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Here's a C&C Adventure generator...

Posted: Mon Jun 19, 2006 8:18 pm
by ZeornWarlock
C&C Adventure Generator 1.00 By ZeornWarlock


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Introduction (A)

The game starter (A1) (1d4)

1 = The Players witness the event.

2 = A local NPC asks for help.

3 = Local rumors (Suggestion: Charisma check to get more details on the event.)

4 = It happens to a PC!

Where (A2) (1d6)

1 = At a Players Home.

2 = At an inn/tavern.

3 = At camp.

4 = At the market. (Or at a shop.)

5 = At a PC's work or while she's on duty.

6 = While traveling.

When (A3) (1d4)

1 = Morning

2 = Afternoon

3 = Evening

4 = Night (while camping or during sleep.)

The Crime (A4) (1d6)

1 = Murder. (In case of a Player, he/she is blackmailed and accused of murder.)

2 = Theft.

3 = Rape.

4 = Fight.

5 = Assault.

6 = Espionage.

7 = Bribe.

8 = War.

The Motivation (A5) (1d10)

1 = Power.

2 = Greed.

3 = Fame.

4 = Vengeance.

5 = Defending territory.

6 = Jealousy.

7 = Justice.

8 = Challenge.

9 = Love.

10 = Was forced to do it.

The villain (A6) (1d10)

1 = A family member.

2 = A friend.

3 = A local NPC.

4 = A PC rival.

5 = A PC's old enemy. (If the enemy was slain, It survived somehow?)

6 = A monster. (An animal or beast.)

7 = A monster. (A big monster.)

8 = A monster. (A humanoid. (50% warband.) )

9 = A solo outlaw. (A brigand, a bounty hunter, an assassin etc.)

10 = An outlaw band. (Brigands, bounty hunters, assassin etc.)


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Obstacles (B1) (1d6)

1 = Weather. (1d6: 1 = Storm, 2 = Fog, 3 = Heavy Rain/Heavy snow, 4 = Strong winds, 5 = Warm, 6 = Cold.)

2 = Villain's henchmen.

3 = Random monster. (Roll once on the regions encounters table.)

4 = Bad event which prevents further travel. (Broken cartwheel, mounts leg wounded, fever etc.)

5 = Terrain. (Crossing a river, chasm, climb hills etc.) Appropriate physical attribute check at +2 to cross, climb etc.

6 = Race against the clock. (1d4 days max.)


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Conclusion (Location) (C1) (1d4)

1 = Dungeon. (Active.)

2 = Dungeon. (Ruins.)

3 = Local town. (Secret hideout. (House, inn, castle etc.) )

4 = Wilderness. (Secret hideout. (Camp, cave, cliff etc.) )


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This as been something I've used for quite sometime now, I hope it can be useful for you all. I felt I needed to contribute to the C&C community a little.

Have fun.
ZW.

Posted: Mon Jun 19, 2006 8:44 pm
by Combat_Kyle
Pretty cool,

This would be great for those sessions where the encounter you had planned to take up 2 hours last 15 minutes because of a unforseen tactic the players used. You tell the players "this is what happens when you get back to town", (rolling a d4)....
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Posted: Mon Jun 19, 2006 8:53 pm
by serleran
Interesting. I like these types of things, finding them invaluable... I typically use them outside of games, just rolling dice, making notes on things I'd like to see happen. So, cool.

Posted: Mon Jun 19, 2006 9:57 pm
by Maliki
Looks good, thanks.
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Posted: Tue Jun 20, 2006 7:40 am
by ZeornWarlock
Thanks, guys! Glad to see it might be useful for some of you. I'll probably add more tables to it in due times. Encounters, obstacle tables and such.
ZW.

Posted: Tue Jun 20, 2006 10:06 pm
by Tadhg
Very nifty, thanks! 8)
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Posted: Wed Jun 21, 2006 4:46 pm
by Nelzie
Very nifty, it could work well for a "off the cuff" session.

Re: Here's a C&C Adventure generator...

Posted: Wed Jun 21, 2006 5:01 pm
by Omote
ZeornWarlock wrote:

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Conclusion (Location) (C1) (1d4)

1 = Dungeon. (Active.)

2 = Dungeon. (Ruins.)

