Prime Magic Items?
Posted: Sat Jun 03, 2006 6:56 pm
Would allowing magic items to make stats Primes be too powerful since it is effectively a +6 to saves and all checks related to that specific Prime. Especially when combined with Rings/cloaks/items of protection that add to ALL saves?
This came up because of a discussion I had with my players/family about the Girdles of Giant Strength and why wouldn't they make Strength a Prime. Granted for fighter types who normally have STR as a Prime, and most likely to use the Girdles, wouldn't benefit, but Paladins and Knights would, and so would most other classes such as the Thief (why does it feel good to write thief instead of rogue? Post Traumatic 3E disorder?).
Was C&C numerically designed to allow for such magic items without ruining the balance?
BTW, I also want to comment how it feels good to have the sword of sharpness back (Feather edges sword/weapon), the potion of longevity,
This came up because of a discussion I had with my players/family about the Girdles of Giant Strength and why wouldn't they make Strength a Prime. Granted for fighter types who normally have STR as a Prime, and most likely to use the Girdles, wouldn't benefit, but Paladins and Knights would, and so would most other classes such as the Thief (why does it feel good to write thief instead of rogue? Post Traumatic 3E disorder?).
Was C&C numerically designed to allow for such magic items without ruining the balance?
BTW, I also want to comment how it feels good to have the sword of sharpness back (Feather edges sword/weapon), the potion of longevity,