The half-elf Empathy charisma bonus is added to the attribute checks only? Or being saving throws a sort of attribute checks themselves, we can add the Empathy bonus to the saving throws too (for an exemple against Charm)?
Thanks!
Half-Elf Empathy bonus
Re: Half-Elf Empathy bonus
"all charisma checks". Not charisma based saving throws. Empathy is an emotional understanding of others, not a shield against magic.
Re: Half-Elf Empathy bonus
I disagree. A Charisma save is just another form of a Charisma check.
It's up to you really (or your CK) if you want to allow it. I do when I run games and it doesn't break the game.
R-
It's up to you really (or your CK) if you want to allow it. I do when I run games and it doesn't break the game.
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
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Re: Half-Elf Empathy bonus
"A half-elf’s uncanny ability to empathize with others is reflected in a +2 bonus to all charisma checks."
That says interpersonal interactions to me. The section is headed EMPATHY: which means: the ability to understand and share the feelings of another.
Maybe the writer wrote it using the wrong words to emphasize?
That says interpersonal interactions to me. The section is headed EMPATHY: which means: the ability to understand and share the feelings of another.
Maybe the writer wrote it using the wrong words to emphasize?
Re: Half-Elf Empathy bonus
I'm not saying you are wrong, I just disagree with you. When I read "a +2 to all charisma checks," I apply it to all charisma checks. Saving throws are just another type of attribute check. And I know from playing in a couple of different con games with Steve, that's how he does it.
There is no right or wrong answer here. I've played in games where it wasn't allowed and I've played in ones that did. Both games were fun, exciting, and rewarding. It is a preference, just like anything in game. There aren't any rules in the book that I won't change to better fit how I want to run my games.
R-
There is no right or wrong answer here. I've played in games where it wasn't allowed and I've played in ones that did. Both games were fun, exciting, and rewarding. It is a preference, just like anything in game. There aren't any rules in the book that I won't change to better fit how I want to run my games.
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
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Re: Half-Elf Empathy bonus
Thanks for the answers, I think I'll go withe Empathy bonus good for STs too.
Re: Half-Elf Empathy bonus
If one assumes the half-elf can subtly detect the intent of the caster, such as "they're trying to deceive me and make me think I'm their friend" then a bonus to CHA saves seems appropriate. If its not, then its not. There would be no adjustment if the half-elf is prohibited from this interaction, like the caster is mind-shielded or has does not radiate "emotion" in any way.
The Castle Keeper needs to decide the extent of empathy, much as the illusionist does with their ability to detect illusions (whatever that ability is/was called.)
The Castle Keeper needs to decide the extent of empathy, much as the illusionist does with their ability to detect illusions (whatever that ability is/was called.)
Re: Half-Elf Empathy bonus
The way I see it is, the half-elf is only getting two primes, so you may as well give them the +2 to those charisma saves.
Re: Half-Elf Empathy bonus
I think we all failed our Empathy check here...
if we're not careful...
It is a minor thing, and I would bet many even forget they have it, not sure how often it has come up in years of gaming.. but its good for the PC to recall it and try to apply it whenever they can.... then the DM must decide, but the writing is clear, but like all things, "go with it, its just a game, we're here to have fun." The more I play, the older I get, the less I "give a fuck" about hard and fast rules and just let the team at the table have some fun with an eye to, "what will this ruling do to the game 7 games from now?"
if we're not careful...
It is a minor thing, and I would bet many even forget they have it, not sure how often it has come up in years of gaming.. but its good for the PC to recall it and try to apply it whenever they can.... then the DM must decide, but the writing is clear, but like all things, "go with it, its just a game, we're here to have fun." The more I play, the older I get, the less I "give a fuck" about hard and fast rules and just let the team at the table have some fun with an eye to, "what will this ruling do to the game 7 games from now?"
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.