Undead Hunter??
Undead Hunter??
I have a player who wants to play something like this, I seem to remember a kit from 2E and I think there was a prestige class like this for 3.X. Has anyone done anything like this yet?
Danks!
Danks!
Re: Undead Hunter??
Ronin84 wrote:
I have a player who wants to play something like this, I seem to remember a kit from 2E and I think there was a prestige class like this for 3.X. Has anyone done anything like this yet?
Danks!
Don't know about a 2nd Ed kit or prestige class, but you could do it pretty easily with a modified ranger. Change Combat Marauder to work on undead instead of giants and humanoids. And then choose an undead critter as his Favored Enemy choice. That should get you most of the way there.
-Fizz
- gideon_thorne
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Re: Undead Hunter??
Fizz wrote:
Don't know about a 2nd Ed kit or prestige class, but you could do it pretty easily with a modified ranger. Change Combat Marauder to work on undead instead of giants and humanoids. And then choose an undead critter as his Favored Enemy choice. That should get you most of the way there.
-Fizz
Indeed. I had that very thought. Seems the most sensable way forward. ^_^
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I have a 3.e pristige kit on my home computer (PDF). I didn't read much about it as it was a cleric kit in a low magic world (I didn't like how they had enough undead for a specific kit in a low magic world)
If I remember right it was a mix of cleric turning & ranger combat at the expence of alot of the cleric healing/spells.
If you still want I'll see if I can get you more specific when I get home.
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If I remember right it was a mix of cleric turning & ranger combat at the expence of alot of the cleric healing/spells.
If you still want I'll see if I can get you more specific when I get home.
_________________
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
- Omote
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The 2E kit is from the Complete Elf Book. As far as a C&C conversion, havn't seen one but it's been mentioned before. Personally, anybody could be a undead hunter IMO. No special abilities are needed.
................................................Omote
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................................................Omote
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Omote wrote:
The 2E kit is from the Complete Elf Book. As far as a C&C conversion, havn't seen one but it's been mentioned before. Personally, anybody could be a undead hunter IMO. No special abilities are needed.
................................................Omote
FPQ
I agree Omote, but was just wondering about the possibility of it all.
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No problem whatsoever. Personally, I liked this kit from 2E, and matter of fact I have played the undead hunter, so this type of character is close to my heart.
...............................................Omote
FPQ
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...............................................Omote
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Omote wrote:
No problem whatsoever. Personally, I liked this kit from 2E, and matter of fact I have played the undead hunter, so this type of character is close to my heart.
...............................................Omote
FPQ
Excellent one of my players will be returnning this summer from Arizona and I imagine she will want to do something with this when we play CnC over the summer before she goes back to school.
- Omote
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Maybe think about it along one of these lines: Like the Undead Hunter kit was attached to race in 2nd edition, do the same for C&C.
Give elf race (or whatever race, but for this example I'll use elf) a +2 to hit and damage against any undead creature. To balance it out, take away one of the other elf race bonuses. That might be a very easy way to spice up an undead hunter for C&C.
Just a thought.
.............................................Omote
FPQ
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Give elf race (or whatever race, but for this example I'll use elf) a +2 to hit and damage against any undead creature. To balance it out, take away one of the other elf race bonuses. That might be a very easy way to spice up an undead hunter for C&C.
Just a thought.
.............................................Omote
FPQ
_________________
> Omote's Advanced C&C stuff <
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@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
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I got a chance to look at my PDFs. The kit is basicly a cleric with a smite undead ability. Nothing special at all. (Now I remember why I didn't like 3.e...)
Here it is if you still want. it is from Legends of Sorcery. -I'm glad I got it on sale & boy do I wish I'd found C&C sooner!-
Holy Man
The holy man is the primary healer and undead fighter of the low magic campaign. While spreading the faith of his god, he fights the forces of darknessparticularly those foul creations of the necromancers art.
Adventures: The holy man adventures to spread the worship of his deity and protect the faithful. The world is a dangerous place and the holy man frequently finds himself in combat. Equally often the holy man is called upon to negotiate between squabbling factions of his own religion, or to inspire the faithful to greater service.
Characteristics: The holy man combines the ability to fight (especially against undead) with the ability to heal and protect.
Nobility: While the holy man has no nobility requirements, he is expected to be a protector and not a soldier. This means that he should refrain from excessive bloodshed.
Religion: As the name implies, the holy man is a devoted follower of a single god or religion. He works to protect and expand the influence of his god in the mortal realm.
Background: The holy man can either join an established church at a young age or be apprenticed directly to a more experienced holy man for training (the latter is often the case in small or rural villages).
Other Classes: Holy men get along with all classes and are excellent additions to any party. How well they like their companions likely depends more on religious affiliation than profession.
Role: The holy man is a healer who is also a competent combatant. If undead are going to be encountered, this class is a must.
Game Rule Information
Holy men have the following game statistics.
Abilities: Wisdom is the most important ability for the holy man since his maximum spell level is based on it.
Nobility: Holy men have no special nobility requirements. They gain double nobility from gentleness virtues and lose double nobility from violence transgressions.
