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Tracking Time

Posted: Sat Jul 07, 2007 3:02 am
by nwelte1
I am looking for a cheat sheet for tracking time. I thought I saw a chart or printout in one the thread here, but seem to be unable to locate it. Can you one point me in the correct direction?

In the alternative, any suggestions on how best to keep track of time, rounds, turns, etc.?

Posted: Sat Jul 07, 2007 3:24 am
by serleran
Up to you. Some things don't need micromanagement, so you can just say "ok, after 10 hours, you're rested, and ready to go." Other things, like combats, are basically self-explanatory. If you need to keep track of every minute of every day, just get a 24 x 60 piece of graph paper (or use a normal sheet, blacking out the excess squares) and mark each one off as they pass.

Really, it depends how anal you want to be. There's usually not a whole big reason to track on a micro level... but it can be done, and how, is up to you.

Posted: Sat Jul 07, 2007 8:24 am
by Dangersaurus
Make a sheet with 6 boxes at the top to represent the rounds in a turn.

Next row, have 60 boxes (probably best on 2 or 3 lines in groups of 10, so you can mark off many at a time without onesey-twosey-threesey counting) to represent the minutes in an hour.

Next row you have 24 boxes, this is... wait for it.... one box for each hour totalling a day.

Finally you can have a row of 7 boxes for a week or 30 boxes for a month, whichever you prefer (I like 4 rows of 7; it helps me with x/week abilities, and I also divide living expenses by the week so I don't forget as often).

There should be enough space left on your sheet for all your other favorite info trackers - a big box each for initiative, everyone's names, xp, a chart or two you can never remember, and my favorite: doodle room.

Now print out 20 of them always write with soft lead to facilitate erasing, and you should be set for a whole campaign. Oh, and pass it along to me: I need to do a new one myself since my old ones are specific to 1/2E and 3.x.