Wanted to come up with a way to simulate a battle between two arcane magics, kinda like the battle between Galdolf and Sauron at Dol Guldur, or, in my case, fighting against an evil object... for example:
The 3rd Level Mage walks into the crypt as the evil entombed here overwhelms her. She sees the Translucent Green Jade Skull on the pedestal and realizes the source of the evil that has blanketed this area. It also knows she is here…
Below is what I came up with, I'd appreciate any suggestions or alternatives.
- - INT Skill Checks
- - Mana Points
Assign Level to the Relic and any spells or mental attacks it might have. Determine the trauma (MANA) to be dealt with a “hit”. Once reduced to 0 Mana Points, the Magic has been defeated, and can not continue to resist.
We might decide: The Evil lurking in the Jade Skull has INT as prime, 15 Mana Points, and casts as a 5th level Wizard. Its spells are Fear and Confusion. A successful "hit" will deal 1d4 MANA points.
- Roll for Initiative
- Make skill check relevant to the target
- Roll for Damage if successful
Example Combat Round
The Mage removes her riding cloak as she prepares to do battle. She instructs her companions to wait outside and steps into the crypt, as an overconfident young fighter follows curiously. As they approach the green light, she feels the evil sweep over her as the Skull casts its Fear Spell upon the intruders.
The Mage succeeds at her Savings Throw, however, the Fighter fails and runs out of the tomb as the evil becomes stronger.
The Mage focuses her magic and attacks by rolling an INT Skill Check against a CL 5 (5th level Wizard), adding her Level and Attribute bonuses. She scores a hit and does 3 Mana points of damage.
The evil forces in the skull strike back with its own INT Skill Check with a CL 3 (Level 3 Wizard), and it misses...