Hit Die: 1d8
Class Skills
The holy mans class skills (and the key ability for each skill) are: Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (history, local, nobility and royalty, religion) (Int), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).
Skill Points at 1st Level: (6 + Int modifier) x4.
Skill Points at Each Additional Level: 6 + Int modifier.
Class Features
All of the following are class features of the holy man.
Weapon and Armor Proficiency: Holy men are proficient in simple weapons and in light, medium and heavy armor (including shields, but not tower shields).
Holy Man Prayers: A holy man casts divine spells (called prayers by holy men) drawn from the priest spell list.
To cast a prayer, a holy man must have a minimum Wisdom ability score equal to at least 10 + the prayers level (11 for a 1st-level prayer to as high as 13 for a 3rd-level prayer).
The only difference between the holy mans prayers and the priests standard spell list is that the holy man can only attempt to cast prayers of 0 through 3rd level.
Every time the holy man gains a level, he can automatically add one prayer to the list of prayers he knows as if he had found and learned it during an adventure (see the Knowledge skill entries for more information on learning spells). The maximum level of a prayer learned with this ability is equal to the holy mans Base Magic Bonus, but it must be a prayer of a level he can cast (3rd level or less).
Faith: The holy man receives this feat as a bonus feat at 1st level.
Turn Undead (Su): Any holy man has the power to affect undead creatures by channeling the power of his faith through his holy symbol.
A holy man can turn or destroy undead creatures.
A holy man may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A holy man with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.
Crusade (Ex): This ability functions as the priest ability of the same name.
Smite Undead (Su): A number of times each day, the holy man may channel the energy of the god he serves into a devastating attack on any undead creature. The holy man gains a +4 divine bonus on this attack roll, and if the attack is successful inflicts additional damage equal to his holy man level.
Bonus Feats: At the levels indicated, the holy man gains a bonus feat from the following list: Ordination, Piety, Weapon Focus, Zealot or any metamagic feat. The holy man must meet the prerequisite for any feat selected.
Inspire the Faithful (Su): This ability is similar to the Faith feat; with it, the holy man can allow an affected character to reroll a failed saving throw through the power of his belief. Only characters with the Faith feat for the same deity the holy man serves may be affected by this ability. This ability does not count as a use of the Faith feat for that day (meaning the holy man could allow a character with the Faith feat to gain this bonus, and that character could then use his feat as normal later in the day).
Use of this ability is a standard action for the holy man that does not provoke attacks of opportunity.
At 13th level this ability may be used twice per day.
At 17th level this ability may be used three times per day.
TABLE 2-3: THE HOLY MAN
Level Base Attack Bonus Base MagicBonus FortSave RefSave Will Save Special
1st +0 +0 +2 +0 +2 Holy Man Prayers; Faith
2nd +1 +1 +3 +0 +3 Turn Undead
3rd +2 +1 +3 +1 +3 Crusade +1
4th +3 +2 +4 +1 +4 Smite Undead 1/day
5th +3 +2 +4 +1 +4 Bonus Feat
6th +4 +3 +5 +2 +5 Crusade +2
7th +5 +3 +5 +2 +5 Inspire the Faithful +2
8th +6/+1 +4 +6 +2 +6 Smite Undead 2/day
9th +6/+1 +4 +6 +3 +6 Crusade +3
10th +7/+2 +5 +7 +3 +7 Bonus Feat
11th +8/+3 +5 +7 +3 +7 Inspire the Faithful +3
12th +9/+4 +6 +8 +4 +8 Crusade +4; Smite Undead 3/day
13th +9/+4 +6 +8 +4 +8 Inspire the Faithful 2/day
14th +10/+5 +7 +9 +4 +9 Inspire the Faithful +4
15th +11/+6/+1 +7 +9 +5 +9 Bonus Feat; Crusade +5
16th +12/+7/+2 +8 +10 +5 +10 Smite Undead 4/day
17th +12/+7/+2 +8 +10 +5 +10 Inspire the Faithful 3/day
18th +13/+8/+3 +9 +11 +6 +11 Crusade +6
19th +14/+9/+4 +9 +11 +6 +11
20th +15/+10/+5 +10 +12 +6 +12 Bonus Feat; Smite Undead 5/day
_________________
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Here it is if you still want. it is from Legends of Sorcery. -I'm glad I got it on sale & boy do I wish I'd found C&C sooner!-
Holy Man
The holy man is the primary healer and undead fighter of the low magic campaign. While spreading the faith of his god, he fights the forces of darknessparticularly those foul creations of the necromancers art.
Adventures: The holy man adventures to spread the worship of his deity and protect the faithful. The world is a dangerous place and the holy man frequently finds himself in combat. Equally often the holy man is called upon to negotiate between squabbling factions of his own religion, or to inspire the faithful to greater service.
Characteristics: The holy man combines the ability to fight (especially against undead) with the ability to heal and protect.
Nobility: While the holy man has no nobility requirements, he is expected to be a protector and not a soldier. This means that he should refrain from excessive bloodshed.
Religion: As the name implies, the holy man is a devoted follower of a single god or religion. He works to protect and expand the influence of his god in the mortal realm.
