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Shooting into Melee Combat

Posted: Thu Jun 01, 2006 3:40 pm
by Omote
In PHB2, where are the rules for shooting/firing into Melee combat? I can't seem to find them, although I thought they were in there.

If they are not in there, how do you handle this situation?

.................................................Omote

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Posted: Thu Jun 01, 2006 3:45 pm
by Maliki
I don't know about btb, but I liked the 3E way of handling it, -4 to hit, when shooting into melee, if you miss you miss. No chance of hitting an ally or another target, fast and simple.
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Posted: Thu Jun 01, 2006 7:09 pm
by Ghul
From my house rules:
Missile Combat (Dungeon Masters Guide 1e, Gygax, 1979)

If the to hit die roll indicates a miss, roll 1d6 and 1d8. The d6 indicates the distance in feet the missile was off target. The d8 indicates the direction in which the distance in feet of the miss is measured:

1 = long right 2 = right 3 = short right 4 = short before

5 = short left 6 = left 7 = long left 8 = long (over)

Posted: Thu Jun 01, 2006 10:28 pm
by angelius
We just invoke the basic +4 AC to the target rule. It seems to work very well for us.

Posted: Thu Jun 01, 2006 10:42 pm
by Combat_Kyle
I just have them roll to hit normally. If they miss it simply flies through the melee, unless a natural 1 is rolled then a commrade is hit.
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Posted: Thu Jun 01, 2006 11:08 pm
by Tadhg
I basically use the situational modifiers with some CK discretion on a case by case basis. If the PC just shoots blindly into melee, I use -4 penalty. If they step to the side and attempt to get a bead on the monster, it might only be -2. However, like Combat_Kyle, I use a natural 1 roll as a hit to a comrade, but only roll a d4 for damage.
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Posted: Fri Jun 02, 2006 12:27 am
by Omote
I guess rules for such a thing arn't exactly covered in the PHB2. I had intended with going to the +4AC rule, but Serleran makes a good point at taking the text very literally.

Depending on the angle of the shot, if the line goes through the figure's base, or through the square (hex) and misses then the following figure in the line could get hit...

Hmm... very interesting. I never really thought about this in that way.

..............................................Omote

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Posted: Fri Jun 02, 2006 12:45 am
by Tadhg
Omote wrote:
I guess rules for such a thing arn't exactly covered in the PHB2. I had intended with going to the +4AC rule, but Serleran makes a good point at taking the text very literally.

Depending on the angle of the shot, if the line goes through the figure's base, or through the square (hex) and misses then the following figure in the line could get hit...

Hmm... very interesting. I never really thought about this in that way.

..............................................Omote

FPQ

Hehe, Omote, you mentioned Traveller's CK screen in your other thread. Did ya notice, he has sit modifiers for attack into melee? Pretty much is what I'm using!
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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

Posted: Fri Jun 02, 2006 5:51 am
by miller6
I rule that if they miss (rolling better than a natural 1), the missile deflects off the armor and hits the ground, harming nothing, but the missle may be required to save or break (i.e. for an arrow or bolt).

Brian Miller

"Please tell me I didn't break my one-and-only arrow of minotaur slaying!"

Posted: Fri Jun 02, 2006 12:38 pm
by Omote
Rhuvein wrote:
Omote wrote:
Hehe, Omote, you mentioned Traveller's CK screen in your other thread. Did ya notice, he has sit modifiers for attack into melee?

I did, verily. Matter of fact that is the exact reason I brought up this question here!

............................................Omote

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Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society

Posted: Sat Jun 03, 2006 5:11 pm
by BASH MAN
Maliki wrote:
I don't know about btb, but I liked the 3E way of handling it, -4 to hit, when shooting into melee, if you miss you miss. No chance of hitting an ally or another target, fast and simple.

Yes, or you can choose to take NO penalty on the shot and if you miss it is 50% chance of hitting an ally. IMO, that is great when you don't much care for the ally who is standing in the way, or the ally is somehow immune to the damage of it...
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