Hi there,
Like so many other Castle Keepers I have decided to make some house rule changes to my game. I have two that I think will work well for my game. Let me know what you think.
House rules for Classes:
Fighters: Weapon Mastery: Instead of Combat Dominance Fighters at fourth level get an extra attack with a modifier of -2, but only with the weapon that they have specialized with. This stacks with the extra attack at tenth level but only with the specialized weapon; otherwise they only get an extra attack. The Weapon Mastery bonus attack will always be the last attack of the three.
Monks: Monks get to add their wisdom bonus to their A.C. as well as their dexterity bonus.
Some new house rules for classes in my campaign
- old school gamer
- Red Cap
- Posts: 259
- Joined: Sun Oct 08, 2006 7:00 am
I like the fighter rule. I think I like that better than any other alternative to the practically useless fighter dominance I remember seeing.
The Monk thing worked for me in 3E. My only problem is will a PC even have a bonus in WIS? So I was thinking that at 5th to 7th level (haven't decided when, no one is playing a Monk right now) they can pick a Prime stat (other than DEX) and get the attribute bonus from that to add, if any. Then at 9th level they get to add half of the Prime bonus (the +6, so +3) and then at 12th they get to add the full Prime bonus to their AC. That way they eventually get something significant even if the Attribute has little or no bonus.
Of course, for me, I'll also have to take into consideration my house rules enabling characters to train to increase stats. So in all likelihood PC Monks in my game would be getting at least a +9 bonus to AC by 12th level. Which could definitely get ugly in combination with magic rings and cloaks.
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
The Monk thing worked for me in 3E. My only problem is will a PC even have a bonus in WIS? So I was thinking that at 5th to 7th level (haven't decided when, no one is playing a Monk right now) they can pick a Prime stat (other than DEX) and get the attribute bonus from that to add, if any. Then at 9th level they get to add half of the Prime bonus (the +6, so +3) and then at 12th they get to add the full Prime bonus to their AC. That way they eventually get something significant even if the Attribute has little or no bonus.
Of course, for me, I'll also have to take into consideration my house rules enabling characters to train to increase stats. So in all likelihood PC Monks in my game would be getting at least a +9 bonus to AC by 12th level. Which could definitely get ugly in combination with magic rings and cloaks.
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
I would not give a bonus from the Wisdom stat, but increase the AC given by level. For example, change it from whatever it is to whatever it is +2. Either is easier, but not relying on a very high stat to counter-compensate will make all monks better on the whole and not the lucky few who happen to have great stats.
I am also unsure about the weapon mastery thing since it seems to be nullified. A -2 penalty offset by Strength, offset by weapon specialization, and all for only being 4th level. Instead, I'd make it "suffers the same penalties and restrictions for dual-wielding" so its not, essentially, an XP-less version of Extra Attack at a much lower level.
I am also unsure about the weapon mastery thing since it seems to be nullified. A -2 penalty offset by Strength, offset by weapon specialization, and all for only being 4th level. Instead, I'd make it "suffers the same penalties and restrictions for dual-wielding" so its not, essentially, an XP-less version of Extra Attack at a much lower level.
serleran wrote:
I would not give a bonus from the Wisdom stat, but increase the AC given by level. For example, change it from whatever it is to whatever it is +2. Either is easier, but not relying on a very high stat to counter-compensate will make all monks better on the whole and not the lucky few who happen to have great stats.
That would be the simplest way to do it, and better control balance issues.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Quote:
I would not give a bonus from the Wisdom stat, but increase the AC given by level. For example, change it from whatever it is to whatever it is +2. Either is easier, but not relying on a very high stat to counter-compensate will make all monks better on the whole and not the lucky few who happen to have great stats.
Much a better solution, I'll be using this. The 3rd Edition way does not fit to much with ability score bonuses of C&C
Re: Some new house rules for classes in my campaign
old school gamer wrote:
Fighters: Weapon Mastery: Instead of Combat Dominance Fighters at fourth level get an extra attack with a modifier of -2, but only with the weapon that they have specialized with. This stacks with the extra attack at tenth level but only with the specialized weapon; otherwise they only get an extra attack. The Weapon Mastery bonus attack will always be the last attack of the three.
My take would be:
At 5th level, when using their weapon of specialization fighters get an extra attack every two rounds (on the second round). This stacks with the extra attack gained at 10th level (so they would attack 5 times every two rounds: 2 then 3); in any case the Weapon Mastery bonus attack will always be the last attack.
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How about this:
I'd allow monks to wear Padded Armor.
(Incase you're wondering where that came from, it's from the Defender in the Midnight campaign setting. Ever since I've seen the rule, it just seems to work well. Also means someone might actually Wear that +1 suite of Padded Armor lol) Though, I'm sure most people won't like this rule.
I'd allow monks to wear Padded Armor.
(Incase you're wondering where that came from, it's from the Defender in the Midnight campaign setting. Ever since I've seen the rule, it just seems to work well. Also means someone might actually Wear that +1 suite of Padded Armor lol) Though, I'm sure most people won't like this rule.
- moriarty777
- Renegade Mage
- Posts: 3735
- Joined: Fri Jul 07, 2006 7:00 am
- Location: Montreal, Canada
phadeout wrote:
How about this:
I'd allow monks to wear Padded Armor.
(Incase you're wondering where that came from, it's from the Defender in the Midnight campaign setting. Ever since I've seen the rule, it just seems to work well. Also means someone might actually Wear that +1 suite of Padded Armor lol) Though, I'm sure most people won't like this rule.
Actually, I kind of like it... having played a Monk recently, I really like the Monk 'as-is' considering all things. However, I found that the armor class was one of the more problematic features of them in the game considering that a Monk would be in melee a lot more than other characters with limited armor restrictions. The increased Hit Die of the class helps but not by much.
I might give this a try.
Moriarty the Red
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