When you run Mystara, do you use all the PHB races or just the main non-four? IRC Mystara didn't have half-elves or half-orcs because of species differences.
So what world setting do you typically run C&C in?
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Re: So what world setting do you typically run C&C in?
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Re: So what world setting do you typically run C&C in?
I've been thinking about doing a campaign in Thyatis and even converting some of the unique Mystaran races/classes to C&C but just can't get the time. Plus I decided on running the A-series which I can't find a way to shoehorn in.
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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Re: So what world setting do you typically run C&C in?
Soooooo, I was looking at a modified Earth history setting with standard fantasy trappings. It would have been oh so easy not havint to make maps names etc ... However, it turns out I'm going to be running it in Middle-Earth.
Still no maps to make (but I'll have to modify it to plus up the population and the like) but LOTS to modify C&C to bring it to a real Tolkien feel - Lots to do on the cultural benefits etc. and of course down sizing magic spells (helps on some of what I've done for Masque of Red Death, but I still need to fine tune it more).
Now where to place it ... E of Mirkwood ... no to easy for Smaug to have a quick snack and end the game .... N of Mirkwood .... wild lands but a lot more Orcs Goblins and Hill Men than friendly North Men and Boerings .... good to have them visit but brutal at low levels .... S of Mirkwood ... Friendly Elves and wood Men that is better but hmmmm between the realm of the Necromancer and the corrupt White Wizard ... that will go poorly ... the ashes of Aranor .... the whole area of Eriador to work with ... the bad guys of Angmar were defeated weakened and scattered, but the good guys are also scattered .... lots of little settlements (remember I'm pulsing up the populations some) to work with ... Dwarves in the Blue Mountains and Elves in Lindor and Rivendell, friend in the Shire and Bree, and allies running around doing Ranger things ... Bingo we have a winner
Still no maps to make (but I'll have to modify it to plus up the population and the like) but LOTS to modify C&C to bring it to a real Tolkien feel - Lots to do on the cultural benefits etc. and of course down sizing magic spells (helps on some of what I've done for Masque of Red Death, but I still need to fine tune it more).
Now where to place it ... E of Mirkwood ... no to easy for Smaug to have a quick snack and end the game .... N of Mirkwood .... wild lands but a lot more Orcs Goblins and Hill Men than friendly North Men and Boerings .... good to have them visit but brutal at low levels .... S of Mirkwood ... Friendly Elves and wood Men that is better but hmmmm between the realm of the Necromancer and the corrupt White Wizard ... that will go poorly ... the ashes of Aranor .... the whole area of Eriador to work with ... the bad guys of Angmar were defeated weakened and scattered, but the good guys are also scattered .... lots of little settlements (remember I'm pulsing up the populations some) to work with ... Dwarves in the Blue Mountains and Elves in Lindor and Rivendell, friend in the Shire and Bree, and allies running around doing Ranger things ... Bingo we have a winner
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Re: So what world setting do you typically run C&C in?
Though, I have had a copy of C&C for quite a few years, I've only recently started running games using the system. My first attempt, I tried to shoehorn C&C with Kingdoms of Kalamar, but for reasons... that didn't work well. I am now using FGU and the world of Aihrde. Started with A-0, and really looking forward to where this is going. Been gifted many of the rule books for FGU and spent money I didn't have for others. The combination of FGU, C&C, and Aihrde is going very well.
Thank you mistah eastah bunnie!
Thank you mistah eastah bunnie!
Re: So what world setting do you typically run C&C in?
Middle Earth by JRRT is pretty heavy on the history too... you know that Gandalf was the name of one of the dwarves in Norse History? Same for the band of them.... so by "doing middle earth" you are Northern European history (fantasy) anyway... I bet if you overlay Middle Earth maps its some stretch of the English country side....
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Re: So what world setting do you typically run C&C in?
Not sure if you own any of the old MERP modules, but converting MERP to C&C in terms of stats and the like is an absolute snap. I'm doing this right now for a C&C campaign I'm designing. I take the MERP story outlines, maps, etc., and just port them to my homebrew world. It literally takes 1-2 hours per adventure to convert everything over statistically. And if you're actually running the campaign in Middle Earth, it will be even easier. Of course the default time frame for the MERP modules is generally Third Age 1640, but it wouldn't be hard to situate many of them in the late 3rd Age like The One Ring RPG does things.
Behind closed eyes, realize your sight....
Re: So what world setting do you typically run C&C in?
Cap K, rgr on a lot of blead over between Middle Earth and history, and yes I use real history liberaly to fill in gaps, give place names etc.
