Races of Eberron
Posted: Sun May 06, 2007 1:22 am
Character Races
Beyond the regular C&C races there are four new races, the golem-like Warforged, the half Dopplegagner Changelings, the spirit-melded Kalashtar, and the lycanthropic Shifters.
Since Eberron is an over-the-top setting, so should be its heroes, so we provide Advanced Racial Abilities that kick in when a PC earns certain XP benchmarks, allowing Dragonmarked characters to exist and Shifters to grow into their full potential by leveling the playing field for everyone. For CKs who think some of the new races start off too strongly, Advanced Racial Abilities can be retooled to bring those races back in line. Simply take away some of a race's more impressive abilities at the start and provide them at a later date.
Advanced Racial Ability Bonuses for Standard DnD races
Human:
Humanity is known for men who carve out nations with only sheer determination and personality.
Benchmarks
625 XP
+2 on Charisma based Savings throws
1875 XP
Automatically stable when at -1 to -9 hit points
4250 XP
Permanent +1 Attribute Modifier to a Prime of choice
Halflings:
A race that feels a deep kinship with those in their community and the surrounding environment. There there always seems to be those attracted to the world of men. Either way, never assume simply because they have to look up at you, that you have the right to look down upon them.
Benchmarks
625 XP
An additional +1 Racial bonus to their Ranger, Rogue and Assassin Modifiers. Halflings also get a +1 to all saves
1875 XP
+2 damage bonus with slings and thrown weapons
4250 XP
Permanent +2 Attribute Modifier to Dex.
Dwarf:
The Dwarves experience in selling their crafts around the world has evolved into the world-wide banking system in Eberron.
Benchmarks
625 XP
An additional +2 Racial bonus to Stonecraft and saves against fear
1875 XP
Deep vision increases by 30 feet and an additional +1 to Poison savings throws
4250 XP
Permanent +2 Attribute Modifier to Con.
Elf:
The Elves in Eberron are a strange breed, fascinated almost as much by death as they are with Nature.
Benchmarks
625 XP
An additional +1 Racial bonus to light weapons and bows
1875 XP
A spell-casting Elf gets a bonus 1st level spell, while all elves get an additional +2 for listening checks
4250 XP
Permanent +2 Attribute Modifier to Int.
Gnome:
If you've feel that you made a great deal with an Eberron gnome, you're probably blessedly unaware of how much you actually lost.
Benchmarks
625 XP
An gnome illusionist gets 1 bonus spell in addition to a +3 racial bonus on SEIGE check related to listening and haggling.
1875 XP
Regardless of class, a gnome can cast Mirror Image as a spell-like ability. It's considered cast by a 4th level illusionist.
4250 XP
Permanent +2 Attribute Modifier to Char.
Half-Elf:
The Half- Elves in Eberron are often blessed with Dragonmarks and many are involved in guild politics to become respected and admired.
Benchmarks
625 XP
+2 on Charisma based Savings throws
1875 XP
A spell-casting Half- Elf gets a bonus 1st level spell, while all half-elves get Twilight Vision. Those already blessed with Twilight Vision get a 50 % bonus.
4250 XP
Half-Elves get a +2 racial bonus on checks related to persuasion and diplomacy
Eberron Races:
These Advanced Racial Abilities are in addition to the starting racial bonuses. If the CK thinks the Warforged or the Changeling original bonuses are too high powered, they can simply delay these racial bonuses, using them as substitute Racial Abilities.
Warforged:
The Warforged lead something resembling a life, never sleeping and always on duty. These former crafted soldiers are now considered citizens and have a freedom they were never built to fully understand or utilize.
Benchmarks
625 XP
Armored Chassis: The Warforged gets to chose one permanent AC/armor bonus that incurs no encumbrance, but takes up enough space that no other armor can be worn.
● A +1 AC bonus
● A +3 Armor bonus that counts as ring mail for purposes of class restriction.
● A +7 bonus that counts as plate for purposes of class restriction
1875 XP
Permanent +2 damage with attacks made from the PC body, whether it's a unarmed strike, slam or weapon that's been integrated into the warforge's body.
4250 XP
Permanent +2 attribute modifier to Constitution
Changelings:
The Doppleganger halfbreed are now a race of their own. Always excepted when they impersonate someone else and feared for heir true nature, few Changleings keep an innocent view for long. They make great spies and thevies.
Benchmarks
625 XP
When you are the target of a divination spell or telepathic/magical mind power of 3rd level or lower (such as detect thoughts), the PC gets a savings throw. If successful, the PC can generate misleading thoughts. He has no idea which spell/power was used on him or why.
1875 XP
Quick Change: A Changeling can now use its Minor Change Shape ability even it has gone its full movement. Before this bonus, the PC had to use an attack action to use the ability.
