Three Class C&C First Draft
Posted: Mon Jul 23, 2007 8:53 am
Greetings Crusaders,
I have been working on my "Three Class C&C" for a while now. It isn't complete but, I have made some progress. I will give you what I have so far as well as a smattering of house rules I will be using. Feel free to criticize, add to, discuss, or steal whatever you want. Your feedback is appreciated.
1) There are only three classes. Warrior (d10 HD, best BTH), Rogue (d8 HD, cleric BTH), and Wizard (d6 HD, old Rogue BTH). The improved HD and BTH are necessary due to the wizard playing double duty, as well as a few other things that you will discover later on (as well as racial classes).
2)Races as classes, nothing out of the ordinary. Elves are Warrior/Wizards with only slightly reduced spell progression and have WIS as their casting stat. They don't get the cleave or extra attack abilities of a Warrior. They may also cast in light metal armor if it is sylvan or elven made. Elves have d8 HD and Warrior BTH and can specialize in weaponry. The also get the standard elf abilities (twilight vision, sense, forest stealth, etc.) They are going to have a pretty nasty EPP but, I don't have it quite figured out yet. Dwarves I have with d12 HP, warrior BTH, all the warrior abilites, and all the dwarven racial traits. I haven't figured out their EPP yet either. Feel free to help me with the EPP as this is the part I need the most help with. Halflings I haven't worked on because I don't have any players that like to play them.
3)No multi or duel classing.
4)All classes/races get 3 primes. Warriors must choose one to be STR, Rogues DEX, Wizards INT, Elves WIS, and Dwarves CON. If I created halflings or another race it would be pretty cool if I could make them CHA based.
5) Background Packages are used. Abilities like Lock Picking, Tracking, Survival, etc. are gone. To determine what skills and tasks you add your level to when rolling you select a package at character creation. Each class has its own list. Warriors have "Ranger", "Professional Soldier", "Knight", etc. for example.
6) All classes use a system similar to 2e's weapon proficiency system. Warriors and Dwarves get 5 weapon picks (More picks added to a weapon allow a warrior, elf, or dwarf to specialize), Rogues get 3, Wizards get 2, Elves get 4 at creation. Your first picks are very important decisions. Characters slowly gain picks as levels progress (Warriors get one at every 3rd level, etc.)
7) Instead of getting Combat Dominance, Warriors get an ability similar to 3e's cleave ability when they would normally gain that ability. It later improves to great cleave. This ability is still useful for swarms of mooks but, has a simpler resolution (IMO). It stacks with Extra Attack once it is gained.
8) Rogues get an upgraded HD and BTH as described above. All the Back Attack and Sneak Attack stuff has been merged into one ability but, it is the same difference really. They had to be better fighters due to the lose of the party's super armored magi warriors (clerics).
9)Wizards have a slightly slower spell progression than listed in C&C. They have a Rogue's BTH and d6 HD. This allows them to draw a sword when times get tough. These improvements are needed because they wizard is now in charge of healing and buffing. He is pulling double duty. Also the improved combat ability allows the player to feel like he is useful while not stepping on the warriors toes at all. It wouldn't be uncommon for a wizard to carry a sword or a bow. He simply has to fight very wisely and choose his weapon proficiencies very carefully.
10)Wizards are required to either pick a guild or go rogue at character creation. Magic is rarer than it normally is in C&C and it is also more strictly regulated. Any wizard of respect has standing with one of only a few guilds that exist across the map. Choosing a guild is like choosing a specialty school as only certain spells will be available in a particular guild. Some spells are universal and known to all guilds. Rogue wizards (wizards with no guild) have a very hard time finding new spells. Selling "guild spells" to a rogue wizard or to another guild is prohibited and often carries a steep fine or punishment.
11) Wizards are all spontaneous casters. They have a certain number of known spells similar to that of 3rd edition sorcerers. However, a wizard may change his list of known spells at a rate of one spell level per day. For example, it would take him a week of practice and memorization to switch out a seventh level spell. After switching a spell out, it is lost unless he has it in his spell book or on a scroll. Using a scroll to learn a spell burns up the scroll. In other words, my wizards have a spell progression similar to that of early editions but they are spontaneous casters.
12) Some spells have changed, new ones added (well, old ones really), and some removed or changed level. For example, most healing spells have been moved up one level.
Well, tell me what you think guys. Feel free to give advice or tell me that something is overpowered. It is still in draft stage. Thanks!