Pers, first IM shot out …
2nd, I have a few old MERP books, and a lot of notes for ideas from back in the day ...38+ years ago … good Lord, I feel old now … and I will use it liberally to mine for ideas. Plus there are great sights for Middle Earth, to look up locations history events etc, that I am mining.
What is taking time is taking C&C - bare bones on race & culture, and some classes needing a touch up for the world, using MERP, The One Ring / Adventures in Middle Earth, and a few ideas from 5e (the good parts of each, without the parts I don't like) to actually grow each race/culture into something good but usable for Middle Earth. Some of it is cultural fluff, but … in C&C a human is a human is a human, where in Middle Earth, a Dunnlining is not a Rohirrim, and neither are a Boerning, and they are all different from a Bree-lander … SO I'm having to try and make each different and fit their place in the world, but not short change anyone in the process.
Now that I'm about 80% finished with that, I'm starting to see the light at the end of the tunnel.
Oh yeah, I can use some help from the Brian Trust here … I found in my old notes for Dunnlending (or maybe the Hill-Men of the Black Hills/Gundabad, my notes are iffy) being fearful of fire and fast running water … It is highlighted and emphasized a few times , so back then it must have seemed important. However, now, I'm not sure where it comes from and why.
Does anyone here that knows more Tolkien than I, have any idea where that fear of Fire & water came from ????
Pers, first IM shot out …
2nd, I have a few old MERP books, and a lot of notes for ideas from back in the day ...38+ years ago … good Lord, I feel old now … and I will use it liberally to mine for ideas. Plus there are great sights for Middle Earth, to look up locations history events etc, that I am mining.
What is taking time is taking C&C - bare bones on race & culture, and some classes needing a touch up for the world, using MERP, The One Ring / Adventures in Middle Earth, and a few ideas from 5e (the good parts of each, without the parts I don't like) to actually grow each race/culture into something good but usable for Middle Earth. Some of it is cultural fluff, but … in C&C a human is a human is a human, where in Middle Earth, a Dunnlining is not a Rohirrim, and neither are a Boerning, and they are all different from a Bree-lander … SO I'm having to try and make each different and fit their place in the world, but not short change anyone in the process.
Now that I'm about 80% finished with that, I'm starting to see the light at the end of the tunnel.
Oh yeah, I can use some help from the Brian Trust here … I found in my old notes for Dunnlending (or maybe the Hill-Men of the Black Hills/Gundabad, my notes are iffy) being fearful of fire and fast running water … It is highlighted and emphasized a few times , so back then it must have seemed important. However, now, I'm not sure where it comes from and why.
Does anyone here that knows more Tolkien than I, have any idea where that fear of Fire & water came from ????
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Re: So what world setting do you typically run C&C in?
For the Ringwraiths, I'm pretty sure that the fear of water was connected to Ulmo. Somewhere, probably in MERP, they claimed that Khamul, second of the Nine, was especially afraid of water.
Fire doesn't make as much sense, though one of the Elven Rings was a ring of fire, Narya, which was the ring that Cirdan gave Gandalf. Maybe it's tied to that?
Fire doesn't make as much sense, though one of the Elven Rings was a ring of fire, Narya, which was the ring that Cirdan gave Gandalf. Maybe it's tied to that?
Behind closed eyes, realize your sight....
Re: So what world setting do you typically run C&C in?
I have never used the same world setting while running C&C campaigns.
My first C&C campaign was homebrew--a seedy port city I call Stormhaven
My second C&C campaign was Haunted Highlands
My third C&C campaign was Aihrde
My fourth C&C campaign was an aborted attempt at running Lost City of Gaxmoor. The party just made it inside the city when I discovered the sandbox was going to be too unwieldy to effectivey run, so I pulled the plug on the campaign. Neat idea, but too hard (for me) to execute.
Then there was the homebrew setting I ran my kids through as their first real RPG experience with character sheets and actual rules. This was Kingdom of Anovia, which was a series of references to their favorite tv shows, cartoons, books, etc. at the time.
My first C&C campaign was homebrew--a seedy port city I call Stormhaven
My second C&C campaign was Haunted Highlands
My third C&C campaign was Aihrde
My fourth C&C campaign was an aborted attempt at running Lost City of Gaxmoor. The party just made it inside the city when I discovered the sandbox was going to be too unwieldy to effectivey run, so I pulled the plug on the campaign. Neat idea, but too hard (for me) to execute.
Then there was the homebrew setting I ran my kids through as their first real RPG experience with character sheets and actual rules. This was Kingdom of Anovia, which was a series of references to their favorite tv shows, cartoons, books, etc. at the time.