new melded classes
Posted: Mon Apr 23, 2007 3:12 pm
After reading Mike Stewart's articles in Crusaders 4 and 5, I got motivated to try my hand at melding some classes. This is what I came up with:
The Warden
Combination: Druid/Ranger
Class Primes: Wisdom and Strength
Hit Die: d8
Typical Races: Humans, Elves, Half-Elves
Armor Allowed: Padded, Hide, Leather
Weapons Allowed: As Druid
Alignments: Any neutral
Abilities: As a Druid and Ranger of equal level
Base to Hit: As Ranger
More militant than Druids and more spiritual than Rangers, Wardens patrol the wilderness with a fervor normally associated with Paladins.
Level HD BtH EPP
1 1d8 +0 0
2 2d8 +1 4,250
3 3d8 +2 8,750
4 4d8 +3 17,500
5 5d8 +4 35,000
6 6d8 +5 75,000
7 7d8 +6 145,000
8 8d8 +7 330,000
9 9d8 +8 525,000
10 10d8 +9 900,000
11 +3 +10 1,250,000
12 +3 +11 1,600,000
The Evangelist
Combination: Cleric/Bard
Class Primes: Wisdom and Charisma
Hit Die: d8
Typical Races: Humans and Half-Elves
Armor Allowed: As Bard
Weapons Allowed: As Cleric
Alignments: any
Abilities: As Cleric and Bard of equal level. Proselytize(Charisma)*
*Once a day, an Evangelist can use his proselytize ability to convert a person or group to the worship of the Evangelist's deity. An Intelligence save with a CL equal to the Evangelist's level will allow the target to see through the rhetoric.
Base to Hit: As Bard
While anyone can spread the word of their deity, the Evangelist can PREACH. Combining their Bardic skills with the knowledge of their deity, they can convert practically anyone to their faith.
Level HD BtH EPP
1 1d8 0 0
2 2d8 +1 3,750
3 3d8 +2 8.250
4 4d8 +3 16,502
5 5d8 +4 33,000
6 6d8 +5 65,000
7 7d8 +6 130,000
8 8d8 +7 260,000
9 9d8 +8 540,000
10 10d8 +9 875,000
11 +3 +10 1,275,000
12 +3 +11 1,700,000
The Spellsinger
Combination: Wizard/Bard
Class Primes: Intelligence and Charisma
Hit Die: d6
Typical Races: Humans, Elves, Half-Elves
Armor Allowed: As Bard
Weapons Allowed: As Bard
Alignments: Any
Abilities: As Wizard and Bard of equal level
Base to Hit: As Bard
A Bard whose studies lead him to the magical arts often becomes a Spellsinger. Elves have had a Spellsinger tradition stretching back millenia.
Level HD BtH EPP
1 1d6 0 0
2 2d6 +1 4,100
3 3d6 +2 7,450
4 4d6 +3 17,900
5 5d6 +4 35,800
6 6d6 +5 72,500
7 7d6 +6 145,000
8 8d6 +7 290,000
9 9d6 +8 580,000
10 10d6 +9 950,000
11 +2 +10 1,375,000
12 +2 +11 1,800,000
There you have'em. Don't be shy with providing feedback. Thanks for letting me put these out there.
The Warden
Combination: Druid/Ranger
Class Primes: Wisdom and Strength
Hit Die: d8
Typical Races: Humans, Elves, Half-Elves
Armor Allowed: Padded, Hide, Leather
Weapons Allowed: As Druid
Alignments: Any neutral
Abilities: As a Druid and Ranger of equal level
Base to Hit: As Ranger
More militant than Druids and more spiritual than Rangers, Wardens patrol the wilderness with a fervor normally associated with Paladins.
Level HD BtH EPP
1 1d8 +0 0
2 2d8 +1 4,250
3 3d8 +2 8,750
4 4d8 +3 17,500
5 5d8 +4 35,000
6 6d8 +5 75,000
7 7d8 +6 145,000
8 8d8 +7 330,000
9 9d8 +8 525,000
10 10d8 +9 900,000
11 +3 +10 1,250,000
12 +3 +11 1,600,000
The Evangelist
Combination: Cleric/Bard
Class Primes: Wisdom and Charisma
Hit Die: d8
Typical Races: Humans and Half-Elves
Armor Allowed: As Bard
Weapons Allowed: As Cleric
Alignments: any
Abilities: As Cleric and Bard of equal level. Proselytize(Charisma)*
*Once a day, an Evangelist can use his proselytize ability to convert a person or group to the worship of the Evangelist's deity. An Intelligence save with a CL equal to the Evangelist's level will allow the target to see through the rhetoric.
Base to Hit: As Bard
While anyone can spread the word of their deity, the Evangelist can PREACH. Combining their Bardic skills with the knowledge of their deity, they can convert practically anyone to their faith.
Level HD BtH EPP
1 1d8 0 0
2 2d8 +1 3,750
3 3d8 +2 8.250
4 4d8 +3 16,502
5 5d8 +4 33,000
6 6d8 +5 65,000
7 7d8 +6 130,000
8 8d8 +7 260,000
9 9d8 +8 540,000
10 10d8 +9 875,000
11 +3 +10 1,275,000
12 +3 +11 1,700,000
The Spellsinger
Combination: Wizard/Bard
Class Primes: Intelligence and Charisma
Hit Die: d6
Typical Races: Humans, Elves, Half-Elves
Armor Allowed: As Bard
Weapons Allowed: As Bard
Alignments: Any
Abilities: As Wizard and Bard of equal level
Base to Hit: As Bard
A Bard whose studies lead him to the magical arts often becomes a Spellsinger. Elves have had a Spellsinger tradition stretching back millenia.
Level HD BtH EPP
1 1d6 0 0
2 2d6 +1 4,100
3 3d6 +2 7,450
4 4d6 +3 17,900
5 5d6 +4 35,800
6 6d6 +5 72,500
7 7d6 +6 145,000
8 8d6 +7 290,000
9 9d6 +8 580,000
10 10d6 +9 950,000
11 +2 +10 1,375,000
12 +2 +11 1,800,000
There you have'em. Don't be shy with providing feedback. Thanks for letting me put these out there.