What do you want to see in the CKG?

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
Expatriorc
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Post by Expatriorc »

serleran wrote:
All this would turn the "CL tables" into Rolemaster, and well beyond the "simple" nature of C&C.

And yet some data points to use as calibration would be nice.

mrswing
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Post by mrswing »

Fizz wrote:
I daresay the PH already covers this pretty well in the 'Using Attribute Checks in Your Game' section.

Remember, there is nothing preventing a character from trying just about anything. Try that whirlwind attack! Try that bull rush! All the CK needs to do is determine the CL.

-Fizz

I'm talking about making clear examples for NEW players.

The big problem in any edition of D&D for my players has been combat. The old 'I hit him with my sword for three hit points, only forty-seven to go'-syndrome. (this is why I personally think that a combat system which has explicit maneuvers built into it is more conducive to exciting gaming. And I know that D&D/d20 in all its many declinations isn't based on that, and that it probably goes against the simplicity-mindset of C&C, but it can be done)

If a player doesn't know that 'anything is possible, or nearly', s/he won't be inspired to try.

Don't make the examples feat-based then, just make them exciting, clear and 'educational'. So that players and CK's will use the system to the max.

serleran
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Post by serleran »

I'm all for showcasing the flexibility of the SIEGE Engine, but it doesn't have to be "feat-like" actions, just... dramatic activities. :) Yeah. I like that better. Heh. Or... cinematic moments. Oooo. I'll go with that one.

jman5000
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Post by jman5000 »

for me, the ckg would be a gold mine if it contained 1-3 options for each different section - kind of like a big book of optional rules in which CK's can mix and match to make the game that is most appealing to him and his group. I know this is a horrendous challenge but it would be awesome as all get.

for example:

- mass combat - 2 or 3 different ways to resolve mass combat within a game

- weapong proficiencies - again, 2 or 3 different ways

- multi-classing variations

- different skill systems

Random builders

- dungeon

- city

- take some of teh GFW charts (or varients of) and use it to help CK's build a nation, a province, a world

- npc builders

Morale rules would be kick ass

take each class to 20th level, and what to do after 20th

combat

- underwater

- flying

- in the aether

- different types of mounts

- etc...

- weapon descriptions!!!

how to taylor an equipment list to meet different types of game settings

how to taylor magic and powers to meet different types of campaigns

take parts of the big random encounters book that TLG sells and incorporate it into the ckg in a condenced version

Anyway, would never expect to see all of this in it, cause I'm just not that lucky - but boy would that make the game and ckg a cool product. This campaign I'll be using options 1,2,1,3 and next I'll be using 2,1,1,4 and the game will be the same yet feel so totally different.

Cheers,

J.

serleran
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Post by serleran »

A random dungeon generator is finished... has been for quite some time. Unfortunately, of the 5 people who have received it for playtesting, zero have responded. Therefore, it will not be given to anyone else, so I hope the final version gets used, and if not... no loss for anyone.

Emryys
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Post by Emryys »

serleran wrote:
A random dungeon generator is finished... has been for quite some time. Unfortunately, of the 5 people who have received it for playtesting, zero have responded. Therefore, it will not be given to anyone else, so I hope the final version gets used, and if not... no loss for anyone.

Shame!
Give Serleran some FB.... then we can all get a copy...
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DangerDwarf
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Post by DangerDwarf »

serleran wrote:
I'm all for showcasing the flexibility of the SIEGE Engine, but it doesn't have to be "feat-like" actions, just... dramatic activities. Yeah. I like that better. Heh. Or... cinematic moments. Oooo. I'll go with that one.

I prefer "Badass Moves" or"Superior Kung Fu"

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slimykuotoan
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Post by slimykuotoan »

The second edition Dungeon Masters Guide was basically a bunch of ruleless paragraphs stitched together around a central idea of: 'We dunno, the game is yours, make it up yourself'.