Background: The holy man can either join an established church at a young age or be apprenticed directly to a more experienced holy man for training (the latter is often the case in small or rural villages).
Other Classes: Holy men get along with all classes and are excellent additions to any party. How well they like their companions likely depends more on religious affiliation than profession.
Role: The holy man is a healer who is also a competent combatant. If undead are going to be encountered, this class is a must.
Game Rule Information
Holy men have the following game statistics.
Abilities: Wisdom is the most important ability for the holy man since his maximum spell level is based on it.
Nobility: Holy men have no special nobility requirements. They gain double nobility from gentleness virtues and lose double nobility from violence transgressions.
Hit Die: 1d8
Class Skills
The holy mans class skills (and the key ability for each skill) are: Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (history, local, nobility and royalty, religion) (Int), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).
Skill Points at 1st Level: (6 + Int modifier) x4.
Skill Points at Each Additional Level: 6 + Int modifier.
Class Features
All of the following are class features of the holy man.
Weapon and Armor Proficiency: Holy men are proficient in simple weapons and in light, medium and heavy armor (including shields, but not tower shields).
Holy Man Prayers: A holy man casts divine spells (called prayers by holy men) drawn from the priest spell list.
To cast a prayer, a holy man must have a minimum Wisdom ability score equal to at least 10 + the prayers level (11 for a 1st-level prayer to as high as 13 for a 3rd-level prayer).
The only difference between the holy mans prayers and the priests standard spell list is that the holy man can only attempt to cast prayers of 0 through 3rd level.
Every time the holy man gains a level, he can automatically add one prayer to the list of prayers he knows as if he had found and learned it during an adventure (see the Knowledge skill entries for more information on learning spells). The maximum level of a prayer learned with this ability is equal to the holy mans Base Magic Bonus, but it must be a prayer of a level he can cast (3rd level or less).
Faith: The holy man receives this feat as a bonus feat at 1st level.
Turn Undead (Su): Any holy man has the power to affect undead creatures by channeling the power of his faith through his holy symbol.
A holy man can turn or destroy undead creatures.
A holy man may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A holy man with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.
Crusade (Ex): This ability functions as the priest ability of the same name.
Smite Undead (Su): A number of times each day, the holy man may channel the energy of the god he serves into a devastating attack on any undead creature. The holy man gains a +4 divine bonus on this attack roll, and if the attack is successful inflicts additional damage equal to his holy man level.
Bonus Feats: At the levels indicated, the holy man gains a bonus feat from the following list: Ordination, Piety, Weapon Focus, Zealot or any metamagic feat. The holy man must meet the prerequisite for any feat selected.
Inspire the Faithful (Su): This ability is similar to the Faith feat; with it, the holy man can allow an affected character to reroll a failed saving throw through the power of his belief. Only characters with the Faith feat for the same deity the holy man serves may be affected by this ability. This ability does not count as a use of the Faith feat for that day (meaning the holy man could allow a character with the Faith feat to gain this bonus, and that character could then use his feat as normal later in the day).
Use of this ability is a standard action for the holy man that does not provoke attacks of opportunity.
At 13th level this ability may be used twice per day.
At 17th level this ability may be used three times per day.
TABLE 2-3: THE HOLY MAN
Level Base Attack Bonus Base MagicBonus FortSave RefSave Will Save Special
1st +0 +0 +2 +0 +2 Holy Man Prayers; Faith
2nd +1 +1 +3 +0 +3 Turn Undead
3rd +2 +1 +3 +1 +3 Crusade +1
4th +3 +2 +4 +1 +4 Smite Undead 1/day
5th +3 +2 +4 +1 +4 Bonus Feat
6th +4 +3 +5 +2 +5 Crusade +2
7th +5 +3 +5 +2 +5 Inspire the Faithful +2
8th +6/+1 +4 +6 +2 +6 Smite Undead 2/day
9th +6/+1 +4 +6 +3 +6 Crusade +3
10th +7/+2 +5 +7 +3 +7 Bonus Feat
11th +8/+3 +5 +7 +3 +7 Inspire the Faithful +3
12th +9/+4 +6 +8 +4 +8 Crusade +4; Smite Undead 3/day
13th +9/+4 +6 +8 +4 +8 Inspire the Faithful 2/day
14th +10/+5 +7 +9 +4 +9 Inspire the Faithful +4
15th +11/+6/+1 +7 +9 +5 +9 Bonus Feat; Crusade +5
16th +12/+7/+2 +8 +10 +5 +10 Smite Undead 4/day
17th +12/+7/+2 +8 +10 +5 +10 Inspire the Faithful 3/day
18th +13/+8/+3 +9 +11 +6 +11 Crusade +6
19th +14/+9/+4 +9 +11 +6 +11
20th +15/+10/+5 +10 +12 +6 +12 Bonus Feat; Smite Undead 5/day
_________________
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Ronin84 wrote:
Excellent one of my players will be returnning this summer from Arizona and I imagine she will want to do something with this when we play CnC over the summer before she goes back to school.
I suppose she goes to school up in Phoenix?
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Figures. If she was in Tucson she would be close enough to game with us.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.