Advanded d20 Magic & Psionics
Posted: Thu Jun 07, 2007 6:07 pm
Using a heavily house-ruled version of C&C (who isn't, it seems like?), and I'm replacing the magic with Advanced d20 Magic (RIP GoO).
Just curious if anyone else has used/is using this and what you've done with the spell casting DCs?
For those looking into this, here's (what little) I've come up with:
Preamble: I use the rule that all rolls have a base 18 difficulty, and Primary stats give you a +6 to your roll. I also use the standard d20 progression of Ability Score modifiers (+1 modifier for every 2 points your score is above 10). I like a little bit more power than baseline C&C, but not the uber-munchkinism of 3.5 D&D.
With that in mind, it looks like the best thing to do is have the base difficulty for the Drain save of the spells to be 18 + spell level. Drain would probably be based off of Constitution, so it might not always be a Primary stat (for PCs it probably will be for most effectiveness, but for NPCs it won't always be).
So, you make a Con save vs. 18 + spell level. If you fail, you take drain (nonlethal damage which can fatigue or even exhaust you) and have to make a Control check.
Control check would be your class' Primary casting Attribute + class level vs. the same DC. Being that it's always going to be a Primary Attribute, this roll should be pretty easy to make for all spellcasters.
If you make the Control check, the spell goes off as normal (but you still suffered drain). If you fail it, you get a mishap.
I haven't gotten to mishaps yet, but what I'll probably do is use the negative effects you find scattered throughout the spells in the C&C PHB of certain spells. You know like "age 1 year and become fatigued at end of spell" or "accidentally open a rift and get sucked into [insert Random Outer Plane here]". That kind of thing.
Any comments? Are these rolls too easy (they don't seem that hard if you know where to put your Primary Attributes)?
Note that I have ramped up many non-spellcaster classes to account for the benefits of being able to cast lots of spells and not having the negative effects inherent in some spells (only if you get a mishap). Balance isn't an issue power-wise, but I'm just wondering if PCs might find the save DC and Control DC a little too easy.
P.S. I've seen a lot of people work on Psionics. The notion I get is that 3.5 XPH conversions are (a) really long and hard, and/or (b) just not worth it. Sadly, I LOVE 3.5 psionics...anyone have any luck/ideas for this?
Just curious if anyone else has used/is using this and what you've done with the spell casting DCs?
For those looking into this, here's (what little) I've come up with:
Preamble: I use the rule that all rolls have a base 18 difficulty, and Primary stats give you a +6 to your roll. I also use the standard d20 progression of Ability Score modifiers (+1 modifier for every 2 points your score is above 10). I like a little bit more power than baseline C&C, but not the uber-munchkinism of 3.5 D&D.
With that in mind, it looks like the best thing to do is have the base difficulty for the Drain save of the spells to be 18 + spell level. Drain would probably be based off of Constitution, so it might not always be a Primary stat (for PCs it probably will be for most effectiveness, but for NPCs it won't always be).
So, you make a Con save vs. 18 + spell level. If you fail, you take drain (nonlethal damage which can fatigue or even exhaust you) and have to make a Control check.
Control check would be your class' Primary casting Attribute + class level vs. the same DC. Being that it's always going to be a Primary Attribute, this roll should be pretty easy to make for all spellcasters.
If you make the Control check, the spell goes off as normal (but you still suffered drain). If you fail it, you get a mishap.
I haven't gotten to mishaps yet, but what I'll probably do is use the negative effects you find scattered throughout the spells in the C&C PHB of certain spells. You know like "age 1 year and become fatigued at end of spell" or "accidentally open a rift and get sucked into [insert Random Outer Plane here]". That kind of thing.
Any comments? Are these rolls too easy (they don't seem that hard if you know where to put your Primary Attributes)?
Note that I have ramped up many non-spellcaster classes to account for the benefits of being able to cast lots of spells and not having the negative effects inherent in some spells (only if you get a mishap). Balance isn't an issue power-wise, but I'm just wondering if PCs might find the save DC and Control DC a little too easy.
P.S. I've seen a lot of people work on Psionics. The notion I get is that 3.5 XPH conversions are (a) really long and hard, and/or (b) just not worth it. Sadly, I LOVE 3.5 psionics...anyone have any luck/ideas for this?