3 = Local town. (Secret hideout. (House, inn, castle etc.) )

4 = Wilderness. (Secret hideout. (Camp, cave, cliff etc.) )


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Kinda cool. defintely an idea generator. Somthing like this would be a neat addition to the CKG, IMO.

The CONCLUSION LOCATION would do well to be further expanded upon. Check out the Wilderlands of high Fantasy Box Set. There is a real great "SITE ADVENTURE / RUINS" generator, mujch like what you;ve done ZW. That would be a nice way to get more generator without having to make it up or create it from scratch. Just a thought.

......................................Omote

FPQ
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Re: Here's a C&C Adventure generator...

Posted: Thu Jun 22, 2006 2:01 am
by ZeornWarlock
Thanks again everyone!
Omote wrote:
Kinda cool. defintely an idea generator. Somthing like this would be a neat addition to the CKG, IMO.

The CONCLUSION LOCATION would do well to be further expanded upon. Check out the Wilderlands of high Fantasy Box Set. There is a real great "SITE ADVENTURE / RUINS" generator, mujch like what you;ve done ZW. That would be a nice way to get more generator without having to make it up or create it from scratch. Just a thought.

......................................Omote

FPQ

Good suggestion, but I have some good ideas to expand this table and I may just send them to the trolls. That's if they can be reached... I already sent them a fully detailed Zagyg Character sheet, which includes everything from weight to skills to armor HPs and so on..., and I have yet to get a reply from them? That was sooo many weeks ago...

ZW.

Posted: Thu Jun 22, 2006 12:45 pm
by Omote
Expanding upon the Ruins generator of WoHF is such a good idea. Even though those tables are expansive, they are not so detailed, per se. A good idea ZW.

...........................................Omote

FPQ
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> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society

Posted: Thu Feb 18, 2010 4:21 pm
by Arazmus
Love it. The random encounter gets such short shrift these days...this table is a good thing.
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Posted: Fri Feb 19, 2010 2:10 am
by Relaxo
That IS cool!

Thanks for sharing!

Posted: Fri Feb 19, 2010 6:58 pm
by clavis123
Good work! This is the sort of thing that can be printed and tacked up inside a CK's screen for constant use. A perfect aid to spontaneous and sandbox-style play.
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Posted: Fri Feb 19, 2010 8:13 pm
by anonymous
It seems to me it could give some weird results, but I suppose that's true of any random generator:

"While you are asleep at home, an owlbear offers you a bribe"

"You are raped by your brother in the local market because he wants to become famous"

"A hobgoblin war party bursts into the local tavern and demands that you be arrested for murder."

Posted: Fri Feb 19, 2010 8:52 pm
by serleran
Quote:
"A hobgoblin war party bursts into the local tavern and demands that you be arrested for murder."

When doesn't that happen?
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Posted: Wed Mar 03, 2010 10:16 pm
by St.Raphael
This reminds me of the very useful Dungeon Master's Design Kit. I highly recommend its use for anyone.

Posted: Fri Mar 05, 2010 4:40 am
by Aneoth of Ironwood
Nice set of tables...

Copied and plan to use them.

THANKS for posting them.
serleran wrote:
When doesn't that happen?

Exaclty!

BTW: You dont have to purchase limited edition Box Sets produced during the D20 age to find that sort of data....

WoHF is indeed a very nice item to have, if you are lucky enough to have the bucks and the timing to get it once located.

But it is a redo...

It was proceeded by the original items that it copied and the newer version is harder to find and very cost prohibitive for most of us.

Almost everything in that box set was already on the market and had been for decades before that new box set was published.

I admit though that all that wonderful material all in one box set is a very nice option for those lucky enough to have one.

Judges Guild included tables like those into many (most) of the varied Supplements they published all through the 70's and 80's.

And the originals are not D20 version.

It is one of the many aspects of the JG system that I liked so much.

So much raw material and so few rules.

As a PC, you could feel free to adventure anywhere in the world, just pick a direction and go forth... with caution.

They did not call them the Wilderlands for no reason.

As the DM, you could allow the PCs (players) to do exactly that and never worry.

Just use what the books suggested, or roll on a handy dandy table for what might be over that next hill, or beyond that next valley, or behind yonder tree grove, or make something up on your own.

Good times.