We recently started a new C&C game, and for the first time we have an illusionist PC. So...I have lots of questions, and probably more questions after I get some answers
1: It states that the illusion disappears if an opponent makes a save. Does this mean the illusion disappears for everyone if even 1 guy makes his save, or does it just disappear for the guy who makes his save?
2: Since members of the illusionist's party are not "opponents" - how does the illusion effect them?
3: Are there any modifiers for believability (or non-believability) of the illusion?
Thanks,
Eric
Tons of Illusion Questions
Re: Tons of Illusion Questions
erc1971 wrote:
We recently started a new C&C game, and for the first time we have an illusionist PC. So...I have lots of questions, and probably more questions after I get some answers
1: It states that the illusion disappears if an opponent makes a save. Does this mean the illusion disappears for everyone if even 1 guy makes his save, or does it just disappear for the guy who makes his save?
It dissappears for the one who made the save. He can then, next round, tel the rest its an illusion and igve them another save. With a bonus. Read the Illusionist spells, acouple of them cover how much a bonus is conveyed when someone is telling them its an Illusion.
2: Since members of the illusionist's party are not "opponents" - how does the illusion effect them?
I allow Illusionists to manipulate the spells well enough to make it an obvious Illusion to allies. IE transparent, etc... Or presume the Illusionist talks to the party "off screen" and tells them illusions he is likely to use in various situations so they'll be able to figure out he is doing it.
3: Are there any modifiers for believability (or non-believability) of the illusion?
Not in the rules. That is built into the save mechanic. A house rule I have is that Illusionists can only cast Illusions of creatures and spells they have seen themselves. Otherwise I do apply modifiers based on what I think the chances are the "target" has seen the real thing.
Thanks,
Eric
Hope that helps.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Tons of Illusion Questions
erc1971 wrote:
1: It states that the illusion disappears if an opponent makes a save. Does this mean the illusion disappears for everyone if even 1 guy makes his save, or does it just disappear for the guy who makes his save?
Offhand, i'm not sure where in the book this is. I prefer it such that the illusion doesn't disappear per se, but the opponent now sees through it. He can tell that the illusion is still there, and see what it's doing, he just knows it's vaporware.
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2: Since members of the illusionist's party are not "opponents" - how does the illusion effect them?
Personally, i like the idea that it's the same for everyone. The illusionist's own party members could be fooled too. After all, the illusionist isn't manipulating specific minds here. Now, usually, the illusionist would let his party know what's coming, so they'd save automatically.
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3: Are there any modifiers for believability (or non-believability) of the illusion?
Usually this is built into the save mechanic and you don't have to worry about modifiers. However, modifiers may come up if the circumstances are abnormal.
Think of the illusionist as an artist. He can `draw' just about anything. But if he doesn't know what something looks like, how can he `draw' it realistically?
Likewise, supporting effects need to be considered. Silent Image can make anything, but not noice or scents or tactile sensations. Would you really believe a dragon that doesn't roar? Or a giant that doesn't shake the ground as he walks? Trying this would be cause for a modifier, imo.
Illusionists can be really potent if they keep their effects within the realm of believability. And they can be really fun to play.
-Fizz