SIEGE for the Common Man
Posted: Fri Mar 30, 2007 6:20 pm
First off, let me stress that I do like the current BTB implementation of the SIEGE mechanic. The only variation is using a +6 for prime-related checks as opposed to using two different bases (12 and 18).
Last night, while playing a mod which employed a number of animated statues amongst other statues that weren't (yet). The battle was on top of a large and tall building. Suffice to say that the players tried to be a bit creative here. One character tried to overbear/grapple his statuesque opponent in order to push it off the tall building. Easy enough... the rules for Grappling and Overbearing are nicely included in my new mint CK Screen! There was no size differential... and basically we're talking about an AC Base of 15 with no size modifiers and, in this case, no other modifiers.
Another Player figured out that the statues that weren't animated could be a threat and decided to push one off the building (where it would most likely break upon landing). The Challenge Base is 18 and decidedly harder to pull off.
Now at first there was some disagreement at why an attempt at overbearing might be easier than simply push something that is completely stationary but I managed to argue the point of center of balance differences between the two subjects (the moving statue in combat and the immobile one).
To make a long story short (which is probably too late at this point), the discussion drifted towards the SIEGE engine after the game and an interesting point was brought up -- The Common Man!
For all purposes consider him truly average... Stats are 10 across the board (thus no bonus and no penalty). Picture using him for a variety of SIEGE checks. One argument made is that easy or general checks don't need a roll ... and I accept that. But keeping in mind that many players coming to C&C are also coming from an environment that had a heavy emphasis on a lot of rolling... a roll for pretty much everything in fact. I try to break out of the habit myself but occasionally slip.
Would a typical commoner be able to pick a lock or move silently like a rogue? No of course not... a base of 12/18 makes PERFECT sense. The same goes with all the class skills.
However, when it comes to moving something heavy (like pushing a statue off a ledge), is a base of 18 too much? It certainly wouldn't be an automatic success. Does anyone have a general house rule lowering the base for General Skills and checks?
So fellow Crusaders, I would very much like to hear your thoughts on this.
Many thanks,
Moriarty the Red
_________________
"You face Death itself in the form of... 1d4 Tarrasques!"
Partner to Brave Halfling Publishing
http://www.arcanacreations.com
Last night, while playing a mod which employed a number of animated statues amongst other statues that weren't (yet). The battle was on top of a large and tall building. Suffice to say that the players tried to be a bit creative here. One character tried to overbear/grapple his statuesque opponent in order to push it off the tall building. Easy enough... the rules for Grappling and Overbearing are nicely included in my new mint CK Screen! There was no size differential... and basically we're talking about an AC Base of 15 with no size modifiers and, in this case, no other modifiers.
Another Player figured out that the statues that weren't animated could be a threat and decided to push one off the building (where it would most likely break upon landing). The Challenge Base is 18 and decidedly harder to pull off.
Now at first there was some disagreement at why an attempt at overbearing might be easier than simply push something that is completely stationary but I managed to argue the point of center of balance differences between the two subjects (the moving statue in combat and the immobile one).
To make a long story short (which is probably too late at this point), the discussion drifted towards the SIEGE engine after the game and an interesting point was brought up -- The Common Man!
For all purposes consider him truly average... Stats are 10 across the board (thus no bonus and no penalty). Picture using him for a variety of SIEGE checks. One argument made is that easy or general checks don't need a roll ... and I accept that. But keeping in mind that many players coming to C&C are also coming from an environment that had a heavy emphasis on a lot of rolling... a roll for pretty much everything in fact. I try to break out of the habit myself but occasionally slip.
Would a typical commoner be able to pick a lock or move silently like a rogue? No of course not... a base of 12/18 makes PERFECT sense. The same goes with all the class skills.
However, when it comes to moving something heavy (like pushing a statue off a ledge), is a base of 18 too much? It certainly wouldn't be an automatic success. Does anyone have a general house rule lowering the base for General Skills and checks?
So fellow Crusaders, I would very much like to hear your thoughts on this.
Many thanks,
Moriarty the Red
_________________
"You face Death itself in the form of... 1d4 Tarrasques!"
Partner to Brave Halfling Publishing
http://www.arcanacreations.com