Here's a C&C Adventure generator...
Posted: Mon Jun 19, 2006 8:18 pm
C&C Adventure Generator 1.00 By ZeornWarlock
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Introduction (A)
The game starter (A1) (1d4)
1 = The Players witness the event.
2 = A local NPC asks for help.
3 = Local rumors (Suggestion: Charisma check to get more details on the event.)
4 = It happens to a PC!
Where (A2) (1d6)
1 = At a Players Home.
2 = At an inn/tavern.
3 = At camp.
4 = At the market. (Or at a shop.)
5 = At a PC's work or while she's on duty.
6 = While traveling.
When (A3) (1d4)
1 = Morning
2 = Afternoon
3 = Evening
4 = Night (while camping or during sleep.)
The Crime (A4) (1d6)
1 = Murder. (In case of a Player, he/she is blackmailed and accused of murder.)
2 = Theft.
3 = Rape.
4 = Fight.
5 = Assault.
6 = Espionage.
7 = Bribe.
8 = War.
The Motivation (A5) (1d10)
1 = Power.
2 = Greed.
3 = Fame.
4 = Vengeance.
5 = Defending territory.
6 = Jealousy.
7 = Justice.
8 = Challenge.
9 = Love.
10 = Was forced to do it.
The villain (A6) (1d10)
1 = A family member.
2 = A friend.
3 = A local NPC.
4 = A PC rival.
5 = A PC's old enemy. (If the enemy was slain, It survived somehow?)
6 = A monster. (An animal or beast.)
7 = A monster. (A big monster.)
8 = A monster. (A humanoid. (50% warband.) )
9 = A solo outlaw. (A brigand, a bounty hunter, an assassin etc.)
10 = An outlaw band. (Brigands, bounty hunters, assassin etc.)
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Obstacles (B1) (1d6)
1 = Weather. (1d6: 1 = Storm, 2 = Fog, 3 = Heavy Rain/Heavy snow, 4 = Strong winds, 5 = Warm, 6 = Cold.)
2 = Villain's henchmen.
3 = Random monster. (Roll once on the regions encounters table.)
4 = Bad event which prevents further travel. (Broken cartwheel, mounts leg wounded, fever etc.)
5 = Terrain. (Crossing a river, chasm, climb hills etc.) Appropriate physical attribute check at +2 to cross, climb etc.
6 = Race against the clock. (1d4 days max.)
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Conclusion (Location) (C1) (1d4)
1 = Dungeon. (Active.)
2 = Dungeon. (Ruins.)
3 = Local town. (Secret hideout. (House, inn, castle etc.) )
4 = Wilderness. (Secret hideout. (Camp, cave, cliff etc.) )
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This as been something I've used for quite sometime now, I hope it can be useful for you all. I felt I needed to contribute to the C&C community a little.
Have fun.
ZW.
_________________
_________________
_________________
__________
Introduction (A)
The game starter (A1) (1d4)
1 = The Players witness the event.
2 = A local NPC asks for help.
3 = Local rumors (Suggestion: Charisma check to get more details on the event.)
4 = It happens to a PC!
Where (A2) (1d6)
1 = At a Players Home.
2 = At an inn/tavern.
3 = At camp.
4 = At the market. (Or at a shop.)
5 = At a PC's work or while she's on duty.
6 = While traveling.
When (A3) (1d4)
1 = Morning
2 = Afternoon
3 = Evening
4 = Night (while camping or during sleep.)
The Crime (A4) (1d6)
1 = Murder. (In case of a Player, he/she is blackmailed and accused of murder.)
2 = Theft.
3 = Rape.
4 = Fight.
5 = Assault.
6 = Espionage.
7 = Bribe.
8 = War.
The Motivation (A5) (1d10)
1 = Power.
2 = Greed.
3 = Fame.
4 = Vengeance.
5 = Defending territory.
6 = Jealousy.
7 = Justice.
8 = Challenge.
9 = Love.
10 = Was forced to do it.
The villain (A6) (1d10)
1 = A family member.
2 = A friend.
3 = A local NPC.
4 = A PC rival.
5 = A PC's old enemy. (If the enemy was slain, It survived somehow?)
6 = A monster. (An animal or beast.)
7 = A monster. (A big monster.)
8 = A monster. (A humanoid. (50% warband.) )
9 = A solo outlaw. (A brigand, a bounty hunter, an assassin etc.)
10 = An outlaw band. (Brigands, bounty hunters, assassin etc.)
_________________
_________________
_________________
__________
Obstacles (B1) (1d6)
1 = Weather. (1d6: 1 = Storm, 2 = Fog, 3 = Heavy Rain/Heavy snow, 4 = Strong winds, 5 = Warm, 6 = Cold.)
2 = Villain's henchmen.
3 = Random monster. (Roll once on the regions encounters table.)
4 = Bad event which prevents further travel. (Broken cartwheel, mounts leg wounded, fever etc.)
5 = Terrain. (Crossing a river, chasm, climb hills etc.) Appropriate physical attribute check at +2 to cross, climb etc.
6 = Race against the clock. (1d4 days max.)
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Conclusion (Location) (C1) (1d4)
1 = Dungeon. (Active.)
2 = Dungeon. (Ruins.)
3 = Local town. (Secret hideout. (House, inn, castle etc.) )
4 = Wilderness. (Secret hideout. (Camp, cave, cliff etc.) )
_________________
_________________
_________________
__________
This as been something I've used for quite sometime now, I hope it can be useful for you all. I felt I needed to contribute to the C&C community a little.
Have fun.
ZW.