Julian Grimm wrote:
I just wish people would quit using 'old school'. I like classic better and it doesn't represent a hard nosed faction of roleplayers that delight in attacking anyone who deviates from the supposed 'norm' they have set up.
Though I may be a bit disillusioned with the term since the events of the last year and a half.
I agree too. Wanting to play an adventure game is neither old, nor new, nor high, nor middle school.
I would probably define classic as cleaving closer to the literary source material rather than building off of decades worth of D&D-isms? Maybe? Also that the storylines are PC driven built from their reactions to setting/scenarios/encounters of the DM/GM/CK's design versus high-handed overarching plotlines? Also perhaps the PCs earn their "stripes" through in-scenario actions rather than having perfect race/class/feat builds and buying the right gear. At least, that's how I define "classic."