4250 XP
Changlings get a +2 racial bonus on checks related to persuasion, impersonation and disguise
Shifter:
Away from human civilization, the Shifters view self-reliance and embrace their lycanthropic heritage as their natural edge for surviving in the wild frontier.
Benchmarks
625 XP
While shifting, the PC gets a +1 on SEIGE checks related to listening, sensing motive and spotting things. The PC also gets a +1 on initiative.
1875 XP
While shifting, receive a +1 AC bonus and and a +2 bonus to Dex. based savings throws.
4250 XP
Shifters get a permanent +2 attribute modifier bonus to Strength
Kalishtar:
Part spirit, part humanoid, the Kalishtar are like the animals driven before a firestorm. They are constantly on the run from those that oppressed them in the dream world. The enemy has borrowed the Kalishtar's methods and now have their own agents, The Inspired, who woo the royal courts as ambassadors while sowing the seeds for a psionic coup.
Benchmarks
625 XP
Psionic Shield: A psionic small shield hovers before the Kalashtar, offering a +1 AC bonus to ranged and melee attacks to the character's front.
1875 XP
Gesalt: Kalashtar within 60 feet of each other can share a +1 bonus to initiative and Int. based savings throws.
4250 XP
Kalashtar get a +2 racial bonus on checks related to persuasion and diplomacy
Dragon Mark:
The Dragon Marked Houses are Eberron. Part guild, part royalty, those who manipulate the houses manipulate the very things that keep the international scene going, from banking and the Lighting Rail to the chance to rediscover how to build the warforged race.
There are 12 bloodlines of Dragon Marked, including the Marks of Detection, Finding, Handling, Healing, Hospitality, Making, Passage, Scribing, Sentinel, Shadow, Storm and Warding.
For clarification, the choice between a new spell or additional uses of a weaker dragonmark are permanent.
Benchmarks
625 XP
Lesser Mark: A Level 1 spell that fits the bloodlines of PC Dragon Mark. Usable 3/day
1875 XP
Dragon Mark: Either a Level 2 spell that fits the bloodlines of the chosen Dragon Mark that usable 2/day or 3 more uses of the Lesser Dragonmark
4250 XP
Greater Dragonmark: A Level 3 spell that fits the bloodlines of the chosen Dragonmark, usable 1/day or 2 additional uses of the Dragonmark or 3 additional uses of the Lesser Dragonmark
Beyond the regular C&C races there are four new races, the golem-like Warforged, the half Dopplegagner Changelings, the spirit-melded Kalashtar, and the lycanthropic Shifters.
Since Eberron is an over-the-top setting, so should be its heroes, so we provide Advanced Racial Abilities that kick in when a PC earns certain XP benchmarks, allowing Dragonmarked characters to exist and Shifters to grow into their full potential by leveling the playing field for everyone. For CKs who think some of the new races start off too strongly, Advanced Racial Abilities can be retooled to bring those races back in line. Simply take away some of a race's more impressive abilities at the start and provide them at a later date.
Advanced Racial Ability Bonuses for Standard DnD races
Human:
Humanity is known for men who carve out nations with only sheer determination and personality.
Benchmarks
625 XP
+2 on Charisma based Savings throws
1875 XP
Automatically stable when at -1 to -9 hit points
4250 XP
Permanent +1 Attribute Modifier to a Prime of choice
Halflings:
A race that feels a deep kinship with those in their community and the surrounding environment. There there always seems to be those attracted to the world of men. Either way, never assume simply because they have to look up at you, that you have the right to look down upon them.
Benchmarks
625 XP
An additional +1 Racial bonus to their Ranger, Rogue and Assassin Modifiers. Halflings also get a +1 to all saves
1875 XP
+2 damage bonus with slings and thrown weapons
4250 XP
Permanent +2 Attribute Modifier to Dex.
Dwarf:
The Dwarves experience in selling their crafts around the world has evolved into the world-wide banking system in Eberron.
Benchmarks
625 XP
An additional +2 Racial bonus to Stonecraft and saves against fear
1875 XP
Deep vision increases by 30 feet and an additional +1 to Poison savings throws
4250 XP
Permanent +2 Attribute Modifier to Con.
Elf:
The Elves in Eberron are a strange breed, fascinated almost as much by death as they are with Nature.
Benchmarks
625 XP
An additional +1 Racial bonus to light weapons and bows
1875 XP
A spell-casting Elf gets a bonus 1st level spell, while all elves get an additional +2 for listening checks
4250 XP
Permanent +2 Attribute Modifier to Int.
Gnome:
If you've feel that you made a great deal with an Eberron gnome, you're probably blessedly unaware of how much you actually lost.
