Doldrums -- Equipment Rules
Doldrums -- Equipment Rules
I've posted the "expert weapons" for my World of The Doldrums. I'll soon be adding the expanded item creation and item save information as well.
Linkage
Of the listed classes, dwarfs make the most use of this stuff, as do fighters and various other military-minded characters.
Linkage
Of the listed classes, dwarfs make the most use of this stuff, as do fighters and various other military-minded characters.
Maliki wrote:
Looks good, I will be stealing some ideas for use IMC.
Thanks.
Indeed. Thanks, serl!
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"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
-- E. Gary Gygax
Psalm 73:26
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
- Omote
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I will say this, in seeing that document in the past I immediately used a select few of the weapon improvements. Honestly, I think some of them (serrated for example) are a bit overly powerful, but the flavor is what is important.
This extensive document can be further tweeked to any other CKs liking though. The best thing about it is that it gives so many good ideas to either outright steel for your own game or modify as desired.
Again, very nice.
................................................Omote
FPQ
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This extensive document can be further tweeked to any other CKs liking though. The best thing about it is that it gives so many good ideas to either outright steel for your own game or modify as desired.
Again, very nice.
................................................Omote
FPQ
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Yes, I tried to make the ones that are very powerful not work with other things, or difficult to make, either by cost or flat-out difficulty. Other things are just easy to make, and would be cheap (serrated is an example) but are barbaric and likely criminal, or associated with non-civilized people, so it has to be self-made, in most cases, and likely that means a long time not adventuring. And then, don't bring it into town. Also, opponents use these things against the party, so when you encounter 24 orcs with serrated two-handed swords, you'll deserve any reward you might get, if you live. 
On second thought, I should've noted that in the serrated description... hmm.
Otherwise, I just tried to provide a big list of possible nonmagical goodies to do to weapons, to give more customization, in a sense.
On second thought, I should've noted that in the serrated description... hmm.
Otherwise, I just tried to provide a big list of possible nonmagical goodies to do to weapons, to give more customization, in a sense.
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serleran wrote:
Otherwise, I just tried to provide a big list of possible nonmagical goodies to do to weapons, to give more customization, in a sense.
And you certainly succeeded in that! Like I said, there are so many good things to take from that list. As an idea generator alone, it is fantastic.
......................................Omote
FPQ
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> Omote's Advanced C&C stuff <
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@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
Really like this one! Great job
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_________________
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Lurker wrote:
Really like this one! Great job
C'mon, everybody!
"For he's a jolly good fellow, for he's a jolly good fellow..."
Never stop, serl.
_________________
AD&D, Amish Dungeons & Dragons.
"Galstaff, ye are in a cornfield, when a moustachioed man approaches. What say ye?"
"I shun him."
-----
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
-- E. Gary Gygax
Psalm 73:26
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax