FIGHTER
Prime Attribute: Strength
Alignment: Any
Weapons: Any
Armour: Any
Weapon Specialization (1st level): The fighter chooses one type of weapon (longsword, short bow, spear, etc). He gains a +1 bonus to hit with the selected weapon. This increases to +2 at 6th level, +3 at 12th level and finally +4 at 18th level.
Combat Style (3rd level): The fighter chooses one of the following combat styles:
Two-Handed: You gain the equivalent of the D&D 3E feat Cleave. You only gain this ability when wielding either a large weapon (requiring both hands) or when wielding a medium weapon with both hands. At 12th level, you gain the D&D 3E feat Great Cleave. At 18th level, you gain the D&D 3E ability Supreme Cleave, allowing you to take a 5-ft. step before making your Cleave or Great Cleave attack.
Sword and Board: You gain a +2 AC bonus vs. ranged and missile attacks (including ranged touch attacks) as long as you use a shield (not a buckler). At 12th level, you gain ?
Archery: You gain a +2 damage bonus with a ranged weapon (choose one). In addition, you no longer gain the -4 penalty for shooting into a crowd. At 12th level, you gain the equivalent of the D&D 3E feat Rapid Shot. At 18th level, you reduce an enemys cover AC bonus (if any) by 4.
Two-Weapon Fighting: The penalties associated with two-weapon fighting are reduced by 1 (to a minimum of -1/-1). At 12th level, you gain the ability to make an attack with both your main hand and your off-hand when charging an enemy. At 18th level, you gain ?
One-Hand Fighting: As long as you fight with a medium or small weapon in the main hand and leave your off-hand free, you gain the equivalent of the D&D 3E feat Improved Critical. In addition, you gain a +2 bonus on Dexterity checks made to perform combat tricks. At 12th level, you gain a +10 feet movement bonus. At 18th level, the critical multiplier of your weapon increases by 1.
Bonus Attack (5th level): The fighter gains a bonus attack each round. The bonus attack suffers a -5 penalty to hit. This penalty is removed at 10th level.
Armour Optimization (5th level): The fighter gains a +1 AC bonus when wearing armour. In addition, the fighter can sleep in medium armour without becoming fatigued. The fighter gains an additional +1 AC bonus when wearing armour at 15th level. At this point, the fighter can sleep in heavy armour without becoming fatigued.
NOTES
In my campaign, we use the weapons & armour rules found in the D&D 3E Player's Handbook (I never found it to be much hassle compared to what it adds to the game).
Half level or half HD is always added as a bonus on damage rolls. For example, a 10th level thief gains a +5 bonus on all damage rolls. Note that this only applies to melee and ranged attacks (normal, physical attacks), not magical attacks (fireball, lightning bolt, etc). I wanted combat to go a little faster at higher levels and at the same time give the fighting classes a boost compared to the spellcasters (well, really just the wizard).
We currently only use 4 character classes (fighter, thief, cleric, wizard).
As you may have noticed, I could use suggestions on what to give the Sword and Board style at higher levels, as well as what to give the Two-Weapon fighting style at 18th level.
House-ruled fighter class
- moriarty777
- Renegade Mage
- Posts: 3735
- Joined: Fri Jul 07, 2006 7:00 am
- Location: Montreal, Canada
Hmm... I like the concept of 'armor optimization' ... REALLY like it. I mean, there are many ways to put on armor 'poorly' but a fighter would know how to properly do it...
This is something that I can see!
Moriarty the Red
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This is something that I can see!
Moriarty the Red
_________________
"You face Death itself in the form of... 1d4 Tarrasques!"
Partner to Brave Halfling Publishing
http://www.arcanacreations.com
Overall, not bad, a little to much 3E for me, but if it works in your game great. I like the idea of fighting styles and the armor optimization is great idea.
On the house rule...
I would change this to a +1 damage for each bth (rather than level) this is gives the edge to the fighting classes.
_________________
Never throw rocks at a man with a Vorpal Sword!
On the house rule...
Quote:
Half level or half HD is always added as a bonus on damage rolls. For example, a 10th level thief gains a +5 bonus on all damage rolls. Note that this only applies to melee and ranged attacks (normal, physical attacks), not magical attacks (fireball, lightning bolt, etc). I wanted combat to go a little faster at higher levels and at the same time give the fighting classes a boost compared to the spellcasters (well, really just the wizard).
I would change this to a +1 damage for each bth (rather than level) this is gives the edge to the fighting classes.
_________________
Never throw rocks at a man with a Vorpal Sword!
