Vampire's Turn Resistance
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The 8th Samurai
- Skobbit
- Posts: 15
- Joined: Mon Jun 11, 2007 7:00 am
Vampire's Turn Resistance
The ability of Turn Resistance is stated on the stat block of the vampire. However, I cannot find where it describes what this ability is. What is Turn Resistance?
Happy gaming
Happy gaming
Yep, a 3E ism that slipped over from the SRD.
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The Ruby Lord, Earl of the Society
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Well, its not quite a holdover from the SRD (the vampire conversion was not a cut and paste, seeing as how its a template in d20...), but rather, another in a series of miscommunication due to my lack of not having the PHB (or box set) when M&T was being developed, and my not deciding which version (of three) I liked for TR. So, in the end, it was best to just drop it, because there was never any agreed function for it.
Maybe I should re-start my old Q&A thread...
Maybe I should re-start my old Q&A thread...
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The 8th Samurai
- Skobbit
- Posts: 15
- Joined: Mon Jun 11, 2007 7:00 am
At first I thought maybe you change the Wisdom CB for turning undead to 18, instead of 12, for turn resistance. I then looked in the description (and everywhere else for it) and couldn't find it. So if I didn't receive an official answer here I was just going to raise the turning CB from 12 to 18. Maybe I still will . . . not sure yet.
Happy gaming
Happy gaming
That was one of the ways it would have worked. Another involved being somewhat like SR, in that, before a turn could even be done you had to roll over a X on a d20, unmodified (this was too complicated because it meant having to roll twice). The last, effectively gave the undead a save against the turning, which was again, too complex because it meant two rolls, and would be seen as "opposed" which don't actually exist in C&C, by the book. A couple other ideas floated about were just giving the undead HD boosts for turning only which is almost the same as treating the turn as non-Prime, but that was tossed. In the end, turn resistance was just dropped, but if you want to use it... there are many ways of using it. It'll be a houserule, though. 
Why not just have Turn Resistance increase the creatures HD with respect to turning? Maybe a +4 bonus? So to turn a 8HD vampire you'd have to be able to turn a 12HD creature!
This does not add any extra dice rolls for anybody involved.
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This does not add any extra dice rolls for anybody involved.
_________________
Basic Action Games http://www.bashrpg.com
Check us out for free demos and downloads or visit us onFacebook.