones work well with RPGs with XP level differentials. AT the end of my 2e days we used blocks of XP per adventure. So a level one adventure would be 500-1000 xp, or level one of a dungeon would be 2000 or 2500xp (i think we were using the fighter xp as a baseline). That let the priest and thief (and fighter vs paladin) not feel cheated.
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Thu Jun 06, 2019 5:26 pm |
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Buttmonkey
Greater Lore Drake
Joined: Fri Jun 15, 2007 7:00 am Posts: 2026
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 Re: Experience in general
In a game like C&C with different XP progressions, I would not use straight milestone leveling. Instead, deviate from standard XP awards. You still give XP, but you don't give as much as the party would earn BTB. This slows down leveling while still preserving class balance.
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Thu Jun 06, 2019 5:40 pm |
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