I'd like to see something like the gem that was the first edition DMs Guide, which was chock full of stuff: from npcs and wandering monster tables, to a plethora of rules on 'everything'...with the core concept of the text being: 'Here's loads of stuff, use what you like'.
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Omote
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Post by Omote »

Going on the size of the PHB and M&T, I'm not inclined to think that the CKG will be a big book like the 1E DMG was. That means, there will probably be not as much stuff in it as everyone might like. Who knows though, I guess the Troll Guys could always increase the page count.

Although, I tend to agree with Slimy on this one, I don;t think anyone will hate a book that is very similar to the 1E DMG.

.........................................Omote

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jman5000
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Post by jman5000 »

past posts and I think the TLG main site indicated that the CKG was going to be a larger book - priced at 29.99 instead of 19.99, and 240ish pages instead of 129.. we can hope that it stays this way.

Cheers,

J.

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Omote
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Post by Omote »

Ooooh. Nice. I must have missed that. Wasn;t the original DMG around 280+ pages? Can't remember.

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serleran
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Post by serleran »

If everything goes in, the CKG would be much thicker than the PHB. Well, hmm, probably double, at the same 8.5 point font. That's quite a lot of stuff.

jman5000
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Post by jman5000 »

ya, amazon lists it as 225 pages (info supplied by the trolls)

TLG main web site
http://www.trolllord.com/newsite/cnc/8015.html

lists it at 225 pages

So unless I hear otherwise, I do expect this to be a more comprehensive, chalk full of options book that will aide CK's in building better games.

Cheers,

J

Fizz
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Post by Fizz »

I was flipping through the old Wilderness Survival Guide last night. There's a lot of stuff in there that could be useful in the CKG- how do arbitrate water and other natural hazards, aeriel issues, etc.

-Fizz

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Post by Fizz »

Don't know if it's been mentioned anywhere yet, but Amazon is showing the CKG with a release date of August 25.

-Fizz

serleran
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Post by serleran »

Heh, Amazon listing it doesn't surprise me. They've had it listed for quite sometime... but, maybe there's a glimmer of a hope.

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Post by Fizz »

serleran wrote:
Heh, Amazon listing it doesn't surprise me. They've had it listed for quite sometime... but, maybe there's a glimmer of a hope.

Yes, but i think it changed recently. Last time i looked (a month ago maybe?), it still had a release year of 2005. Now it's August 25 2007.

-Fizz

serleran
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Post by serleran »

Hmm that's a week or so after GenCon starts. Interesting. I'm not sure if I'll trust it, but I have heard the Trolls want the book available at GenCon, so maybe? Don't quote me on that, though... would be absolutely cool!

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Post by Omote »

It has been mentioned that GenCon was the targeted release date... but that was some time ago. It's always good to hold out hope!
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jman5000
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Post by jman5000 »

[dig, rummage, flounder, peer] aha! here it is
http://www.freeyabb.com/phpbb/viewtopic ... llordgames

back in Jan the trolls were hoping to release the ckg for gencon.

now, who wants to bet on it??
Cheers,

J.

sorry - page 2 is where the juicy bits are found

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moriarty777
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Post by moriarty777 »

serleran wrote:
A random dungeon generator is finished... has been for quite some time. Unfortunately, of the 5 people who have received it for playtesting, zero have responded. Therefore, it will not be given to anyone else, so I hope the final version gets used, and if not... no loss for anyone.

Sorry Serl, I have received (and downloaded some of your material) some of your material, and there is still quite a bit of play testing to be done. Life's little moments and responsibilities tend have been quite distracting these past few months.
One of the first things I started playing with was to do with magical tattoos which I did enjoy the concepts of. One of the other articles which has immense value but haven't actually applied or used (yet) is the De-Construction articles.

I will be more than happy to actually give you some constructive feed back for those and everything else I have gotten from you or downloaded from the old site starting in a couple of weeks.

Once I've done that, I'll be more than happy to play test any of your other material you may need play tested.

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lawful stoopid
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Post by lawful stoopid »

What do I want to see in the CKG? I dont care, I just want to see the CKG!

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