Benchmarks
625 XP
An gnome illusionist gets 1 bonus spell in addition to a +3 racial bonus on SEIGE check related to listening and haggling.
1875 XP
Regardless of class, a gnome can cast Mirror Image as a spell-like ability. It's considered cast by a 4th level illusionist.
4250 XP
Permanent +2 Attribute Modifier to Char.
Half-Elf:
The Half- Elves in Eberron are often blessed with Dragonmarks and many are involved in guild politics to become respected and admired.
Benchmarks
625 XP
+2 on Charisma based Savings throws
1875 XP
A spell-casting Half- Elf gets a bonus 1st level spell, while all half-elves get Twilight Vision. Those already blessed with Twilight Vision get a 50 % bonus.
4250 XP
Half-Elves get a +2 racial bonus on checks related to persuasion and diplomacy
Eberron Races:
These Advanced Racial Abilities are in addition to the starting racial bonuses. If the CK thinks the Warforged or the Changeling original bonuses are too high powered, they can simply delay these racial bonuses, using them as substitute Racial Abilities.
Warforged:
The Warforged lead something resembling a life, never sleeping and always on duty. These former crafted soldiers are now considered citizens and have a freedom they were never built to fully understand or utilize.
Benchmarks
625 XP
Armored Chassis: The Warforged gets to chose one permanent AC/armor bonus that incurs no encumbrance, but takes up enough space that no other armor can be worn.
● A +1 AC bonus
● A +3 Armor bonus that counts as ring mail for purposes of class restriction.
● A +7 bonus that counts as plate for purposes of class restriction
1875 XP
Permanent +2 damage with attacks made from the PC body, whether it's a unarmed strike, slam or weapon that's been integrated into the warforge's body.
4250 XP
Permanent +2 attribute modifier to Constitution
Changelings:
The Doppleganger halfbreed are now a race of their own. Always excepted when they impersonate someone else and feared for heir true nature, few Changleings keep an innocent view for long. They make great spies and thevies.
Benchmarks
625 XP
When you are the target of a divination spell or telepathic/magical mind power of 3rd level or lower (such as detect thoughts), the PC gets a savings throw. If successful, the PC can generate misleading thoughts. He has no idea which spell/power was used on him or why.
1875 XP
Quick Change: A Changeling can now use its Minor Change Shape ability even it has gone its full movement. Before this bonus, the PC had to use an attack action to use the ability.
4250 XP
Changlings get a +2 racial bonus on checks related to persuasion, impersonation and disguise
Shifter:
Away from human civilization, the Shifters view self-reliance and embrace their lycanthropic heritage as their natural edge for surviving in the wild frontier.
Benchmarks
625 XP
While shifting, the PC gets a +1 on SEIGE checks related to listening, sensing motive and spotting things. The PC also gets a +1 on initiative.
1875 XP
While shifting, receive a +1 AC bonus and and a +2 bonus to Dex. based savings throws.
4250 XP
Shifters get a permanent +2 attribute modifier bonus to Strength
Kalishtar:
Part spirit, part humanoid, the Kalishtar are like the animals driven before a firestorm. They are constantly on the run from those that oppressed them in the dream world. The enemy has borrowed the Kalishtar's methods and now have their own agents, The Inspired, who woo the royal courts as ambassadors while sowing the seeds for a psionic coup.
Benchmarks
625 XP
Psionic Shield: A psionic small shield hovers before the Kalashtar, offering a +1 AC bonus to ranged and melee attacks to the character's front.
1875 XP
Gesalt: Kalashtar within 60 feet of each other can share a +1 bonus to initiative and Int. based savings throws.
4250 XP
Kalashtar get a +2 racial bonus on checks related to persuasion and diplomacy
Dragon Mark:
The Dragon Marked Houses are Eberron. Part guild, part royalty, those who manipulate the houses manipulate the very things that keep the international scene going, from banking and the Lighting Rail to the chance to rediscover how to build the warforged race.
There are 12 bloodlines of Dragon Marked, including the Marks of Detection, Finding, Handling, Healing, Hospitality, Making, Passage, Scribing, Sentinel, Shadow, Storm and Warding.
For clarification, the choice between a new spell or additional uses of a weaker dragonmark are permanent.
Benchmarks
625 XP
Lesser Mark: A Level 1 spell that fits the bloodlines of PC Dragon Mark. Usable 3/day
1875 XP
Dragon Mark: Either a Level 2 spell that fits the bloodlines of the chosen Dragon Mark that usable 2/day or 3 more uses of the Lesser Dragonmark
4250 XP
Greater Dragonmark: A Level 3 spell that fits the bloodlines of the chosen Dragonmark, usable 1/day or 2 additional uses of the Dragonmark or 3 additional uses of the Lesser Dragonmark