Oh, and before I forget, my wizard probably needs an EPP overhaul just like my racial classes.. tell me what you think.
I have been working on my "Three Class C&C" for a while now. It isn't complete but, I have made some progress. I will give you what I have so far as well as a smattering of house rules I will be using. Feel free to criticize, add to, discuss, or steal whatever you want. Your feedback is appreciated.
1) There are only three classes. Warrior (d10 HD, best BTH), Rogue (d8 HD, cleric BTH), and Wizard (d6 HD, old Rogue BTH). The improved HD and BTH are necessary due to the wizard playing double duty, as well as a few other things that you will discover later on (as well as racial classes).
2)Races as classes, nothing out of the ordinary. Elves are Warrior/Wizards with only slightly reduced spell progression and have WIS as their casting stat. They don't get the cleave or extra attack abilities of a Warrior. They may also cast in light metal armor if it is sylvan or elven made. Elves have d8 HD and Warrior BTH and can specialize in weaponry. The also get the standard elf abilities (twilight vision, sense, forest stealth, etc.) They are going to have a pretty nasty EPP but, I don't have it quite figured out yet. Dwarves I have with d12 HP, warrior BTH, all the warrior abilites, and all the dwarven racial traits. I haven't figured out their EPP yet either. Feel free to help me with the EPP as this is the part I need the most help with. Halflings I haven't worked on because I don't have any players that like to play them.
3)No multi or duel classing.
4)All classes/races get 3 primes. Warriors must choose one to be STR, Rogues DEX, Wizards INT, Elves WIS, and Dwarves CON. If I created halflings or another race it would be pretty cool if I could make them CHA based.
5) Background Packages are used. Abilities like Lock Picking, Tracking, Survival, etc. are gone. To determine what skills and tasks you add your level to when rolling you select a package at character creation. Each class has its own list. Warriors have "Ranger", "Professional Soldier", "Knight", etc. for example.
6) All classes use a system similar to 2e's weapon proficiency system. Warriors and Dwarves get 5 weapon picks (More picks added to a weapon allow a warrior, elf, or dwarf to specialize), Rogues get 3, Wizards get 2, Elves get 4 at creation. Your first picks are very important decisions. Characters slowly gain picks as levels progress (Warriors get one at every 3rd level, etc.)
7) Instead of getting Combat Dominance, Warriors get an ability similar to 3e's cleave ability when they would normally gain that ability. It later improves to great cleave. This ability is still useful for swarms of mooks but, has a simpler resolution (IMO). It stacks with Extra Attack once it is gained.
8) Rogues get an upgraded HD and BTH as described above. All the Back Attack and Sneak Attack stuff has been merged into one ability but, it is the same difference really. They had to be better fighters due to the lose of the party's super armored magi warriors (clerics).
9)Wizards have a slightly slower spell progression than listed in C&C. They have a Rogue's BTH and d6 HD. This allows them to draw a sword when times get tough. These improvements are needed because they wizard is now in charge of healing and buffing. He is pulling double duty. Also the improved combat ability allows the player to feel like he is useful while not stepping on the warriors toes at all. It wouldn't be uncommon for a wizard to carry a sword or a bow. He simply has to fight very wisely and choose his weapon proficiencies very carefully.
10)Wizards are required to either pick a guild or go rogue at character creation. Magic is rarer than it normally is in C&C and it is also more strictly regulated. Any wizard of respect has standing with one of only a few guilds that exist across the map. Choosing a guild is like choosing a specialty school as only certain spells will be available in a particular guild. Some spells are universal and known to all guilds. Rogue wizards (wizards with no guild) have a very hard time finding new spells. Selling "guild spells" to a rogue wizard or to another guild is prohibited and often carries a steep fine or punishment.
11) Wizards are all spontaneous casters. They have a certain number of known spells similar to that of 3rd edition sorcerers. However, a wizard may change his list of known spells at a rate of one spell level per day. For example, it would take him a week of practice and memorization to switch out a seventh level spell. After switching a spell out, it is lost unless he has it in his spell book or on a scroll. Using a scroll to learn a spell burns up the scroll. In other words, my wizards have a spell progression similar to that of early editions but they are spontaneous casters.
12) Some spells have changed, new ones added (well, old ones really), and some removed or changed level. For example, most healing spells have been moved up one level.
Well, tell me what you think guys. Feel free to give advice or tell me that something is overpowered. It is still in draft stage. Thanks!
Oh, and before I forget, my wizard probably needs an EPP overhaul just like my racial classes.. tell me what you think.